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Warzaid

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warzaid

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About this mod

This is version 1.0 of my take on Elephant. It removes defusing bombs as objectives, reworks the civilian AI so they run more and shooters so that they start shooting when the level starts. Shooter AI has been reworked. Not everything is as it seems. You must target ID. And there are other surprises.

Permissions and credits
NOTE: Since Void migrated to 5.3, it has become difficult to reimplement removing the rescue all civilians objective.  Hence, this will now remain.  


IMPORTANT: THIS IS NO LONGER A SEPARATE MAP DUE TO 5.3 SCREWING UP MAP EXPORTING.  HENCE, THIS WILL MODIFY THE BASE VERSION OF ELEPHANT.  SO, THIS MEANS ONLY THE HOST NEEDS THIS MOD FOR EVERYONE TO PLAY.


NOTE: This map may conflict with any mods that affect the AILevelData.ini file.

INSTALL INSTRUCTIONS

Copy topakchunk99-mods-Campus_Redux_Release_P.pak C:\Program Files (x86)\Steam\steamapps\common\Ready Or Not\ReadyOrNot\Content\Paks


FEATURES
  • Removed Bomb Defusal
  • Most Civilians will run now to exit instead of sitting around (some still do this, as they are hiding).
  • Shooters open fire at the start of the round
  • Increased frequency shooters will take human shields.
  • Increases number of shooters to 8.
  • New suspect models
  • And more....


FUTURE GOALS:
  • Civilians that run from the start of the game (requires further reworking of the AI Archetype)
  • Better Suspect AI (requires reworking of the AI archetype)

LIMITATIONS
  • Unforunately, Unreal 5.3 version has made it extremely difficult to remove the rescue all civis objective.  

SPECIAL THANKS:
RareKiwi 
Reap
Hadron90