Remnant II

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Last updated

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Created by

kek_s1k

Uploaded by

MelonFX1

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About this mod

Enhanced Guns

Requirements
Permissions and credits
+ My Discord: kek_s1k
+ My Remnant II Items IDs table

+ Support
   * Trade Link
   * QIWI

Remnant Games Modding Discord Server

+ I use UE5.21 & LUA Scripts



- Long Gun:
  * Enhanced 'Sparkfire Shotgun'
- Handgun:
  * Enhanced 'Enigma'
  * Enhanced 'Nebula' (+Mod - Enhanced 'Nano Swarm')
- Melee:
  * Enhanced 'Krell Axe'

- Amulet
  * Enhanced Energized Neck Coil
- Mod

  * Enhanced Witchfire
- Mutator
  * Enhanced 'Shocker'




Console commands:
- e_statz - for Krell Axe do Shock Damage 1000000 (Reequip it to work after command)
  * Example: e_statz
- e_stat - use to change property for guns, mods, mutators etc, after quit game it's get default (Only for tests)
  * Use: e_stat <Asset_Full_Patch> <Property_Name> <true / false / Float_Value>|
  * Example: e_stat /Game/World_DLC1/Items/Weapons/Buster/Weapon_Sparkfire.Default__Weapon_Sparkfire_C ReloadSpeed 10.0



- Pak Files: it's work fine
- Main Stats
   * Drag & drop this files:

z_EnhanceGuns_P.pak
z_EnhanceGuns_P.ucas
z_EnhanceGuns_P.utoc

   * To: Game_Folder\Remnant2\Content\Paks\~mods


- LUA Script: reequip items every time u enter the game to it's work (Thx aloisz for info)
- Reload Speed & Other Stuff
   * Drag & drop this folder:

EnhanceHelper

   * To: Game_Folder\Remnant2\Binaries\Win64\Mods



- Or, to Install all
   * Drag & drop this folder:

Remnant2

   * To: Game_Folder