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STKed

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GamerQuora

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About this mod

Your character will now age and become older as he survives the apocalypse, with all it's accompanying challenges and hardships, as well as a peaceful death!

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Your character will now age and become older as he survives the apocalypse, with all it's accompanying challenges and hardships, as well as a peaceful death!

When starting a new session I kept thinking how in the vanilla game you can theoretically never die, unlike what the infamous loading screen says. You can just plant crops and build some water containers, then camp inside your cosy little base. But what If even that life could end?

So then came the idea for This Is How you Died, an immersive and realistic way to add a simple endgame to your story, so that you do indeed always die, if you can get far enough that is.

TIHYD (pronounced TIDE) is a mod that focuses on adding fully configurable character aging functionality. Also know as "The mod you will never experience!", it will surely test your commitment to your favorite character.

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Features
  • The hidden age field is given a use and increased with the actual years you survive in-game!
  • Past a certain age your character can die, this event is based on your current age, health (obese, smoker etc...) and of course, a little pure old luck, just like IRL.
  • Your hair will become gray and/or white with the passage of time!
  • Slow trait loss and/or movement penalties at late ages. (FUTURE)


Most of the features above can be configured in the sandbox options, namely the minimum age to have a chance of dying of old age as well as the white/gray hair age, which you can also completely disable if you so desire.

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Compatibility
This mod was made from scratch with integrability in mind, and as such is fully compatible with all other mods on the workshop at time of writing.

Not only that but other mods can even take advantage of my mod's age handling to implement features based on a character's age, essentially serving as a very basic framework.

Modders should use this API endpoint → getPlayer()getAge()

Avoid using the mod Real Age, it is in fact compatible since it does not use the same age method as mine but it's redudant, seeing as my mod does what it does and more. That mod also has it's own UI to display the character's current age, which comes with it's own array of problems (more about this in the F.A.Q).

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F.A.Q
  • Can I install/uninstall this on an existing save?
    Yes.
  • Does this work in multiplayer?
    Yes.
  • Can I set my starting age?
    Yes, in the sandbox options. This means that in multiplayer servers, all players will have the same starting age, which is the best solution avaliable if I want to keep this mod compatible with everything, but I may look into adding an option per character on the creation menu.
  • How can I see my current age?
    You have 2 choices here, you can either do some good old simple math with your character's survival time, or use a mod that changes the UI to display the hidden age field:1 - Using math, when you have a watch equiped, you can see how many hours your character has been alive for in the info panel, after that simply calculate (hours / 8760), to convert your hours alive to years, then add them to your starting age. 2 - If you prefer going the mod route (not recommend) Reorganized Info Screen uses the same age method as me and will display the updated age increases done by my mod.The reason option number 2 is not recommended is because most UI mods rewrite all of the vanilla panels they replace, not only does that make them hard to maintain for future game updates but also highly incompatible with other mods that change the same panels, which is why I made the decision to not include UI in this mod.
  • Why write mods to make the game harder? Do you enjoy pain?
    Yes.
  • What is the performance hit?
    Aside from the initialization there is only a script running once per in-game day, so your performance will remain untouched.
  • Can I dye my hair after it turns gray/white?
    Of course, just remember that much like the way your hair grows back in vanilla so will it regain it's natural gray/white color after some time. 
  • Are these actual questions that people made or did you just write them all yourself?
    Yes.

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂


Bugs
There are currently no known bugs.

However, if you do manage to find one, do not leave it in the comments.
You should instead open a discussion here or create an issue on GitHub[github.com]

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Permission
All my code uses the GNU GPLv3, I also appreciate giving credit back to me anywhere you can.

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Your character will now age and become older as he survives the apocalypse, with all it's accompanying challenges and hardships, as well as a peaceful death!

When starting a new session I kept thinking how in the vanilla game you can theoretically never die, unlike what the infamous loading screen says. You can just plant crops and build some water containers, then camp inside your cosy little base. But what If even that life could end?

So then came the idea for This Is How you Died, an immersive and realistic way to add a simple endgame to your story, so that you do indeed always die, if you can get far enough that is.

TIHYD (pronounced TIDE) is a mod that focuses on adding fully configurable character aging functionality. Also know as "The mod you will never experience!", it will surely test your commitment to your favorite character.

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂


Features
  • The hidden age field is given a use and increased with the actual years you survive in-game!
  • Past a certain age your character can die, this event is based on your current age, health (obese, smoker etc...) and of course, a little pure old luck, just like IRL.
  • Your hair will become gray and/or white with the passage of time!
  • Slow trait loss and/or movement penalties at late ages. (FUTURE)


Most of the features above can be configured in the sandbox options, namely the minimum age to have a chance of dying of old age as well as the white/gray hair age, which you can also completely disable if you so desire.

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂


Compatibility
This mod was made from scratch with integrability in mind, and as such is fully compatible with all other mods on the workshop at time of writing.

Not only that but other mods can even take advantage of my mod's age handling to implement features based on a character's age, essentially serving as a very basic framework.

Modders should use this API endpoint → getPlayer()getAge()

Avoid using the mod Real Age, it is in fact compatible since it does not use the same age method as mine but it's redudant, seeing as my mod does what it does and more. That mod also has it's own UI to display the character's current age, which comes with it's own array of problems (more about this in the F.A.Q).

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂


F.A.Q
  • Can I install/uninstall this on an existing save?
    Yes.
  • Does this work in multiplayer?
    Yes.
  • Can I set my starting age?
    Yes, in the sandbox options. This means that in multiplayer servers, all players will have the same starting age, which is the best solution avaliable if I want to keep this mod compatible with everything, but I may look into adding an option per character on the creation menu.
  • How can I see my current age?
    You have 2 choices here, you can either do some good old simple math with your character's survival time, or use a mod that changes the UI to display the hidden age field:1 - Using math, when you have a watch equiped, you can see how many hours your character has been alive for in the info panel, after that simply calculate (hours / 8760), to convert your hours alive to years, then add them to your starting age. 2 - If you prefer going the mod route (not recommend) Reorganized Info Screen uses the same age method as me and will display the updated age increases done by my mod.The reason option number 2 is not recommended is because most UI mods rewrite all of the vanilla panels they replace, not only does that make them hard to maintain for future game updates but also highly incompatible with other mods that change the same panels, which is why I made the decision to not include UI in this mod.
  • Why write mods to make the game harder? Do you enjoy pain?
    Yes.
  • What is the performance hit?
    Aside from the initialization there is only a script running once per in-game day, so your performance will remain untouched.
  • Can I dye my hair after it turns gray/white?
    Of course, just remember that much like the way your hair grows back in vanilla so will it regain it's natural gray/white color after some time. 
  • Are these actual questions that people made or did you just write them all yourself?
    Yes.

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂


Bugs
There are currently no known bugs.

However, if you do manage to find one, do not leave it in the comments.
You should instead open a discussion here or create an issue on GitHub[github.com]

▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂


Permission
All my code uses the GNU GPLv3, I also appreciate giving credit back to me anywhere you can.

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