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Author's instructions
This mod is public domain. If you derive something from it, a credit would be appreciated!
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Changelogs
Version 2.2.0.1
Priority change, mainline at East Bryson, 2 to 4
Version 2.2
Extended roundhouse tracks to better fit a Berkshire (Thanks to ChinatownChank for the idea) Fixed an older bug that conflicted with Walker (Thanks to CorAdriaan for pointing this out!) Added a few small tracks to the top of the yard MANY priority adjustments; This should make AE behave more logically
Version 2.0
Lengthened the yard by about 5 cars; Broke Walker out as a seperate mod
Version 1.2.2
Fixed a bug with the Wye option; Thanks to zelate for pointing it out!
Version 1.2.1
Adds compatibility with Bryson Industrial Loop
Version 1.2
Minor tweaks and cleanup
Version 1.0.1
Had to adjust patch to be compatible with latest West Bryson Industries mod
Version 1.0
- Tweaked the Parts track to be more user friendly - Latom's Global Modifications will now cause ARC Bryson to automatically load the wye back in - Json housekeeping
Version 0.9.2
Fixed bug which caused the turntable mesh to intermittently fail to render
Version 0.9.1
Bug fix when loading without the Stub option
Version 0.9
Compatible with Experimental 2024.6.7. Also added optional file that restores the stub track near Bryson Freight House
Version 0.8.7
Fixed alignment of RIP tracks behind roundhouse so PAX equipment would clear properly; Thanks to Gaiaron for pointing out this bug!
Version 0.8.6
You can now bring the wye back by installing the optional file.
Version 0.8.5
Now compatible with Bryson Loop. Thanks to Arsenal_X for the suggestion!
Version 0.8.4 (and 0.8.3)
Fixed a bug with the signals at the West end of the yard. Thanks to armyf35 for pointing this out and helping me test it!
Version 0.8.2
Mod should now be compatible with West Bryson Industries by C_L_B. Thanks to Iwrek for pointing out the conflict!
Version 0.8.1
Fixed a bug with the RIP tracks
Version 0.8
Initial Release
ARC aims to stay as close to a vanilla map as possible, while streamlining a bit and adding some QoL. This mod will work standalone, but is tailored as part of our mod pack. Compatibility with other track mods in this area is not guaranteed or supported; Run them at your own risk. ARC 2.0 aims to be more granular (localized) than previous versions.
IMPACTS: Bryson
Bryson: - Extends Bryson Yard by about 5 cars - Adds crossovers near the East end of the yard - Removes small spur near Bryson Freight House (Install the -Spur option file to bring it back) - Removes the wye (Install the optional file to restore the Wye) - Coaling tower and diesel stand are now two different tracks - Expanded RIP and parts storage tracks - Adds 2 new RIP tracks behind Bryson Roundhouse, capable of holding 9 passenger cars each - Adds Bryson Back Shop facility behind the Roundhouse - Adds passthrough track to the fueling pad
Appalachain Hardwoods: - G3-A and G3-B are now two seperate tracks
- All tracks have defined speed limits (handy with AE) - All tracks tested to speed limit; Lining and surfacing performed as needed
* NOTES * - This mod should be fully compatible with vanilla game progression.