This mod is public domain. If you derive something from it, a credit would be appreciated!
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.0.3
Reworked segment priorities (thanks to Brovine and zelate); This should improve AE routing.
Version 2.0.1
Adjusted segment priorities; AE should be "smarter" now
Version 2.0
Large rework; Now compatible with REX PAPERMILL!
Version 1.2.3
Fixed a bug with CTC train detection; Thanks to armyf35 for bringing it to my attention!
Version 1.2.2
Now compatible with East Whittier Sugar Mill
Version 1.2.1
Fixed a bug where cars in the yard would drop the signals to red
Version 1.2
Fixed goofy track pad(s) at Connelly Wye; Also added another crossover track near the diesel fueling stand.
Version 1.0
- Lengthened the Western lead into Whittier yard - Fixed segment priority issue near the coal loader; Thanks Dark Iceman! - Json housekeeping
Version 0.9.2
Significant rework of sawmill tracks. 0.9 is still provided but will no longer be maintained.
Version 0.9
Updated to be compatible with the latest Experimental 2024.6.6b
Version 0.8.4
Extended Connelly L2 to hold 12 cars, and P3/P4 to hold 10 cars each.
Version 0.8.3
Fixes speed 15mph on segment Scagj
Version 0.8.2
You can now bring the wye back by installing the optional file.
Version 0.8
Realigned East yard entry, fixed duplicate "Parts Storage" tracks showing up
Version 0.7
Fixed incompatibility with killakanz's E-Whittier Wagon Service. Thanks to Zeitmultiplexe Mehrfachtraktion and Werkrat!
Version 0.6
More bugs. Thanks to help from Dozzywozzit and Zamu with the fix!
Version 0.5
Bug fixes. Thanks to Dozzywozzit, Zamu, and Werkrat for helping to fix!
Version 0.1
Initial Release
ARC aims to stay as close to a vanilla map as possible, while streamlining a bit and adding some QoL. This mod will work standalone, but is tailored as part of our mod pack. Compatibility with other track mods in this area is not guaranteed or supported; Run them at your own risk. ARC 2.0 aims to be more granular (localized) than previous versions.
IMPACTS: Whittier, East Whittier
- New yard, with 4 interchange tracks - Interchange can now source flatcars of Repair Parts from Atlantic Locomotive Works - Dedicated Eastern lead track - Coal loader now has 2 tracks, which can hold 1 car each - RIP tracks can no longer do overhauls - Adds RIP track beside the engine house - Adds caboose track and MOW storage track, both capable of RIP - New parts track outside the engine shed - Adds lighting to the interchange yard (with Lights option file) - Connelly wye removed (You can bring it back by installing the OPTION Wye file) - Adds crossover track just West of Whittier Depot - "East Whittier" renamed to "Whittier" (sorry / yw) - All tracks have defined speed limits (handy with AE) - All tracks tested to speed limit; Lining and surfacing performed as needed
* NOTES * - If you are starting a NEW Company save, you should first create the save, and THEN enable/install this mod, and your starter equipment will come up in Lost & Found. Otherwise, you don't get any starter equipment. - This mod uses assets from C_L_B 's Asset Pack - This mod should be compatible with East Whittier Sugar Mill - This mod should be compatible with REX PAPERMILL