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Changelogs
Version 2.1
Made so ships abandoned won't despawn once you leave the sector, also you won't be able to re-spawn sector commanders
Features: -Better virus targeting (host side) -Better lairs dice AI (host side) -Fixed virus shutdown bug (host side) -Fixed the paladin engineering screen in reflected galaxy (client side) -Fixed game over screen values (client side) -Improved reveal crew rep so positive rep can maybe pacify enemies (host side) -Fixed human not taking oxygen damage on planets (client side) -Cypher rotation should now be synced with host (client side) -Fixed Rep losing at the races if using defender turrets or nukes (host side) -Humans on Exosuits no longer take away oxygen from your ship (host side) -Equipping a new reactor will no longer have issue of sudden meltdown, high temperature or emergency shutdown due to previous reactor (host side) -Warp Gate screens have been improved with a page system and will show Outpost 448 and the Fluffy Factories in the list of sectors (client side) -Ships left behind should now no longer despawn, allowing you to go to a store and come back to your old ship (host side) -Sector Commanders will not be able to be replicated so the previous feature can work on boss sectors (host side)