AI Configuration
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Slightly reduced values in the AI config file for a bit less godlike behavior.A few values have increased (morale boost in certain situations to counter the reduced values)
- 7KB
- 136
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Slightly reduced values in the AI config file for a bit less godlike behavior.A few values have increased (morale boost in certain situations to counter the reduced values)
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This mod aimed at aligning AI's behavior to be more similar to SWAT4's SEF7.1 mod, emphasizing better tactics, engage locations and timing in addition to arrests and adjustments to morale, blood volume, attack rate, etc. of a series of key criminal behaviors.
- 15KB
- 75
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This mod aimed at aligning AI's behavior to be more similar to SWAT4's SEF7.1 mod, emphasizing better tactics, engage locations and timing in addition to arrests and adjustments to morale, blood volume, attack rate, etc. of a series of key criminal behaviors.
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Tactical AI Home Invasion Support
AI will outplay you, NOT out gun you. AI use cover, push in groups, and flank realistically. (Not a realism mod)(Casual)
- 6KB
- 36
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Tactical AI Home Invasion Support
AI will outplay you, NOT out gun you. AI use cover, push in groups, and flank realistically. (Not a realism mod)(Casual)
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Increases SWAT HP (SWAT becomes stronger)
Increases SWAT HP,SWAT is now less likely to be killed by suspects.(It's about 3 times as much as the original)
- 7KB
- 35
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Increases SWAT HP (SWAT becomes stronger)
Increases SWAT HP,SWAT is now less likely to be killed by suspects.(It's about 3 times as much as the original)
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Recreation of TH classic from Tom Clancy's games, more suspects, less civilians, no bomb traps, etc.
- 7KB
- 32
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Recreation of TH classic from Tom Clancy's games, more suspects, less civilians, no bomb traps, etc.
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There is no way around it, the AI cheats. They instashot trained SWAT operators like they are T-800 from the Terminator. This mod adjusts some parameters to create a balanced difficulty. It was tested on multiple maps and it is working.The mod also increase a little SWAT HP to improve survivability and 1 more minute to bomb timers.
- 7KB
- 31
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There is no way around it, the AI cheats. They instashot trained SWAT operators like they are T-800 from the Terminator. This mod adjusts some parameters to create a balanced difficulty. It was tested on multiple maps and it is working.The mod also increase a little SWAT HP to improve survivability and 1 more minute to bomb timers.
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Make the reticle more resemble to the real life
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Valhalla mod (add Option mods)
I'm still making it.........
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3倍数量的敌人,极少的平民(绝大部分图只有一个平民)但敌人的性能削弱至正常人的水准,增强了非致命武器
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9999 HP Mod - Test BranchPlease give Feedback whether the Mod works nowRecreated and restructured. Builded with Gameversion V56549Change the HP from 250 (Standard) to 9999 for all Swat Members
- 7KB
- 24
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9999 HP Mod - Test BranchPlease give Feedback whether the Mod works nowRecreated and restructured. Builded with Gameversion V56549Change the HP from 250 (Standard) to 9999 for all Swat Members
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Personal settings for Ready or not aka terrorist hunt style, designed to play in MP. Feel free to share and edit.
- 5KB
- 24
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Personal settings for Ready or not aka terrorist hunt style, designed to play in MP. Feel free to share and edit.
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This mod gives your AI SWAT teammates more realistic reaction times, aim and fire time, and time on target along with lower health, for the players who like more realism and not so dumb AI teammates.
- 7KB
- 23
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This mod gives your AI SWAT teammates more realistic reaction times, aim and fire time, and time on target along with lower health, for the players who like more realism and not so dumb AI teammates.
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MLO on Carriers of the Vine Restored
Brings back the MLO on the Carriers of the Vine mission for that Early Access vibe.
- 2.0MB
- 23
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MLO on Carriers of the Vine Restored
Brings back the MLO on the Carriers of the Vine mission for that Early Access vibe.
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Makes ai a bit dumber to stop john wicks, makes civilians more complaint, and makes Swat actually hit their shotsalso removes bombs
- 7KB
- 22
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Makes ai a bit dumber to stop john wicks, makes civilians more complaint, and makes Swat actually hit their shotsalso removes bombs
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Makes ai extremely stupid, and buffs swat health, accuracy, and reaction speed tremendously.also makes pepper ball guns somewhat op
- 7KB
- 21
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Makes ai extremely stupid, and buffs swat health, accuracy, and reaction speed tremendously.also makes pepper ball guns somewhat op
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Tactical - Hard - Fair
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This mod buffs the AI to a level that most would consider unreal. They swing corners fast, break doors open unexpectedly, and eat flashbangs for breakfast. Good Luck.
- 37KB
- 14
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This mod buffs the AI to a level that most would consider unreal. They swing corners fast, break doors open unexpectedly, and eat flashbangs for breakfast. Good Luck.
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BountEdit's High Intensity AI (DLC compatible)
Unheard-of high intensity gameplay with much more realistic AI. Less civilians. Tried to preserve the fear but make it enjoyable too. Updated for UE5 and Home Invasion DLC content
- 8KB
- 14
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BountEdit's High Intensity AI (DLC compatible)
Unheard-of high intensity gameplay with much more realistic AI. Less civilians. Tried to preserve the fear but make it enjoyable too. Updated for UE5 and Home Invasion DLC content
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Adds MLO suspects to dorms, Inspired by the official Sepulcre v2 ARG that reveals MLO is involved in the level and the original MLO trailer.
- 2.0MB
- 13
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Adds MLO suspects to dorms, Inspired by the official Sepulcre v2 ARG that reveals MLO is involved in the level and the original MLO trailer.
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More challenging enemies, higher damage, more flanks, more aggression, use of hiding spots as well as use of cover. Take hostages, Bomb Vests, traps -when and where it makes sense (including alarms flashes and explosives) Bash, taser and beanbag shotgun are significantly more effective. (beware highest levels) Suspects less likely to surrender.
- 8KB
- 12
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More challenging enemies, higher damage, more flanks, more aggression, use of hiding spots as well as use of cover. Take hostages, Bomb Vests, traps -when and where it makes sense (including alarms flashes and explosives) Bash, taser and beanbag shotgun are significantly more effective. (beware highest levels) Suspects less likely to surrender.