About this mod
A female voice replacement for Ready or Not.
Permissions and credits
Credits and distribution permission
Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permission
You are not allowed to upload this file to other sites under any circumstances
Modification permission
You must get permission from me before you are allowed to modify my files to improve it
Conversion permission
You can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permission
You must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being sold
You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation points
You are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Donations
Straight donations accepted
Greetings everyone! This is my first addition to this community. I am not certain how good or immersive it will be for you, but I personally like the creation and how it turned out. I have chosen to post it here and observe where this leads. It took me a while to produce this, and it is not perfect, nor it is the finished version. Suggestions and commentators are always welcome as long as they are constructive. Don’t forget to give credit if the mod is used.Response audio files are yet to be made. Do not download this replacement mod from any other site, this is the only platform I will upload to. Installation path:[Your steam path]\steamapps\common\ReadyOrNot\Content\VO\[Your selected character]
Here is a list of the modified files:[CALL]ArrestingTarget_0.wav [CALL]ArrestingTarget_1.wav [CALL]ArrestingTarget_2.wav [CALL]ArrestingTarget_3.wav [CALL]ArrestingTarget_4.wav [CALL]ArrestingTarget_5.wav [CALL]ArrestingTarget_6.wav [CALL]ArrestingTarget_7.wav [CALL]ArrestingTarget_8.wav [CALL]bleedout_breath_0.wav [CALL]bleedout_breath_1.wav [CALL]bleedout_breath_2.wav [CALL]BlockedByPlayer_0.wav [CALL]BlockedByPlayer_1.wav [CALL]BreachDone_0.wav [CALL]BreachDone_1.wav [CALL]BreachDone_2.wav [CALL]BreachDone_3.wav [CALL]C2Placed_0.wav [CALL]CollectEvidence_0.wav [CALL]DisarmTrap_0.wav [CALL]FriendlyFire_0.wav [CALL]FriendlyFire_1.wav [CALL]IncapacitatedTarget_0.wav [CALL]IncapacitatedTarget_1.wav [CALL]Pain_0.wav [CALL]Pain_1.wav [CALL]Pain_2.wav [CALL]Pain_3.wav [CALL]Pain_4.wav [CALL]Pain_5.wav [CALL]Pain_6.wav [CALL]Pain_7.wav [CALL]ReportArrestedCivilian_0.wav [CALL]ReportArrestedCivilian_1.wav [CALL]ReportArrestedCivilian_2.wav [CALL]ReportArrestedCivilian_3.wav [CALL]ReportArrestedCivilian_4.wav [CALL]ReportArrestedCivilian_5.wav [CALL]ReportArrestedCivilian_6.wav [CALL]ReportArrestedCivilian_7.wav [CALL]ReportArrestedCivilian_8.wav [CALL]ReportArrestedCivilian_9.wav [CALL]ReportArrestedSuspect_0.wav [CALL]ReportArrestedSuspect_1.wav [CALL]ReportArrestedSuspect_2.wav [CALL]ReportArrestedSuspect_3.wav [CALL]ReportArrestedSuspect_4.wav [CALL]ReportArrestedSuspect_5.wav [CALL]ReportArrestedSuspect_6.wav [CALL]ReportArrestedSuspect_7.wav [CALL]ReportDeadCivilian_0.wav [CALL]ReportDeadCivilian_1.wav [CALL]ReportDeadCivilian_2.wav [CALL]ReportDeadCivilian_3.wav [CALL]ReportDeadCivilian_4.wav [CALL]ReportDeadCivilian_5.wav [CALL]ReportDeadCivilian_6.wav [CALL]ReportDeadCivilian_7.wav [CALL]ReportDeadSuspect_0.wav [CALL]ReportDeadSuspect_1.wav [CALL]ReportDeadSuspect_2.wav [CALL]ReportDeadSuspect_3.wav [CALL]ReportDeadSuspect_4.wav [CALL]ReportDeadSuspect_5.wav [CALL]ReportDeadSuspect_6.wav [CALL]ReportDeadSuspect_7.wav [CALL]ReportDeadSWAT_0.wav [CALL]ReportDeadSWAT_1.wav [CALL]ReportDeadSWAT_2.wav [CALL]ReportDeadSWAT_3.wav [CALL]ReportIncapacitatedCivilian_0.wav [CALL]ReportIncapacitatedCivilian_1.wav [CALL]ReportIncapacitatedCivilian_2.wav [CALL]ReportIncapacitatedCivilian_3.wav [CALL]ReportIncapacitatedCivilian_4.wav [CALL]ReportIncapacitatedCivilian_5.wav [CALL]ReportIncapacitatedSuspect_0.wav [CALL]ReportIncapacitatedSuspect_1.wav [CALL]ReportIncapacitatedSuspect_2.wav [CALL]ReportIncapacitatedSuspect_3.wav [CALL]SCArrest_0.wav [CALL]SCArrest_1.wav [CALL]SCArrest_2.wav [CALL]SCArrest_3.wav [CALL]SCC2ClearCSGas_0.wav [CALL]SCC2ClearCSGas_1.wav [CALL]SCC2ClearFlashbang_0.wav [CALL]SCC2ClearFlashbang_1.wav [CALL]SCC2ClearFlashbang_2.wav [CALL]SCC2ClearStinger_0.wav [CALL]SCC2ClearStinger_1.wav [CALL]SCC2Clear_0.wav [CALL]SCC2Clear_1.wav [CALL]SCC2Clear_2.wav [CALL]SCCheckDoor_0.wav [CALL]SCCheckDoor_1.wav [CALL]SCCheckDoor_2.wav [CALL]SCCheckDoor_3.wav [CALL]SCCheckDoor_4.wav [CALL]SCCheckForTrap_0.wav [CALL]SCCheckForTrap_1.wav [CALL]SCCheckForTrap_2.wav [CALL]SCCheckForTrap_3.wav [CALL]SCCloseDoor_0.wav [CALL]SCCloseDoor_1.wav [CALL]SCCloseDoor_2.wav [CALL]SCCollectEvidence_0.wav [CALL]SCCollectEvidence_1.wav [CALL]SCCollectEvidence_2.wav [CALL]SCCollectEvidence_3.wav [CALL]SCCover_000.wav [CALL]SCCover_001.wav [CALL]SCCover_002.wav [CALL]SCDeployCSGas_0.wav [CALL]SCDeployCSGas_1.wav [CALL]SCDeployDoorJam_0.wav [CALL]SCDeployDoorJam_1.wav [CALL]SCDeployDoorJam_2.wav [CALL]SCDeployFlashbang_0.wav [CALL]SCDeployFlashbang_1.wav [CALL]SCDeployFlashbang_2.wav [CALL]SCDeployFlashbang_3.wav [CALL]SCDeployMirrorgun_0.wav [CALL]SCDeployMirrorgun_1.wav [CALL]SCDeployMirrorgun_2.wav [CALL]SCDeployMirrorgun_3.wav [CALL]SCDeployMirrorgun_4.wav [CALL]SCDeployStinger_0.wav [CALL]SCDeployStinger_1.wav [CALL]SCDeployStinger_2.wav [CALL]SCDisarmTrap_0.wav [CALL]SCDisarmTrap_1.wav [CALL]SCDisarmTrap_2.wav [CALL]SCDisarmTrap_3.wav [CALL]SCDisarmTrap_4.wav [CALL]SCFallIn_0.wav [CALL]SCFallIn_1.wav [CALL]SCFallIn_2.wav [CALL]SCFallIn_3.wav [CALL]SCFallIn_4.wav [CALL]SCFallIn_5.wav [CALL]SCKickAndClearCSGas_0.wav [CALL]SCKickAndClearCSGas_1.wav [CALL]SCKickAndClearFlashbang_0.wav [CALL]SCKickAndClearFlashbang_1.wav [CALL]SCKickAndClearStinger_0.wav [CALL]SCKickAndClearStinger_1.wav [CALL]SCKickAndClear_0.wav [CALL]SCKickAndClear_1.wav [CALL]SCKickAndClear_2.wav [CALL]SCKickAndClear_3.wav [CALL]SCKickAndClear_4.wav [CALL]SCMoveAndClear_0.wav [CALL]SCMoveAndClear_1.wav [CALL]SCMoveAndClear_2.wav [CALL]SCMoveTo_0.wav [CALL]SCMoveTo_1.wav [CALL]SCMoveTo_2.wav [CALL]SCOpenAndClearCSGas_0.wav [CALL]SCOpenAndClearCSGas_1.wav [CALL]SCOpenAndClearCSGas_2.wav [CALL]SCOpenAndClearFlashbang_0.wav [CALL]SCOpenAndClearFlashbang_1.wav [CALL]SCOpenAndClearFlashbang_2.wav [CALL]SCOpenAndClearStinger_0.wav [CALL]SCOpenAndClearStinger_1.wav [CALL]SCOpenAndClearStinger_2.wav [CALL]SCOpenAndClear_0.wav [CALL]SCOpenAndClear_1.wav [CALL]SCOpenAndClear_2.wav [CALL]SCOpenAndClear_3.wav [CALL]SCOpenDoor_0.wav [CALL]SCOpenDoor_1.wav [CALL]SCPickLock_0.wav [CALL]SCPickLock_1.wav [CALL]SCPickLock_2.wav [CALL]SCPickLock_3.wav [CALL]SCPickLock_4.wav [CALL]SCRemoveDoorJam_0.wav [CALL]SCRemoveDoorJam_1.wav [CALL]SCRemoveDoorJam_2.wav [CALL]SCShotgunClearCSGas_0.wav [CALL]SCShotgunClearCSGas_1.wav [CALL]SCShotgunClearFlashbang_0.wav [CALL]SCShotgunClearFlashbang_1.wav [CALL]SCShotgunClearFlashbang_2.wav [CALL]SCShotgunClearStinger_0.wav [CALL]SCShotgunClearStinger_1.wav [CALL]SCShotgunClearStinger_2.wav [CALL]SCShotgunClear_0.wav [CALL]SCShotgunClear_1.wav [CALL]SCShotgunClear_2.wav [CALL]SCStackUp_0.wav [CALL]SCStackUp_1.wav [CALL]SCStackUp_2.wav [CALL]SCStackUp_3.wav [CALL]YellAtCivilian_0.wav [CALL]YellAtCivilian_1.wav [CALL]YellAtCivilian_10.wav [CALL]YellAtCivilian_11.wav [CALL]YellAtCivilian_12.wav [CALL]YellAtCivilian_13.wav [CALL]YellAtCivilian_14.wav [CALL]YellAtCivilian_15.wav [CALL]YellAtCivilian_16.wav [CALL]YellAtCivilian_17.wav [CALL]YellAtCivilian_18.wav [CALL]YellAtCivilian_2.wav [CALL]YellAtCivilian_3.wav [CALL]YellAtCivilian_4.wav [CALL]YellAtCivilian_5.wav [CALL]YellAtCivilian_6.wav [CALL]YellAtCivilian_7.wav [CALL]YellAtCivilian_8.wav [CALL]YellAtCivilian_9.wav [CALL]YellAtSuspect_0.wav [CALL]YellAtSuspect_1.wav [CALL]YellAtSuspect_2.wav [CALL]YellAtSuspect_3.wav [CALL]YellAtSuspect_4.wav [CALL]YellAtSuspect_5.wav