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Afterschool

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Afterschool

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About this mod

Restore and added guided bombs, added guided rockets,fixed EUBM somewhat,and unlocks conquest planes into campaign :)

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From a small project of mine restoring Guided Bombs ( GBS and GBS3 ) to a collection of slapping a guidance unit to every single unguided weapons. :) 

As you might know, Project Wingman had cut several weapons such as qaam/hmaa , gbs and others.While some of them are unfinished, quite a few of them works with actual model and textures.This mod restored such weapons,also putting a guidance unit to every bombs and rockets into the game.Also added conquest aircraft in campaign so you can enjoy all the "fun" in campaign.



WARNING: This mod is NOT compatible to any mods that edits DB_Aircraft,DWeaponDB,DB_MF_Aircraft.
If you want compatibility mods,please ask the other mod's author for permission,and show me that permission in order for me to make it. 
The mod is not currently compatible to mod such as : Project Wingman Balance Mod, FC.2M Uncut ,All Aircraft and Weapons and AOA and 2-Pilots Combination , All Playable Aircraft for Frontline 59,More WSOs,Playable Cut Aircraft . Comments like "XX mods not compatible to this mod" without permissions will be ignored.


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 This mod adds the following weapons (with the archetype at the front):

QAAM/HMAA ----> HMMM ( Hyper Manueverable Multii-purpose Missiles )

-- Restored QAAM/HMAA and created a version which can target ground targets (albeit with sightly less range )

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UGBS/UGBS-3/GBL ----> GBS/GBS-3/GBL

--Restored GBS and GBS-3, also added GBL into the mix

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Droptank ----> Guided Droptank

-- Why not lol :)

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URS/URM/URMB ----> GRS/GRM/GRMB

-- Now with multi-lock capabilities ,very powerful. (Also increased URS/GRS's rocket number to 10)

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SR/SR-2 ----> GSR/GSR-2

--It is a missile at this point,right?

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EUFB ----> EUGB / EUBM

-- Guided Nuclear Weapons with EUGB acting as guided nuke and EUBM as a B83 Nuke flying on its own (WARNING: NOT RECOMMEND FOR DOGFIGHTS)
-- Also added nuclear arsenal for VX-23 in DLC Frontline-59
-- Known issue : explosion marker will appear on not only the target location,but also random places on your hud,should've gone when the nuke explodes

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BDU-16 ----> GBDU-16

--This weapon has no texture and animations and looks unfinished,so both versions only exists on SK-25

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ADM/STDM-2

-- All planes with ASM will receive ADM additionally, and all planes with STDM/HVSM/HISM and enough underslot hardpoint space will receive STDM-2 ( With MG-29 and VX-23 at MLAG-2's hardpoint )

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A list of aircraft load-out and weapon stat changes will be in the articles.
Generally,all unguided version will receive a guided counterparts, F-18 will receive SR-2, planes with STDM/HVSM/HISM will receive HMAA/HMMM (with the exception of Accipiter, receiving HMMM only ), and enough underslot hardpoint space will receive STDM-2 ( With MG-29 and VX-23 at MLAG-2's hardpoint ) in all version.The number of EUFB/EUGB/EUBM in a plane is increased to 6 and all nucke-equipped plane (except MG-21 Mk2) will have 2 nuke-equipping hardpoint slots.
All planes in Frontline 59 will receive the same weapons loadout as normal campaign except ASM and VX-23 receiving nukes.
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This Mod includes 3 versions , install one only :

Guided Fever -- Rockets can only target ground targets ,EUBM can only target on ships (Therefore no EUBM on Frontline-59's VX-23 )

Guided Fever + -- Rockets and EUBM can target on any targets.

Guided Fever ++ -- Guided Fever+ with some weapons added to planes similar to some other re-balancing mod, only with my added/restored weapon and their guided/unguided counterparts,generally not really that balanced.



To install, put put .pak file inside ...\Project Wingman\ProjectWingman\Content\Paks\~mods. If there isn't already a folder there, make one.