Prey (2017)

File information

Last updated

Original upload

Created by

RoSoDude

Uploaded by

RoSoDude

Virus scan

Safe to use

91 comments

  1. 0minous0nion
    0minous0nion
    • member
    • 0 kudos
    WARNING

    this mod turned my pc into a reployer
  2. dioxyde0
    dioxyde0
    • supporter
    • 4 kudos
    do you recommend this mod for a first time player?
    1. RoSoDude
      RoSoDude
      • member
      • 3 kudos
      I designed the mod to be appropriate for new players, since it does not drastically alter the design of the game and is not intended to be directly more difficult, just better balanced in terms of progression.

      If you are experienced with games like Deus Ex or System Shock 2, you may want to also install one or more of the hardcore modules.
  3. TheVeryShyguy
    TheVeryShyguy
    • member
    • 0 kudos
    For some reason, even when installing the mod correctly and adding on survival mod, i still get infinite oxygen when at full suit condition. Is this because the game was updated?
    1. Staykarbine
      Staykarbine
      • member
      • 0 kudos
      yeah, same here. I deleted my save because I thought I installed the mod wrong when I got to the spacewalk. Plus, the 50% time slowdown in the radial menu wasnt there?
    2. RoSoDude
      RoSoDude
      • member
      • 3 kudos
      Are you both trying to install the mod on an existing save? Both of those parameters are controlled by the file that sets the player's default properties, which are only loaded for a new game playthrough.
    3. bloodshot909
      bloodshot909
      • member
      • 0 kudos
      I've got the same issue with infinite air in space and the radial menu not being 50% slow-mo and I surely started a new save.
    4. bloodshot909
      bloodshot909
      • member
      • 0 kudos
      Well I believe I solved it, as it was the order of mods I was using; Core Balance needed to load last, alphabetically.
  4. Nobody1221
    Nobody1221
    • member
    • 0 kudos
    Hi. Thank you for this mod. Looking forward to Mooncrash compatibility
  5. ov3rdrive87
    ov3rdrive87
    • member
    • 1 kudos
    For anyone who might want to revert the changes to damage taken by Player on Hard/Nightmare difficulties, you can do so by editing the "modifiers.xml" file located on C:\Program Files (x86)\Steam\steamapps\common\Prey\GameSDK\Precache\patch_COREBALANCE_1-3-\patch_COREBALANCE_1-3\Ark\SignalSystem.  

    Search for 'Hard' or 'Nightmare' on the file.  Scroll down a bit until you see the scale values for the <outputeffects> ID group.

    The values for Vanilla Hard mode should look like this:
    outputEffects>
    effect signalID="3149325216911145914" scale="1.2"></effect>
    effect signalID="3149325216913727228" scale="1.4"></effect>
    effect signalID="3149325216914689627" scale="1.4"></effect>
    effect signalID="7745561656291547931" scale="1.4"></effect>
    effect signalID="3149325216915554009" scale="1.4"></effect>
    effect signalID="3149325216915549119" scale="1.4"></effect>
    effect signalID="3149325216914689633" scale="1.4"></effect>
    effect signalID="7745561652447168043" scale="1.4"></effect>
    effect signalID="3149325216913726733" scale="1.4"></effect>
    effect signalID="3149325216914689676" scale="1.4"></effect>
    effect signalID="12348086275117776764" scale="0.8"></effect>
    effect signalID="3149325216929787188" scale="0.8"></effect>
    effect signalID="7745561656291547932" scale="0.8"></effect>
    effect signalID="3149325216954346631" scale="1.4"></effect>
    effect signalID="3149325216973146201" scale="1.2"></effect>
    effect signalID="3149325216938445621" scale="1.4"></effect>

    The ones for Nightmare look like this:
    outputEffects>
    effect signalID="3149325216911145914" scale="1.4"></effect>
        effect signalID="3149325216913727228" scale="1.6"></effect>
        effect signalID="3149325216914689627" scale="1.6"></effect>
        effect signalID="7745561656291547931" scale="1.6"></effect>
        effect signalID="3149325216915554009" scale="1.6"></effect>
        effect signalID="3149325216915549119" scale="1.6"></effect>
        effect signalID="3149325216914689633" scale="1.6"></effect>
        effect signalID="7745561652447168043" scale="1.6"></effect>
        effect signalID="3149325216913726733" scale="1.6"></effect>
        effect signalID="3149325216914689676" scale="1.6"></effect>
        effect signalID="12348086275117776764" scale="0.8"></effect>
        effect signalID="7745561656291547932" scale="0.8"></effect>
        effect signalID="3149325216929787188" scale="0.8"></effect>
        effect signalID="3149325216954346631" scale="1.6"></effect>
        effect signalID="3149325216973146201" scale="1.4"></effect>
        effect signalID="3149325216938445621" scale="1.6"></effect>

    You can put whatever numbers you want, these are only for reference.  I recommend making the changes to the scales manually instead of copy-pasting the whole thing.  There are less signalIDs on patch.pak (where I got these values from) than the modder's version, so by copy-pasting you will remove some IDs and possibly break the game.

    I was able to make the changes without starting a new game.  No problems so far, will edit if something breaks.
  6. Ichisich
    Ichisich
    • member
    • 1 kudos
    Firstly, I'm still at the start but the changelog sounds well thought-out and promising.
    Secondly, to make this mod work I had to rename the Real Lights Mod patch_Z_****.pak in the Precache location to be loaded prior patch_COREBALANCE.pak (for example: patch_A_jmx777_Real_Lights_Ultra_Graphis_lighter.pak).
    I highly suggest to address this in #### Installation Instructions #### and/or #### Compatible Mods ####, considering the popularity of Real Lights Plus.

    Kudos for this mod.
    1. RoSoDude
      RoSoDude
      • member
      • 3 kudos
      Ah, I must have missed the Precache pak file in the Real Lights mod when I was checking for compatibility. That certainly does have some conflicts. Thanks for pointing this out.
    2. Adish123
      Adish123
      • member
      • 0 kudos
      f*#@ uninstalled cause i thought mooncrash was fucking with this. WHY did he not put this in installation indeeed... fucking hell 
  7. 956785412
    956785412
    • member
    • 2 kudos
    The improvements to enemies should really be highlighted. You can actually evade thermal phantom aoes without upgraded movement speed, among other things - this focus on difficult but recoverable situations is really nice. The food healing reduction keeps me from stockpiling medkits like absolutely crazy like I used to, and reduces the amount of food that's in my inventory since I tend to burn through it - that and the difficulty scaling changes for aid items. I like how the damage intake was reduced on higher difficulties and health upgrades were scaled back, so the health upgrades no longer feel mandatory.

    Side note, I really liked how much stronger the weapons felt in tandem with less available ammo in mooncrash - is such a thing possible to implement? Like the ammo reduction module but magnified further, combined with a base increase in damage. Not having to spam bullets feels more impactful, like an 'every bullet counts' type feel.
  8. Onybag
    Onybag
    • member
    • 0 kudos
    I installed the COREBALANCE pak and the NOFREELUNCH pak, but I'm still being healed by fountains and food. The COREBALANCE changes appear to be implemented at least.
  9. JohnyDestiny
    JohnyDestiny
    • supporter
    • 0 kudos
    You might never see this, but I just want to thank you for this mod. It's really awesome. I read allot of your posts on different forums and you definitely have a deep insight into the difference between challenging vs generic hard scaling. All the gripes I had with the game you addressed in your mod and it makes it just 100% better. This should have been a standard survival mode.

    Thank you so much for this.
  10. MoxaveF
    MoxaveF
    • member
    • 0 kudos
    Tell me, how can I completely disable auto-save in the game?