Project Wingman
0 of 0

File information

Last updated

Original upload

Created by

agc93

Uploaded by

agc93

Virus scan

Safe to use

About this mod

A simple mod to either speed up or slow down campaign progress on new campaign playthroughs: changes aircraft unlocks and mission payouts.

Requirements
Permissions and credits
Changelogs
Custom Campaign Progression for Project Wingman

Custom Campaign Progression (CCP) is a simple mod that will alter the "progression" of the main campaign for new playthroughs by changing the mission payouts as well as what aircraft are unlocked when. 

There are two variants available: slow and fast. As the names imply, they either slow down progression or speed it up.

Compatibility

This mod includes an embedded Sicario preset for use with PSM so will support any other Sicario-enabled mods. This mod should be compatible with most other currently available mods, except for Playable Unreleased Missions, and will not be compatible with any other mod that modifies the "DB_ProjectWingmanLevelList" table. If you're using Vortex, it should automatically detect any conflicting mods for you.

Special note for Payday and Playable Unreleased Missions:
If you want to use Payday (or PUM) with this mod, you should build a custom preset with Payday or PUM using the Project Sicario Builder and include it when you build your merged mod. The latest version of Payday on Nexus is also supported, and will apply after this mod's changes.

Details

The slow variant will slightly reduce mission payouts as well as unlock planes more smoothly and slowly over the course of the campaign. This generally makes the whole run a little more difficult as you will not have access to as many aircraft or as stronger aircraft until near the end of the campaign.

The fast variant will significantly increase mission payouts as well as unlock planes earlier than normal. In general, aircraft will unlock one mission earlier than usual, except for the PW Mk I.

Installation
I recommend installing with Vortex if you are not familiar with modding (and especially manual modding). To install manually, drop the pak file you want to use into the Content/Paks/~mods folder and make sure there's no other mods installed that edit the DB_ProjectWingmanLevelList blueprint (only use one file).