Inside the game directory, Extract art.rcf and once complete copy and delete art.rcf. Now your mod is ready to be installed
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Delete art.rcf and copy paste all of the files inside "power pack" into the Prototype directory. This replaces the vanilla files with the enhanced ones.
File credits
Modder: Alxander_717
Resolution Fix: BotUniversal
Debug menu: KEVIN465M0RAN
Those MAY be the original people who tweaked the debug file but, there are lots of versions on the internet so just know the original resolution fix and debug menu WEREN'T made by me.
Donation Points system
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This mod turns [PROTOTYPE] into a more realistic yet powerful sandbox experience. Basic examples include replacing the knee kick with a kick launch, uppercutting enemies and kick-grabbing them, using the palm slam devastator to push enemies away, faster base melee attacks, and more fluid, patched-up combat. Other attacks, like devastators, are also different. The Groundspike Devastator no longer shoots groundspikes — instead, you can awaken an infected Hydra and summon infected Runners. Tendril attacks have had their anticipation animations removed, so Alex no longer convulses wildly before releasing his attacks.The mod also includes several scripts that can be launched through the in-game debug menu. Super Soldiers are now much faster to accommodate the rapid nature of your new attacks. They grab quicker and counter more aggressively, so be prepared when running the scripts. Brawlers no longer have that annoying grab-invincibility before their slam attacks — something that really bothered me in the vanilla gameplay.Much more is detailed in the README.