Mount Threshold Research Center Remake! This is a 1:1 scale of the last mission in SWAT4. Enhanced and redesigned textures and models. Staying true to the original as much as possible.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Special thanks to Matthew for making this map possible!
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version V3.0
New optimized architecture models
New textures and materials
Enhanced detailed props based off original SWAT4 models
Destructible objects
Improvements to lighting
Miscellaneous optimization
Fixed incapacitated civilians and randomized locations
(still testing) Fixed clients not able to see correct door (wooden X door)
Version V2.5
New loading screen allows you to select spawn location
Removed decals until a solution is found
Version V2
Added the option to select starting location. (Currently the SWAT Ai will not teleport with the player. Working on a solution and it may work in multi-player)
Lighting enhancements
Optimize multiple subjects. Reducing major frame drops
New textures for props
Fixed screaming sounds from playing during loading
Glass enhancements and reflections
Ai are now able to see through windows
Changed lobby hologen ad signs and enhanced materials and lights
Version V1.3
Changed Ai (No more stripper parties in the science labs)
Lighting fix on door ways now show shadows instead of bleeding light through it.
Material improvements
Model improvements
Additional props
Additional Details
Added incapacitated civilians (Civilians are randomly generated, some may spawn with the incorrect models)
Version V1.2
Fixed collision on multiple objects
Changed Ai (Suspects = mlo... civilians = mostly club guests)
Lighting changes
2nd floor elevator entrance finished with props.
Finished all textures.
Added wall imperfections and other details
Added Destructible CO2 bottles
Added physics to some props
Added collectable evidence briefcase and its random locations from SWAT4.
Fixed audio playing too early
Version V1.1
Fixed stair collision in back rat room.
Added random suspect spawns
WORKING ON UPDATE FOR V1.O
How to Install the mod
You will need WinRar or 7zip to extract the mod. Click and drag the pak file into your steam game folder. Ready Or Not/ReadyOrNot/Content/Paks. The in game map will display the custom maps in the bottom right corner.
If you are still having issues please contact me on discord rather than nexusmods. Vegriv#8646
This map mod also includes a TOC VO overhaul when starting up the map. How to install the VO; Locate the VO folder> Then locate the TOC folder> drag and drop the files that are named barricadedsuspectsstartup from the TOC folder into a new folder (for replacing when finished) then drag and drop the files from the mod into the TOC folder.