Pulsar: Lost Colony
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pokegustavo

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pokegustavo

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About this mod

Adds small quality of life changes and bug fixes.

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Changelogs
Features:
-Better virus targeting (host side)
-Better lairs dice AI (host side)
-Fixed virus shutdown bug (host side)
-Fixed the paladin engineering screen in reflected galaxy (client side)
-Fixed game over screen values (client side)
-Improved reveal crew rep so positive rep can maybe pacify enemies (host side)
-Fixed human not taking oxygen damage on planets (client side)
-Cypher rotation should now be synced with host (client side)
-Fixed Rep losing at the races if using defender turrets or nukes (host side)
-Humans on Exosuits no longer take away oxygen from your ship (host side)
-Equipping a new reactor will no longer have issue of sudden meltdown, high temperature or emergency shutdown due to previous reactor (host side)
-Warp Gate screens have been improved with a page system and will show Outpost 448 and the Fluffy Factories in the list of sectors (client side)
-Ships left behind should now no longer despawn, allowing you to go to a store and come back to your old ship (host side)
-Sector Commanders will not be able to be replicated so the previous feature can work on boss sectors (host side)