A small simple flat/apartment map. Rough idea is home invasion gone wrong.
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(Sources included in txt file in the zipped file)
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Fixed sound error as of the July 19th Update (Sounds should be working properly now and shouldn't disable BGM on official maps)
Version 1.1
Add dark version of map (included in single .pak file)
Adjusted NPC spawns and added more suspect spawns for increased randomisation
A small simple flat/apartment map. Rough idea is home invasion gone wrong. Very loosely based off my student flat. A very simple map from a game/level and art design point and some minor baked lighting issues I was unable to figure out how to fix. I realise that the flat is about 1.7-2x larger than what a real flat would be, but I found it to be a bit tight if I made it size accurate. AI pathing may also be a bit messed up in the laundry area, as well as the team's inability to stack up or move and clear on in the laundry room. They can move into the room however and commands work on the room within the laundry room. I'm unsure how to fix this pathing. This is my first map and made as a practice and test to see if I can mod a map in.
With all that preface out the way, yeah a small simple flat map very loosely based off my student flat. Most surfaces and objects should have the correct physics material with immersion/accuracy and world interaction and leave bullet holes. Physics objects for more "oomph" in firefights and for world interaction, something that I see missing in most modern shooters and even in the official RoN maps.
Any feedback for how I could improve in the future from both a level/art design and technical/UE4 point go ahead! Thanks for playing anyways if you do and if you leave some feedback!