This mod changes the materials of armour in the game for SWAT units only.
Kevlar:
This material now gives a boost to movement speed (+25% increase up from 0)
Introduced durability scaling (starts with 75% damage reduction and weakens with every shot down to a minimum of 25% damage reduction)
"Armor class" is now 4 (up from 3. Suspects wearing aramid soft body armors have an "armor class" of 4. This brings SWAT's kevlar on par)
Ceramic:
Can be shot 5 times before breaking (up from 4)
Provides 100% damage resistance until broken. Once broken, provides 35% damage reduction.
"Armor class" is now 6 (unchanged as of 1.0)
Steel:
0% chance to spall (down from 100%. Spalling creates a low damage AOE effect ~2.5 meters around the wearer of the steel plates. This change removes that behaviour)
Movement speed penalty made slightly stronger (was -23%, now -25%)
Introduced durability scaling (starts with 95% damage reduction and weakens with every shot down to a minimum of 50% damage reduction)
"Armor class" is 6 (unchanged)
Kevlar:
This material now gives a boost to movement speed (+25% increase up from 0)
Introduced durability scaling (starts with 75% damage reduction and weakens with every shot down to a minimum of 25% damage reduction)
"Armor class" is now 4 (up from 3. Suspects wearing aramid soft body armors have an "armor class" of 4. This brings SWAT's kevlar on par)
Ceramic:
Can be shot 5 times before breaking (up from 4)
Provides 100% damage resistance until broken. Once broken, provides 35% damage reduction.
"Armor class" is now 6 (unchanged as of 1.0)
Steel:
0% chance to spall (down from 100%. Spalling creates a low damage AOE effect ~2.5 meters around the wearer of the steel plates. This change removes that behaviour)
Movement speed penalty made slightly stronger (was -23%, now -25%)
Introduced durability scaling (starts with 95% damage reduction and weakens with every shot down to a minimum of 50% damage reduction)
"Armor class" is 6 (unchanged)