Miscellaneous
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Project Sicario Merger (PSM) is an experimental new way of building and merging mods for Project Wingman on your PC. PSM can build a merged mod from presets, Sicario patches, PSM-compatible skin mods and even other merged mods, all with less compatibility issues and less downloads required.
- 8.2MB
- 1.3k
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Project Sicario Merger (PSM) is an experimental new way of building and merging mods for Project Wingman on your PC. PSM can build a merged mod from presets, Sicario patches, PSM-compatible skin mods and even other merged mods, all with less compatibility issues and less downloads required.
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Unlocks the unreleased playable planes for Campaign and Conquest modes. EUFB for campaign
- 21.3MB
- 1.1k
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Unlocks the unreleased playable planes for Campaign and Conquest modes. EUFB for campaign
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Unlocks Prez for all planes
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Lets you use all weapons in the code of the game including conquest ones, except for the SP-34R and the PW-Mk.1
- 1KB
- 963
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Lets you use all weapons in the code of the game including conquest ones, except for the SP-34R and the PW-Mk.1
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Replaces the VX-23 with a fully functional UF-22. Comes with 7 original skins, 2 alternate skins, and an alternate ORM for a Mobius skin along with others. Now with skin modding tools!
- 36.7MB
- 817
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Replaces the VX-23 with a fully functional UF-22. Comes with 7 original skins, 2 alternate skins, and an alternate ORM for a Mobius skin along with others. Now with skin modding tools!
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Places the WSO on all planes, and modifies the 3rd-person models, giving the planes extended cockpits with seats and proper placements for the WSO.
- 9.3MB
- 568
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Places the WSO on all planes, and modifies the 3rd-person models, giving the planes extended cockpits with seats and proper placements for the WSO.
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A responsive community rebalancing effort for Project Wingman.
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Lets all planes use the AOA Limiter
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Your weapons are now overpowered. Embrace the cheese
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A simple mod to dramatically increase the mission payout for all campaign missions.
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Allows standard missiles to use all hard points that you have them on.Also includes a variant that allows them to act like the MLAA or MLAG but with multipurpose capabilities.
- 1KB
- 344
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Allows standard missiles to use all hard points that you have them on.Also includes a variant that allows them to act like the MLAA or MLAG but with multipurpose capabilities.
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Unlocks some of the locked away missions so they are in a playable state
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Introducing the SkM.30, an advanced model of the Sk.30 with canards and advanced weapon systems! Requires Project Sicario Merger (PSM).
- 5.2MB
- 244
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Introducing the SkM.30, an advanced model of the Sk.30 with canards and advanced weapon systems! Requires Project Sicario Merger (PSM).
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Allows all planes to have the maneuverability of a next gen fighter and aoa
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up to 255 of each Conquest ally. 1 of each Airship Upgrade (255 possible purchases for each, but only spawns a max of one.) Lag warning for huge numbers of allies.
- 2KB
- 204
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up to 255 of each Conquest ally. 1 of each Airship Upgrade (255 possible purchases for each, but only spawns a max of one.) Lag warning for huge numbers of allies.
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Adds a fully functional X-02A (X/A-02) to Project Wingman, replacing the SP-34R.
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Turns the PW-MK1 into an irrationally impractical (but awesome) machine of death.
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Basic XFA-27 that swaps for the F/D-14.
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Adds a fully functional F-16XL (F/X-16) to Project Wingman, replacing the F/C-16.
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Compilation of mods that place your choice of one of 26 different aircraft in the X/Z-16's slot.This is the old version. Visit F-18 Replacement Aircraft (https://www.nexusmods.com/projectwingman/mods/285) to see improved versions of many of the planes listed here.
- 130.0MB
- 144
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Compilation of mods that place your choice of one of 26 different aircraft in the X/Z-16's slot.This is the old version. Visit F-18 Replacement Aircraft (https://www.nexusmods.com/projectwingman/mods/285) to see improved versions of many of the planes listed here.