Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.0
Initial release.
Adds a simple command that does the math on whether or not your train will be able to make it up a certain grade.
Select a car or locomotive on the train you're testing, open up the console, and run the command.
/canimakeit [grade] [excludedLocos]
grade -> The % of the grade you're checking for. Defaults to 0% excludedLocos -> Comma separated list of locomotives and/or cars that for, what ever reason, who's tractive effort should be ignored.
Example: ES&DT1,ES&DT13
WARNING! The math isn't perfect and may not be based on starting your train at the specified grade.
To install, drag the downloaded ZIP onto Railloader.exe.
This mod currently only works on the experimental branch!