File information

Last updated

Original upload

Created by

RareKiwi

Uploaded by

TheRareKiwi

Virus scan

Some manually verified files

About this mod

Content with basic reconstructed maps from the game files.

Permissions and credits
This is NOT A MOD. This is a resource for making UE4 mods.
Merge the content with the latest barebones coveredbones template content.

>
Most static meshes imported from the game pak files which have been;
  • Auto smoothed
  • Basic lightmap tweaks
  • Basic collision tweaks
> Level files with:
  • Majority of static meshes placed and with data tags [object reference, materials, class etc]
  • Rough placement of volumes
  • Rough reconstructed lighting
  • Post Process volumes
  • 1 static lighting data

What this project doesn't have;
  • Materials
  • Textures (over 100GB if it did)
  • Meshes

For meshes, using the cooked version from the game paks is generally the easiest. Materials won't be visible in editor, but will be assigned once in game for the majority of assets. Follow this guide for help

For materials and textures there is my placeholders here (incomplete) which require textures to be specially imported with the tool used to make them. I'd only try this once you are experienced with UE4 and are having no issues with the static meshes first.

Maps;
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/RoN_Station_Core.RoN_Station_Core
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/RoN_Station_Art.RoN_Station_Art
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/RoN_Station_Lighting.RoN_Station_Lighting
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/RoN_Station_LobbyGameMode.RoN_Station_LobbyGameMode
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/RoN_Station_Audio.RoN_Station_Audio
/Game/Blueprints/Collectables/CollectableSubLevel.CollectableSubLevel
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress06.RoN_Station_Progress06
/Game/ReadyOrNot/Level/RoN_Meth/Levels/Editable/Missions/RoN_Meth_BarricadedSuspects_Core.RoN_Meth_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Meth/Levels/Editable/RoN_Meth_Core.RoN_Meth_Core
/Game/ReadyOrNot/Level/RoN_Meth/Levels/Editable/Missions/RoN_Meth_BarricadedSuspects.RoN_Meth_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Meth/Levels/Editable/RoN_Meth_Audio.RoN_Meth_Audio
/Game/ReadyOrNot/Level/RoN_Meth/Levels/Editable/RoN_Meth_Art.RoN_Meth_Art
/Game/ReadyOrNot/Level/PremissionPlanning/SubPreMissionPlanning_ReduxV2.SubPreMissionPlanning_ReduxV2
/Game/ReadyOrNot/Level/RoN_Gas/Levels/Editable/Missions/RoN_Gas_BarricadedSuspects_Core.RoN_Gas_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Gas/Levels/Editable/RoN_Gas_Core.RoN_Gas_Core
/Game/ReadyOrNot/Level/RoN_Gas/Levels/Editable/RoN_Gas_Audio_2.RoN_Gas_Audio_2
/Game/ReadyOrNot/Level/RoN_Gas/Levels/Editable/RoN_Gas_Art.RoN_Gas_Art
/Game/ReadyOrNot/Level/RoN_Gas/Levels/Editable/Missions/RoN_Gas_BarricadedSuspects.RoN_Gas_BarricadedSuspects
/Game/ReadyOrNot/Level/PremissionPlanning/SubPreMissionPlanning_ReduxV2.SubPreMissionPlanning_ReduxV2
/Game/ReadyOrNot/Level/RoN_Penthouse/Level/Missions/RoN_Penthouse_BarricadedSuspects_Core.RoN_Penthouse_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Penthouse/Level/RoN_Penthouse_Core.RoN_Penthouse_Core
/Game/ReadyOrNot/Level/RoN_Penthouse/Level/RoN_Penthouse_Art.RoN_Penthouse_Art
/Game/ReadyOrNot/Level/RoN_Penthouse/Level/Missions/RoN_Penthouse_BarricadedSuspects.RoN_Penthouse_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Penthouse/Level/RoN_Penthouse_Audio.RoN_Penthouse_Audio
/Game/ReadyOrNot/Level/RoN_Agency/Level/Editable/Missions/Ron_Agency_BarricadedSuspects_Core.Ron_Agency_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Agency/Level/Ron_Agency_Core.Ron_Agency_Core
/Game/ReadyOrNot/Level/RoN_Agency/Level/Ron_Agency_Art.Ron_Agency_Art
/Game/ReadyOrNot/Level/RoN_Agency/Level/RoN_Agency_BarricadedSuspects.RoN_Agency_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Agency/Level/RoN_Agency_Audio.RoN_Agency_Audio
/Game/ReadyOrNot/Level/RoN_Dealer/Levels/Editable/Missions/RoN_Dealer_BarricadedSuspects_Core.RoN_Dealer_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Dealer/Levels/Editable/RoN_Dealer_Core.RoN_Dealer_Core
/Game/ReadyOrNot/Level/RoN_Dealer/Levels/Editable/RoN_Dealer_Lighting.RoN_Dealer_Lighting
/Game/ReadyOrNot/Level/RoN_Dealer/Levels/Editable/RoN_Dealer_Art.RoN_Dealer_Art
/Game/ReadyOrNot/Level/RoN_Dealer/Levels/Editable/Missions/RoN_Dealer_BarricadedSuspects.RoN_Dealer_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Dealer/Levels/Editable/Ron_Dealer_Audio.Ron_Dealer_Audio
/Game/ReadyOrNot/Level/RoN_Farm/Levels/Editable/Missions/RoN_Farm_BarricadedSuspects_Core.RoN_Farm_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Farm/Levels/Editable/RoN_Farm_New_Art.RoN_Farm_New_Art
/Game/ReadyOrNot/Level/RoN_Farm/Levels/Editable/RoN_Farm_New_Lighting.RoN_Farm_New_Lighting
/Game/ReadyOrNot/Level/RoN_Farm/Levels/Editable/RoN_Farm_Core.RoN_Farm_Core
/Game/ReadyOrNot/Level/RoN_Farm/Levels/Editable/Missions/RoN_Farm_BarricadedSuspects.RoN_Farm_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Farm/Levels/Editable/RoN_Farm_Audio.RoN_Farm_Audio
/Game/ReadyOrNot/Level/RoN_Sins/Levels/Editable/Missions/RoN_Sins_BarricadedSuspects_Core.RoN_Sins_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Sins/Levels/Editable/RoN_Sins_Core.RoN_Sins_Core
/Game/ReadyOrNot/Level/RoN_Sins/Levels/Editable/RoN_Sins_Audio.RoN_Sins_Audio
/Game/ReadyOrNot/Level/RoN_Sins/Levels/Editable/Missions/RoN_Sins_BarricadedSuspects.RoN_Sins_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Sins/Levels/Editable/RoN_Sins_Art.RoN_Sins_Art
/Game/ReadyOrNot/Level/RoN_Hospital/Levels/Editable/Missions/RoN_Hospital_BarricadedSuspects_Core.RoN_Hospital_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Hospital/Levels/Editable/RoN_Hospital_Core.RoN_Hospital_Core
/Game/ReadyOrNot/Level/RoN_Hospital/Levels/Editable/RoN_Hospital_Art.RoN_Hospital_Art
/Game/ReadyOrNot/Level/RoN_Hospital/Levels/Editable/RoN_Hospital_Audio.RoN_Hospital_Audio
/Game/ReadyOrNot/Level/RoN_Hospital/Levels/Editable/Missions/RoN_Hospital_BarricadedSuspects.RoN_Hospital_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Coyote/Levels/Editable/Missions/RoN_Coyote_BarricadedSuspects_Core.RoN_Coyote_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Coyote/Levels/Editable/RoN_Coyote_Core.RoN_Coyote_Core
/Game/ReadyOrNot/Level/RoN_Coyote/Levels/Editable/Missions/RoN_Coyote_BarricadedSuspects.RoN_Coyote_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Coyote/Levels/Editable/RoN_Coyote_Audio.RoN_Coyote_Audio
/Game/ReadyOrNot/Level/RoN_Coyote/Levels/Editable/RoN_Coyote_Art_Fix.RoN_Coyote_Art_Fix
/Game/ReadyOrNot/Level/RoN_Beachfront/Levels/Editable/Missions/Ron_Beachfront_BarricadedSuspects_Core.Ron_Beachfront_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Beachfront/Levels/Editable/RoN_Beachfront_Core.RoN_Beachfront_Core
/Game/ReadyOrNot/Level/RoN_Beachfront/Levels/Editable/RoN_Beachfront_Audio.RoN_Beachfront_Audio
/Game/ReadyOrNot/Level/RoN_Beachfront/Levels/Editable/RoN_Beachfront_Art.RoN_Beachfront_Art
/Game/ReadyOrNot/Level/RoN_Beachfront/Levels/Editable/Missions/RoN_Beachfront_BarricadedSuspects.RoN_Beachfront_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Importer/Levels/Editable/Missions/RoN_Importer_BarricadedSuspects_Core.RoN_Importer_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Importer/Levels/Editable/RoN_Importer_Core.RoN_Importer_Core
/Game/ReadyOrNot/Level/RoN_Importer/Levels/Editable/Missions/RoN_Importer_BarricadedSuspects.RoN_Importer_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Importer/Levels/Editable/RoN_Importer_Art.RoN_Importer_Art
/Game/ReadyOrNot/Level/RoN_Importer/Levels/Editable/RoN_Importer_Audio.RoN_Importer_Audio
/Game/ReadyOrNot/Level/RoN_Datacenter_New/Levels/Editable/Missions/RoN_Datacenter_BarricadedSuspects_Core.RoN_Datacenter_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Datacenter_New/Levels/Editable/RoN_Datacenter_Core.RoN_Datacenter_Core
/Game/ReadyOrNot/Level/RoN_Datacenter_New/Levels/Editable/RoN_Datacenter_Audio.RoN_Datacenter_Audio
/Game/ReadyOrNot/Level/RoN_Datacenter_New/Levels/Editable/Missions/RoN_Datacenter_Barricaded.RoN_Datacenter_Barricaded
/Game/ReadyOrNot/Level/RoN_Datacenter_New/Levels/Editable/RoN_Datacenter_Art.RoN_Datacenter_Art
/Game/ReadyOrNot/Level/RoN_Club/Levels/Editable/Missions/RoN_Club_BarricadedSuspects_Core.RoN_Club_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Club/Levels/Editable/RoN_Club_Core.RoN_Club_Core
/Game/ReadyOrNot/Level/RoN_Club/Levels/Editable/RoN_Club_Audio.RoN_Club_Audio
/Game/ReadyOrNot/Level/RoN_Club/Levels/Editable/Missions/RoN_Club_BarricadedSuspects.RoN_Club_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Club/Levels/Editable/RoN_Club_Art.RoN_Club_Art
/Game/ReadyOrNot/Level/RoN_Port/Editable/Missions/RoN_Port_BarricadedSuspects_Core.RoN_Port_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Port/Editable/RoN_Port_Blockout_NEW.RoN_Port_Blockout_NEW
/Game/ReadyOrNot/Level/RoN_Port/Editable/RoN_Port_Audio_NEW.RoN_Port_Audio_NEW
/Game/ReadyOrNot/Level/RoN_Port/Editable/Missions/RoN_Port_BarricadedSuspects_New.RoN_Port_BarricadedSuspects_New
/Game/ReadyOrNot/Level/RoN_Port/Editable/RoN_Port_Core_NEW.RoN_Port_Core_NEW
/Game/ReadyOrNot/Level/RoN_Streamer/Levels/Editable/Missions/RoN_Streamer_BarricadedSuspects_Core.RoN_Streamer_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Streamer/Levels/Editable/RoN_Streamer_Core.RoN_Streamer_Core
/Game/ReadyOrNot/Level/RoN_Streamer/Levels/Editable/RoN_Streamer_Audio.RoN_Streamer_Audio
/Game/ReadyOrNot/Level/RoN_Streamer/Levels/Editable/Missions/RoN_Streamer_BarricadedSuspects.RoN_Streamer_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Streamer/Levels/Editable/RoN_Streamer_Arch.RoN_Streamer_Arch
/Game/ReadyOrNot/Level/RoN_Streamer/Levels/Editable/RoN_Streamer_Lighting.RoN_Streamer_Lighting
/Game/ReadyOrNot/Level/RoN_Ridgeline/Level/Missions/RoN_Ridgeline_BarricadedSuspects_Core.RoN_Ridgeline_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Ridgeline/Level/RoN_Ridgeline_Core.RoN_Ridgeline_Core
/Game/ReadyOrNot/Level/RoN_Ridgeline/Level/RoN_Ridgeline_Audio.RoN_Ridgeline_Audio
/Game/ReadyOrNot/Level/RoN_Ridgeline/Level/Missions/RoN_Ridgeline_BarricadedSuspects.RoN_Ridgeline_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Ridgeline/Level/RoN_Ridgeline_Art.RoN_Ridgeline_Art
/Game/ReadyOrNot/Level/RoN_Valley/Levels/Editable/Missions/RoN_Valley_BarricadedSuspects_Core.RoN_Valley_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_Valley/Levels/Editable/RoN_Valley_Core.RoN_Valley_Core
/Game/ReadyOrNot/Level/RoN_Valley/Levels/Editable/RoN_Valley_Lighting_NEW_DIRK.RoN_Valley_Lighting_NEW_DIRK
/Game/ReadyOrNot/Level/RoN_Valley/Levels/Editable/Missions/RoN_Valley_BarricadedSuspects.RoN_Valley_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_Valley/Levels/Editable/RoN_Valley_Art.RoN_Valley_Art
/Game/ReadyOrNot/Level/RoN_Valley/Levels/Editable/RoN_Valley_Audio.RoN_Valley_Audio
/Game/ReadyOrNot/Level/RoN_School/Levels/Editable/Missions/RoN_Campus_BarricadedSuspects_Core.RoN_Campus_BarricadedSuspects_Core
/Game/ReadyOrNot/Level/RoN_School/Levels/Editable/RoN_Campus_Core.RoN_Campus_Core
/Game/ReadyOrNot/Level/RoN_School/Levels/Editable/RoN_Campus_BarricadedSuspects.RoN_Campus_BarricadedSuspects
/Game/ReadyOrNot/Level/RoN_School/Levels/Editable/RoN_Campus_Art.RoN_Campus_Art
/Game/ReadyOrNot/Level/RoN_School/Levels/Editable/RoN_Campus_Audio.RoN_Campus_Audio
/Game/ReadyOrNot/Level/RoN_Tutorial/Levels/Editable/RoN_TutorialV3_Core.RoN_TutorialV3_Core
/Game/ReadyOrNot/Level/RoN_Tutorial/Levels/Editable/RoN_Tutorial_Art.RoN_Tutorial_Art
/Game/ReadyOrNot/Level/RoN_Tutorial/Levels/Editable/RoN_TutorialV3_Core_Audio.RoN_TutorialV3_Core_Audio
/Game/ReadyOrNot/Level/RoN_Tutorial/Levels/Editable/RoN_Tutorial_Gameplay.RoN_Tutorial_Gameplay
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/RoN_Station_Core.RoN_Station_Core
/Game/Blueprints/Collectables/CollectableSubLevel.CollectableSubLevel
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/RoN_Station_LobbyGameMode.RoN_Station_LobbyGameMode
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/RoN_Station_Art.RoN_Station_Art
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/RoN_Station_Lighting.RoN_Station_Lighting
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/RoN_Station_Audio.RoN_Station_Audio
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress06.RoN_Station_Progress06
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress01.RoN_Station_Progress01
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress02.RoN_Station_Progress02
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress03.RoN_Station_Progress03
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress04.RoN_Station_Progress04
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress05.RoN_Station_Progress05
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress07.RoN_Station_Progress07
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress08.RoN_Station_Progress08
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress09.RoN_Station_Progress09
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress10.RoN_Station_Progress10
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress11.RoN_Station_Progress11
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress12.RoN_Station_Progress12
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress13.RoN_Station_Progress13
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress14.RoN_Station_Progress14
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress15.RoN_Station_Progress15
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress16.RoN_Station_Progress16
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress17.RoN_Station_Progress17
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_Progress18.RoN_Station_Progress18
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_ProgressComplete.RoN_Station_ProgressComplete
/Game/ReadyOrNot/Level/RoN_Station/Levels/Editable/Progression/RoN_Station_ProgressStart.RoN_Station_ProgressStart


Guide for MeshMaterialMaker blueprint tool that automates material creation and texture imports from extracted game files. (Just for preview in UE4)
https://docs.google.com/document/d/1h_vX5bRS1uyKTlosW-M8XvS3al3ue6aLWZMIS93eW4w/edit?usp=sharing