Red Dead Redemption 2

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saravaksa2

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saravaksa2

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About this mod

This mod attempts to bring more historical accuracy and realism into the game economy.
Changed most of item prices and effects of consumables. Reduced ammo limit.

Requirements
Permissions and credits
Changelogs
Donations
Historical accuracy combined with the game balance.

Based on WhyEm's DLC version for Red Dead Offline. Requires it.

Short description:
  • Realistic price correlations.
  • Realistic hunting economy (no more pricey rabbits and cheap bears).  
  • Realistic hotel and bath prices.
  • More realistic weapon and ammo prices.
  • More realistic ammo limits.
  • More profitable horse selling.
  • Balanced effects of consumables.


$ HOW PRICES ARE FORMED $
Price numbers are not absolutely historical like 1$ in 1899 = 1$ ingame. No, for technical reasons. Realistic are not prices itself, but price correlations.

Buying price formula: historical *6 (and x8 for provisions).
Selling price formula: historical *3.
 

You may ask why not just set historical price without multiplier? - because far not every price can be changed; because some mission rewards are too high and cannot be edited. So, as you can understand now, multiplier is necessary for the game balance.

Exceptions from formula:
Medicines: can be more expensive than in historical reality (because its usefulness is much higher).
Horses: bying prices are mostly default (balance reasons, because in the game world they are much easier to acquire than in reality, and it naturally makes them cheaper).
Clothes: unchanged, they are close to the formula by default.
Barber services – unchanged.
Bounty hunting rewards – unchanged for technical reasons.


WEAPONS & AMMO
Weapon price formula: historical price *6. Uncommon weapons would be more expensive.
Scopes are x10 more expensive.  Detachable for sniper rifles.
Ammo is much more expensive.
Ammo price formula: historical *6. Special ammo is more expensive.
Ammo limits: reduced to realistic amounts.  (40-60 units of each type of revolver cartridges, little less for rifles and so on).
Changed amounts of buyable ammo (20 cartridges instead of 60 for revolver\repeater\pistol). 
If you buy ammo from catalog then ammo amount will be displayed wrong=vanilla, so be better to buy it directly from gunsmith customization menu.

HORSES
Not much changes.
Selling price for common horses increased by 50%. 
Uncommon breeds became more expensive (ardennes, dutch, andalusian).

SERVICES
Hotel services are more expensive
Bath cost 2$ instead of 0.25$. With woman’s help +1.50$.
Hotel room = 6$ instead of just 1$.
Some saloon food became cheaper, some - more expensive. 

VALUABLES:
Silver items are about the same; golden items are more pricey; platinum items are just a little pricier than golden (according to that time currency correlation).
Gold bars are cheaper, for balance reasons (gold bar $500-->300; gold ingot $300-->150).

PROVISIONS & MEDICINES
Provisios and medicines are generally cheaper to buy\sell.
Food price is forming by formula: historical price*8. Fresh fruits price is considered as per pound.
Deadeye cores restoration is almost only by smoking\drinking\eating in saloons. So cigarettes are not such a junk now.
Cigarettes\cigars have no penalties and restore more deadeye core. More useful.
Opened medicines restore 20-30% instead of 100%.   (% from maximum possible amount with all upgrades. For early game it will restore about 50%). 
Chewing tobacco restores 20% deadeye circle instead of 100%. 
Alcohol has also a small healing effect (like opened medicine). 
Moonshine now works the same as rest of alcohol. 
Horse food: Common fruits\vegs restore less cores. For greatly restoration use special horse meals.
Recipes: increased material cost for some recipes.
Meat
Generally meat restores less health and stamina, much less deadeye.
Stringy meat, gamey bird meat -  less stats restoration, damage to deadeye core (because it stinks and tastes bad).
Butcher's raw meat is much more affordable, so probably you would like to buy it and cook yourself a steak.


ANIMAL PARTS
Hunting economy reworked to historical realistic correlations. Some animals are valuable for pelt, some - for meat, some – for nothing.

Bear pelts are much more pricey.
Sheep & Goats.  Hides are cheaper. Carcasses (skinned) are more pricey.
Wild dogs. Carcasses are much cheaper.  Pelts are more pricey.
Wild cats. Cougar is cheaper.
Deer & Antelope. Most pelts are cheaper. Carcasses (skinned) are more pricey.
Rodents&Vermins. Carcasses: generally much cheaper. Pelts: more pricey for beaver\badger\raccoon\skunk;  cheaper for the rest.
Cattle hides are more pricey.
Pigs. Domestic pig’s carcass is more pricey; hide is cheaper. Boar and peccary unchanged.
Reptiles. Carcasses are cheaper. Skins unchanged.
Amphibians:  toads are cheaper (toxic, almost non-edible); frogs unchanged (delicacy for SaintDenis frenchfolk).
 
BIRDS
Seabirds & Waterfowls. Generally cheaper. Carcasses in 2-3 times (tastes bad, but looks good); feathers 30-50%.
Domestic Fowl  is cheaper.
Raptors. Feathers are generally 2 times cheaper. Carcasses 2-4 times heaper.
Corvids. Carcasses are cheaper in 3-4 times.
Songbirds  x2 times cheaper.
Exotic Birds unchanged.
Game Birds.  Feathers are mostly cheaper.   Carcasses are almost unchanged.
 
FISH - unchanged.


INSTALLATION
Unpack lml folder to game folder, confirm overwrite.


FAQ, Possible questions
Can you make a standalone version of this mod? – No.
Why RDO and WhyEm? - for you could have more things to buy! That's what economy about!
Can you separate some features into several mods? – No, because all of this features use one file.
What about a loot? –Unchanged. Look for my separate loot mod.
Where did you get historical prices? – from old post catalogs and magazines such as Sears&Roebuck, Montgomery Ward, Hibbard&Spencer, Fur trade review.


Known bugs:

  • Few minor bugs with the newest WhyEm's DLC version (10.2022) : WhyEm's second belts disappeared; new holsters have no names; new-added items do not appear. BUT there are already 1000+ items we have, so it's not a big problem at all. Nothing game-breaking

  • Few missing images of clothing on catalog pages (bug of WhyEm's DLC for RDO). Don't worry, items themself are fine and purchasable.

  • Some skinned animal carcasses have vanilla prices despite I changed them in the file (hope to fix it later).  It’s not a big problem, you just don’t sell non-edible animals such as skunk, wolf or crow.

Special thanks, Credits
  • WhyEm – for permission to make this mod based on the catalog.ymt file from his great mod WhyEm's DLC.
  • Bolmin70 -  for his great mod RDR2 Enhanced Edition, from which I used some decrypted lines of code, and some features that teached and inspired me to make this mod.
  • Red Dead Offline team – for the mod that serves as a base for many mods including this. 


My other mods:
Bounties Rebalance  would be good combination with this mod.
Realistic Loadouts
Realistic Weapon Rebalance
Realistic Clean Kills for Hunting
Realistic Loot Rebalance.

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