Project Wingman
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Gryphus

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GryphusMods

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About this mod

Replaces AWACS Galaxy's generic voicelines (such as fox 2, enemy radar lock etc) with AWACS Sky Eye's.

Permissions and credits
*****Does not include subtitles yet so disable them in game, otherwise they wont match with the dialogue played*****

If there's any voice lines that you feel are out of place and want me to change, or if there are problems like voice lines not switching/ speaker name is default then let me know and I will adjust it!

Update(s):
  • Fixed previous versions not working
  •  Fixed 'crackling'/'popping' sounds during voice lines, remove the old version and install the new one!


202 Generic voice lines from AWACS Galaxy are replaced with AWACS Sky Eye voice lines

14 Generic voice lines from Prez are swapped with other Prez voice lines


File(s) provided:
  • SkyEye_V1_3_P.pak
  • SkyEye_V1_3_Prez_Unaffected_P.pak (to not conflict with mods that change prez voicelines)

Manual Installation:
  • (create a ~mods folder within \Content\ if needed)

  • Extract the zip containing the .pak file to \steamapps\common\Project Wingman\ProjectWingman\Content\Paks\~mods 

Extra details:

  • Some lines never existed for Sky Eye such as "missile launched" or "firing rockets" (let me know if I'm wrong) so I had to get creative e.g filling missile launch voicelines with radar lock voicelines

  • Sky Eye does not have enough voice lines to replace Galaxy's amount of lines. As we cannot add/remove voice lines (yet) I had to copy paste lines multiple times to fill up the slots, meaning you may hear some lines more than others if I had to add a line or two an extra time.

  • This will conflict with mods that replace generic galaxy voice lines, and may potentially conflict with mods that alter prez generic voice lines.

Enjoy the mod!

Credits:
Thanks to AbandonedIntel for uploading the voice packs and separating them, otherwise it would've taken quite a long time to get this working, you can find him here.


*****Does not include subtitles yet so disable them in game, otherwise they wont match with the dialogue played*****