Ready or Not

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Created by

RareKiwi

Uploaded by

TheRareKiwi

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About this mod

Let's you interact with other players, triggering audio and a subtle screen edge effect on the receiver. No animations. Configurable settings.
New: Point to ping others, Check Door locked and jammed status, Door Push/Pull to increment doors.

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Let's you interact with other players, triggering audio and a subtle screen edge effect on the receiver.
New: Point to ping others, Check Door locked and jammed status, Door Push/Pull to increment doors.

Commissioned by CTRF.  Many thanks to their month or so of large player count pre-release testing.

  • No animations. (Not possible without editing a source copy of VOID's animation blueprints.)
  • Configurable settings. Rebindable inputs. See screenshots.
  • Mod should optional for clients, Tappiless players should have no prompt. Only the host needs In Game Menu
  • Door features should replicate to Tappiless players (sans voicelines)
  • Custom audio can be added by file path in the config.
  • Default input key: H

Install:
  • Ensure In Game Menu is up to date on the hosting player
  • Add this mod to your pak folder or use mod.io to subscribe in-game. This is all that is needed on clients. (\Ready Or Not\ReadyOrNot\Content\Paks)
  • On the host; open IGM and enable Tappy's blueprints in the Mods page.


The config is saved in a file if you want to share config presets with friends
%localappdata%\ReadyOrNot\Saved\SaveGames\Mods\TappyConfig.sav

Custom audio is loaded relative to the VO folder in your game install.
\Ready Or Not\ReadyOrNot\Content\VO

Also available to subscribe to on mod.io and in-game