Ready or Not

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Jerry the Weekend Gunfighter

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NinomaeIsshin416

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About this mod

This mod is aiming to provide a realistic gunfight experience in theory, covering some CQB concepts and tactical thinking in recent years.

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Changelogs

============ Preface ============

First of all, I would like to thank my friends who have been supporting the Gunfighter 2.0 version, and I would like to apologize to those who need certain functions that I have not been able to deploy.
With the official release of RON version 1.0, Gunfighter has also been updated to 3.0!

In RON 1.0, many things have changed.
Although this is a good thing, it has added a lot of preliminary work to me.

TBH,void has really made wonderful improvements to RON in the past year. I really feel that some features in Gunfighter 2.0 are no longer necessary to continue to appear in 3.0. They are in a better form.

Thanks to void interactive!
============ Introduction ============
What is Gunfighter?
From 7/16/2022 to now,1.0 pass to 3.0,Gunfighter is a mod aiming to provide a realistic gunfight experience in theory, covering some CQB concepts and tactical thinking in recent years.
It intended to provide players with a comprehensive combat effectiveness enhancer.And compatible with teams of various styles.

============ Full Description Part.1 ============

Offical Mod.io link here (All in one version, hey, gunfighter won't include M249!)

What Do We Have Now?
Currently, the Gunfighter 3.0 is still on developing.
All the paks I have split so far have corresponding features introduced below.
Personally recommend installing them all. Or the AIO(All in one)version with Flashlight pak.

If you are new to this mod, just check out this Description page.
Those in the file list are usually mini-changelogs, prepared for old users.

============ Full Description Part.2 ============

0.pakchunk99-Mods_Gunfighter_3_AIO_P:
All-in-one package, including all features except theDoor and Flashlight;

1.pakchunk99-Mods_Gunfighter_3_Basic_P:
(1) All the weapons have Compression/Short Stocking capability when they are close to the object;
(Except when the suspect decides to hug us, we may need to pull out sidearm)

(2)Weapon Recoil Control/Centering Overhaul;
After a single shot, most weapons will fall back to centre a little instead of being fixed at the angle after firing, which will make Gunplay smoother, but it is still very important to control the rate of fire based on distance.
        (Mr. Newton is very satisfied again)
Different from GF2.0, in GF3.0 I had to adjust the recoil of AR (some increased and some decreased).Bcuz based on my experience summary of the vanilla game, the form of recoil in RON1.0 seems to have changed,It "accumulates" over multiple shots,this really cost my time.

(3) NODS improvement with Gain, Bloom Suppression and Auto-Gating ability;
(Overlay overhaul here in Gunfighter NVG Improvement V4.0 )

(4) Reduce inertial sway of most weapons when firing and moving;

(5) 25 slots in Light/Heavy Armor;

(6) Our primary weapons will be lower than the axis of the eyes in the non-ADS state, so that we have a better vision, and they will tilt inward slightly at the same time.
      (It is similar to the state of Operator in Depressed-Ready in reality, but it is impossible for me to really tilt the muzzle down, which would be very counter-intuitive in the game)

(7)Add MK18/Glock19 with Fx simulation kit, ln the current game they are actually lethal, I will consider restoring the properties of FX ammo in a subsequent update;(Currentlt deleted)

(8)The breaching shotgun will have a more vivid holding angle change when close to the lock;

(9)Secondary weapons will be near center of pov in non-ADS state now, and they will tilt inward slightly at the same time too.


2.pakchunk99-Mods_Gunfighter_3_Device_P:
(1)Added 2 types of 9Bangers;
     (MK13 9bang and 7290 9bang, they are different in the detonation delay and re-detonation interval, suitable for teams with different styles);

(2)Add Gas Mask /Ballistic Mask /Anti-Flash Goggles /PVS-31 NVGS to the Tactical Device Slot.
     (Quantity +1 to equip, quantity reduced to 0 to unload,the model will switch after exiting the loadout menu. In order to avoid unnecessary trouble caused by  DLC content, I have only added the basic version of the Gas Mask, without FM53.)

(3)Add 2 types of lethal grenades for Milsim style teams
     (Concussion Grenade (AKA Offensive grenade), Frag grenade (AKA Defensive grenade);

So (3) is obviously not prepared for teams that simulate law enforcement forces, but for simulate military SOF units.It's best to have a prophetic message with your teammates, or your team's technique, tactics and standard procedures have been agreed upon, if you use it at will, you will be scolded at your own risk.The newly added grenades may be replaced by new models in the future, but not so soon.
And just note it: MK.13 9bang and Concussion Grenade are weapons with independently created blueprints, so in multiplayer games, players who do not have Gunfighter installed may not be able to see and hear them.


3.pakchunk99-Mods_Gunfighter_3_Flashlight_P:
(1)Increase the flashlight's light cone angle/range(but will lower your FPS)

4.pakchunk99-Mods_Gunfighter_3_Anim_Chg_P:
(1)Cancel the yelling animation.

(2) MCX G1/ ARWC/ ARN180 now using LVAR's animation when select Combat Grip;

(3) HK416 now using SPC9's animation when select Combat Grip;


5.pakchunk99-Mods_Gunfighter_3_Mov_P:
(1)Gobal move speed is 107.8% of vanilla;

(2)Increase the Free Look angle to see the side and rear (About 130°to both left and right side);

(3)Slightly increased speed when leaning, so it's not as fast as Gunfighter2.0 (I think a lower speed is needed when necessary);

(4)Increase the recovery speed after being suppressed;

(5)Reduce player collision range;


6.pakchunk99-Mods_Gunfighter_3_Ballistic_P
(1)Slightly adjust ability of ammunition to unarmored parts (especially limbs) to improve the Stopping power;

(2)The ammunition (especially JHP) has a certain dismemberment ability, but it still requires quite a few shots to achieve;

(3)Cancel the move deacceleration and reduce spalling penalty of the steel plate, and strengthen the damage reduction effect (the plate will not be go through so easily but will have an obvious "suppression effect");

(4)Minor durability improvements to ceramic plates;

7.pakchunk99-Mods_Gunfighter_3_ExtraWps_P

(1)Add BACK: M24;   M4A1;  M16A4, sounds missing; STI2011, change it into .40SW(actually 10mm in game),mag size 17;


More features in  the coming update...