Simple addition to Alarka Junction where it adds more tracks more catered for SKOM gameplay or running both interchanges where the stock junction was not enough.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 2.3
~Fixed a missing track not added when Alarka Junction Wye progression was completed ~Changed Yard Segment directions in anticipation for YAR version
Version 2.2
~Changed the name of the Mod Folder to not confuse it with Alarka Yard Mod ~Changed groupids of tracks so you have more tracks when you are only on the Alarka Junction milestone
Version 2.1
Fixed a switch being normalized the wrong way
Version 2.0
Completely changed the layout of the tracks of Alarka Junction. Should function better as a transfer yard as intended
Version 1.2
Fixed a bug regarding milestones not working as intended
Version 1.1
Fixed the tracks so they would not interfere with the water column Alarka Junction. Added another track and extended some others
Version 1.0
Uploaded to Nexus
This was brought into light on NR&S hosted by tm1588, where we had a lot of cars and had to sort them for westbound and eastbound trains to pick up. It was never enough because of the modded industries in the area. This hopefully solves this problem catering to those running SKOM (Some kind of Madness) or both interchanges.
All added tracks will be unlocked by the in-game progression that is already built in. I may change that depending if there is a demand for it.