About this mod
An assortment of weapons for each faction and NPC
- Requirements
- Permissions and credits
- Changelogs
- Donations
Dear Outlaws,
There are a few loadout mods already out there. This is just my version of it and it's still in early devolpment. Hope you enjoy!
Pros:
Cons:
List of weapons(incomplete):
LML
Optional:
*BONUS if using this mod: 1899 Firearms
There are a few loadout mods already out there. This is just my version of it and it's still in early devolpment. Hope you enjoy!
Pros:
- Each faction has their own style of weapons
- Around 10,000 new lines were added giving more variation for each individual firearm
- New entries added for factions that previously used the universal default weapon loadout
- A few factions/NPCs (including Dutch) can now dual wield revolvers
Cons:
- Some scenarious (ambient camps) and missions still use default weapons
- New entries edits files that will make it somewhat incompatible with other mods like Ambient Gang
List of weapons(incomplete):
- O'Driscolls - Custom Cattleman, Winchester & Krag (* Winchester 1873)
- Lemoyne Raiders - Custom Navy, LeMat, Schofield, Spencer Carbine & Springfield
- Murfree Brood - Degraded Cattleman, Schofield & Doublebarrel
- Bronte's Goons - Mauser(low chance), Double Action, Carcano(low chance), Winchester & Pump Action Shotgun (*New Service)
- Des Lobo - Custom Cattleman, Schofield, Double Action, Wincheter & Double Barrel (*New Service, Winchester 1873)
- Skinner - Cattleman, Schofield, Bow, Tomahawk, Henry Rifle, Winchester, Evans & Rolling Block (small chance)
- Army - Double Action, Springfield & Krag (*New Service)
- Wapiti Warriors - Navy, Cattleman, Bow, Improve Bow, Evans Carbine, Springfield & Rolling Block
- Night Folk - Machete, Bow, Throwing Knives & Molotov
LML
Optional:
*BONUS if using this mod: 1899 Firearms
Yours truly,
WickedHorseMan
WickedHorseMan