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Changelogs
Version v1.0
Changes:
• Updated the panoramic NVGs once again.
- Texture now does not stretch out of view of the monitor.
- Might be fixed on ultrawide/21:9 screens? Still needs confirmation...
- Middle tube is now a merged "dual" view of the middle tubes.
- Adjusted the sharpness of the normal map to be more subtle.
- Adjusted the edges of the "lens" to have imperfections and look fuzzy
• Added a monocle (40°) option.
- Comes with options for MW colors or default colors
- Unsure whether this one glitches out on ultrawide/21:9 monitors. Needs testing
• Cleaned up file names and removed unnecessary bulk.
• Updated images
Version v0.4
15 July, 2023:
> Updated the night-vision texture maps. Should now resemble the real thing a lot better
> Removed unnecessary bulk
> Slight tweaks to exposure and LUTs
> Read-Me is updated
Version v0.3
24 October, 2022
▪ Separated the files into specific downloads to make it easier to identify the version you want
▪ Added a default green phosphor version that uses the GPNVG-18 overlay
▪ Added a version of the GPNVG-18 that adds the static and film grain effects back
▪ Tweaked the exposure a tiny bit more to not darken as drastically
▪ Updated the read me
▪ Condensed the .pak naming convention. Now listed as pakchunk98-NVI-**_P
▪ Removed Herobrine
Night Vision Improvements is a mod that offers replacements of the default NVG appearance and alters the default eye adaptation values to allow for more consistent dark environment gameplay. This mod changes the default green phosphor setting to closely resemble Call of Duty: Modern Warfare (2019)'s white phosphor night vision effect...without coding in the infrared spectrum into Ready or Not like Infinity Ward did with MW19.
There are a few different versions of this mod:
Default green + default overlay* MW green + default overlay* Default green + GPNVG-18 overlay* MW green + GPNVG-18 overlay Default green + Monocle overlay MW green + Monocle overlay
*You can find the alternate versions in the optional files tab.
**This mod does not tweak the white phosphor setting
Should be compatible with anything. I have not ran into any issues running other mods, but if you find something let me know.
*
*still a WIP. Works like it's supposed to in-engine, but it is still pretty broken in game
Questions? You can reach me on Discord: Dumbledore#2189