About this mod
Changed Npcs aim, rate of fire and reaction time in order to be likely human.
- Permissions and credits
- Changelogs
-Sensible aim and (with 1.0 Hotfix 3 patch the AI aiming is 3.5, I put 4.0) rate of fire for terrorists and operators (no more laser aim and M134 rate)
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-Same hp for terrorists and operators (
Sensible fire rate for both
Aim for operators and terrorist as humans
-SightDetectionAccuracy = 0.90 for less AI sight detection of players extremities
-No traps.
-Terrorists and Operators aim the belly, which corresponds to the center of mass
BoneTargetZones = "spine_1" ; Zone
(edit these to customize suspects and civilians amount)
MinCivilians = 15
MaxCivilians = 15
MinSuspects = 31
MaxSuspects = 31
(edit these to customize traps)
MinFlees = 0 ; Flee Settings
MaxFlees = 0 ;1
MaxTraps = 0 ;3 ; Max traps that should exist in a level, pre-placed and suspect-placed included
MaxTrapsPrePlaced = 0 ; Max amount of traps pre-placed before game start
MaxTrapsPlaceable = 0 ;3
Installation:
-Use Quickbms - Tool
-Put "pakchunk0-WindowsNoEditor_0_P.pak" (inside ...\Ready Or Not\ReadyOrNot\Content\Paks\) into "quickbms\ronmod aimod2\"
-Click "extract.bat". In this way "AILevelData.ini" will be extracted inside "quickbms\ronmod aimod2\sources\ReadyOrNot\Config"
You can edit what you want into "AILevelData.ini" or replace it with a modded one
-Click "repack.bat" to repack "AILevelData.ini" inside game file.
-Put
-Enjoy
Recommended mod:
No Fast Strafe For Suspects In order to avoid running suspects while they are aiming (NOT a my mod)
Edit AILevelData.ini using "Notepad++"
Note:
-I don't guarantee the mod will update, but I'll try