This mod Falskaar is kind of big
Alexander Velicky has released Falskaar, a content heavy new land and quest mod set on an island of the same name. It's available right here exclusively on Skyrim Nexus.
The mod was designed to be as complete as a Bethesda Game Studios developed game add-on, and it's pretty damn impressive considering that Alex primarily designed and created the mod himself (albeit with a lot of help for the sound, testing, and working through bugs). Alex explained to Gamasutra that he is looking to apply for a position with Bethesda Game Studios.
According to the mod description the new content adds new land equal to 2 Skyrim holds, between 20-30 hours of play, 9 main quests and 17 side quests, new items, new spells, voice acting with over 30 voices, and a complete soundtrack of 40 minutes of music composed by Adamm Khuevrr.
You can download the mod and soundtrack from the mod page here.
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A moderator has closed this comment topic for the time beingcmon, thats a joke, ... or? ... well, if thats no joke, now thats a really weird coincidence
Given the size of his first project, he is well on his way already. My recommendation would be focusing on education beyond game design and start thinking about where you want your role to be within a game company. Thinking that you'll land a job as a AAA developer because you essentially copied and expanded on a game world using a world editor wont happen. Its like creating a campaign in Warcraft III, cool and epic but you're using someone else's setting/ideas/story/concepts and editor. If people could use a companies SDK and make a cool and epic mod to get a job, everyone would... its just not how the industry works.
Again, I believe that he is well on his way to landing a top tier job, but that he needs to think about what sort of entry-level positions within a game company he will be able to grab. Art Assets? Engine Development? Find out what you want and start working towards it. Alex wants to be a developer obviously so he just needs to start making games in Unity.
I'm not suggesting it's easy to find talent to give over to a free MOD. That said, I know Vancouver Film School has a crapload of talent that works for free and will work just for recognition and a resume hit, so I'm sure there's other schools like that close enough to the author willing to lend a hand.
Not that the game play, story arcs, and quest continuity wasn't spot on, so where that is concerned the author really did a great job. I honestly could have put in the hours to finish this mod and I really WANTED to overlook the voice acting and tried very hard. But I gotta wonder what people are on about with this mod. Because some (read: most) of the voice acting really sucks large. The first Jarl I encountered for example, I mean come on... that stuff wouldn't fly in a '90's N64 game. it's so over-the-top with ridiculous and unnecessary attempts at Arnold-esque accents (and dialect)... and even the old bloke in Riften that sets off the whole "quest".... that role was just badly done full stop. He sounded like Mr. Rogers on crack. It's soooo far over the top that it utterly breaks immersion, and turns the perilous world of Skyrim into some kind of wannabe Mario Bros romp in the woods. So yea, sorry to the author but he needs to troll some acting schools for WAY better voice talent and completely re-do the dialogue content.
That said, I have to give it up for his obviously incredible effort to provide DLC like content, it's ambitious and conceptually quite awesome. So in a very big way it's a damned shame this was so thoroughly tanked by such a critical oversight. I know there are some who don't bother with the acting chops required to pull this sort of thing off - and for those folks the game-play itself may have rocked the casba. For those of us who need that kind of nuance and attention to detail in order to keep the game immersive and "real"? This mod can't be given a serious thumbs up until that horrendous voice over stuff is replaced almost entirely.
Becouse what have he done?
Created a mod with a modding tool. wowzers
Even with Creation Kit , one man ( ofc except those voice actors ) make this mod isnt easy thing like you said friend .
On a side note: what some of the users here said is true, it's quite difficult to get a position directly IN bethesda, but keep this up and they will most probably hire you under some of their smaller filial companies to pick up some exp...
Though, Alexander, I must say this: the importance of designing schools is NOT what the school teaches itself, is the chance to participate and collaborate with peers, and learn from other people that are there just as you, trying to hone in their skills. The importance is getting the support and evaluation of actual game designers that may be your teachers, helping you find some issues you didn't even know were there.
Pick up more dev kits. try UDK, and Unity. Do your own stuff and build up your portfolio. You're bound to great things if you keep this up!
as far as making negative comments, i made some after the first release. it was buggy... anyway, i did recognize the greatness, and i am giving it another go, like i did several times for helgen reborn. (alexander finally got that one right, at least i can play through it now.) but don't let constructive criticism get you down, even if someone understandably gets upset if their game gets bugged out about the same time they installed your mod. (that isn't what happened to me, i just couldn't finish it.)
so, here is to another go at it. i hope you got the bugs worked out of it this time. i make much smaller simpler mods, and i make mistakes. boy do i....
is by far THE Best mod in all of steam and nexus ( for Skyrim ) and i really hope that u will get a job on bethesda cause a talent and creativity like yours does not come Quite Easily, Keep Up The Good Work And You Will Be Even Greater.
so like chriscobas i say , GIVE THIS MAN A DAMN COOKIE!!!!
Did you not read the big yellow post right before yours? The topic of a college degree is NOT what this news article is about.~LIsnpuppy
Also, try not to mock moderators and staff, they're kind of important
Why wouldn't it's "DLC" reflect that?
He's clearly a talent and deserves the chance to pursue his dream to join Bethesda. But let's remember that even Todd Howard had to start with another company first before joining BethSoft - and that was in the late eighties. Alex still has to hop through the loops.
Good luck to him. I'm sure if he ever does join BethSoft at a full capacity the Nexus community will herald him as a hero.