Ready or Not
0 of 0

File information

Last updated

Original upload

Created by

Stage4000

Uploaded by

stage4000

Virus scan

Safe to use

About this mod

Removes AI suspects so you can play a jank PvP game

Requirements
Permissions and credits
Changelogs
Donations
This mod removes / disables (by means of removing weapons where removing the suspects completely wasnt an option) suspects on all maps and gamemodes so you can play PvP in any gamemode. This mod attempts to include 5-10 civilians on every map too.




- Best paired with Swat Outfits to allow players to become suspects.
- Requires In Game Menu to adjust slot limits.

Tested:
-All maps and most gamemodes are tested and mostly working.

Known Issues/features:
- Some maps I wasn't able to completely remove Suspects so instead I stripped them of guns and have made them blind and dumb, I did have one lobby where a cop still managed to get beat to death by him but its so far been an isolated incident.
- Some maps/gamemodes don't have civilians.
- In my efforts to dumb down what suspects remain the civilians act weird too they're flight or surrender response is stronger, they will either run or give up faster than you have ever seen before.

Updates:
0.0.1 : Initial Public Release

0.0.5 : QOL Update
  • Fixed buffer overflow errors causing players to DC/crash from lobby.
  • Reduced unnecessary values / variables.
  • Changed bomb timers to 11.5 minutes on all maps for time keeping & competitive gameplay.
  • Buffed civilian HP to make them less fragile compared to players, hopefully encouraging swat to not waste bullets on them.
  • Reduced civilian count from ~5-15 to ~5-10
  • Improved loading time of levels.

0.1.0 : 
  • Changed SWAT health to be less spongy.
  • Reduced locked doors from 100% to roughly 60%.
  • Increased open doors from 0% to 10%.
  • Changed almost if not all traps to be alarms, its supposed to be PVP and dying to traps just seems like it takes away from the gameplay, we hope alarms will enhance gameplay and increase pushing opportunities by defenders.
  • Changed suspect behavior so that they are less obstructive to gameplay when they are not able to be removed.
  • Went on a soul crushing journey learning how to make and edit the mod manually, please petition RON AI Generator to come back.

0.1.1:
  • 0.1.0 was borked. Fortunately the tool I use to make this mod came back so we are back in business.
  • NO MORE LOCKED DOORS! (Players were starting to use it as a way to know for sure that a room isn't occupied and kind of killed some of the fun, not to mention the hassle it places on the suspects who are already on a time crunch.)
  • Increased open doors to roughly 20% to keep things random instead of having 100% closed doors.
  • Removed all traps again (I can't set them to alarms currently, maybe someday that will be a feature.)
  • SWAT health reduced from 250 to 100 (I honestly don't know if this even applies to players or just the SWAT AI)
  • Probably some other stuff, and maybe some new bugs too! Enjoy!
  • Added civilian bombers. These have made the game quite interesting, but we may reduce or remove them to prevent abuse.

?.?.? : Coming Soon
  • Optimization for users with trash PCs or people that don't know better than to have 500 mods installed.