Hey! Someone whit the will to do a proper video to show the mod (before and after of lightning and effects/particles)? I don't have the skill or the time :'( If anyone is interested comment here! :)
NEWS 5/8/2019: Uploaded a LITE version: only general lighting (most volumetric effects and shadows will be ON) and all the particle/effects changes and addons, whit the smallest possible loss on perf. And also an update on the balanced version.
NEWS 03/08/2019: New download for a more balanced and "mod-friendly" version, the ideal version to use if you want the best fps possible without cutting addons from this mod, ready to use in combination whit any gameplay overhaul mod. No reshade and much less LODS bypasses in comparison whit the full version. Uses the lighter version CFG files to archive the best FPS possible, that equal to near to vanilla view distances. Remember that some changes are tied to the same files that a gameplay mod generally changes (eg: if a mod change the health of the thypons, they will have shadows pop in cause those values are on the same file, or if a mod alters the behavior of the operators, etc) but the lighting, effects, and particles changes will be there always. Also, remember that you can choose not using the level files, that will give another boost of perf at the cost of specific level shadows and lighting changes and also denser global fog and good rays. - Note! The office before/after shoot highlights only the shadows corrections the others tweaks incl Reshade are activated. The others before/after Shots are Full comparisons, but keep in mind that some of them not represent the last version!
If the game simply doesn't start it's a Reshade compatibility known problem, use the alternative dxgi.dll that comes in a separate folder (see installation instructions) thanks Teccch for the tip!
Some shadows may appear to have lower res but, that's cause due limitations of the engine the shadow blurring filter don't apply ok.
Installed and works well with the latest GOG version. However I have to set it to 4K (3840x2160) every time I start the game. Simple way to check if it works: - The flashlight now has a circular beam - Objects you carry around are no longer transparent
Thx for this amazing mod! Can you help me please with mixing this and another mod "UnDarken"? https://www.nexusmods.com/prey2017/mods/30 I am using compatible version right now with "Real lights plus Ultra graphics". For some reason psychoscope still has blue light not like on screenshots. Everything else works fine. I guess I need to edit ArkLights.xmlinpatch_ZZZ_jmx777_RLUG_Undarken_patch.pak but I don't know which numbers should I change... line 5932, color_DiffuseColor="0.230000,0.230000,0.230000"
"OPEN RESHADE.INI AND CONFIGURE THE CORRECT PATH" doesn't make much sense. I could use better instructions than that. (CONFIGURE-RESHADE.INI-BEFORE-USE!.txt in the 'Open and drop the files on Prey-Binaries-Danielle-x64-Release' folder)
these are what I see related to paths: EffectSearchPaths=.\reshade-shaders\Shaders NoFontScaling=0 TextureSearchPaths=.\reshade-shaders\Textures CurrentPresetPath=.\DefaultPreset.ini PresetSearchPaths=.\ PresetFiles=.\DefaultPreset.ini
Hi, I followed installation instructions, clean save, clean install. And I got really insane frame drop to 5-30 fps, from 100+ without mod. I guess if you say in the description 1070 can handle avg. 60 fps 3060ti should have no less. But still I have this issue. I use no other mods, manual installation. GPU just chilling on 5-7% of load.
Has anyone had the same problem?
UPD: Somehow just another clean install of everything after reboot solved the problem. Guess that was just a rare hardware or software malfunction
Confirmed. I just discovered this myself. You can enable controller support as follows: 1. Go to C:\Users\yourname\Saved Games\Arkane Studios\Prey 2. In properties of 'game.cfg', uncheck Read-Only mode and apply 3. Open game.cfg and change the line, 'i_useSteamController = 0' to 'i_useSteamController = 1' 4. Save game.cfg and open the properties and reapply the check for Read-Only mode
I didn't realize the file was read-only, so none of my in-game changes were taking effect. Hope this helps other idiots like myself.
I am indebted to you (we all are) for this outstanding mod. You sir are not only a great modder but an artist too! Arkane should hire you for a Prey remaster. You might have received many little requests about changing a minor thing out of the whole, and I apologize for that, but is there any way I can edit the weapons wheel icons out of the mod? They seem low-def for one, and the left bumper button used for the suit repair on the controller does not register (It shows the icon and two brackets like this: [ ]
Thanks to Tony for figuring this out before me, I'm just sharing the file required to do this. If you want to disable the helmet being deployed whenever you take damage, download this XML file then open the mod's PAK file with 7-Zip (the one that's supposed to go into the Precache folder) and replace PlayerSignalReceiverConfig.xml with the file of the same name you just downloaded in Ark\Player. This will completely disable the auto helmet deployment but I don't know if it affects anything else the mod does.
894 comments
If anyone is interested comment here! :)
NEWS 5/8/2019: Uploaded a LITE version: only general lighting (most volumetric effects and shadows will be ON) and all the particle/effects changes and addons, whit the smallest possible loss on perf.
And also an update on the balanced version.
NEWS 03/08/2019: New download for a more balanced and "mod-friendly" version, the ideal version to use if you want the best fps possible without cutting addons from this mod, ready to use in combination whit any gameplay overhaul mod. No reshade and much less LODS bypasses in comparison whit the full version. Uses the lighter version CFG files to archive the best FPS possible, that equal to near to vanilla view distances. Remember that some changes are tied to the same files that a gameplay mod generally changes (eg: if a mod change the health of the thypons, they will have shadows pop in cause those values are on the same file, or if a mod alters the behavior of the operators, etc) but the lighting, effects, and particles changes will be there always. Also, remember that you can choose not using the level files, that will give another boost of perf at the cost of specific level shadows and lighting changes and also denser global fog and good rays.
-
Note! The office before/after shoot highlights only the shadows corrections the others tweaks incl Reshade are activated. The others before/after Shots are Full comparisons, but keep in mind that some of them not represent the last version!
If the game simply doesn't start it's a Reshade compatibility known problem, use the alternative dxgi.dll that comes in a separate folder (see installation instructions)
thanks Teccch for the tip!
Some shadows may appear to have lower res but, that's cause due limitations of the engine the shadow blurring filter don't apply ok.
Simple way to check if it works:
- The flashlight now has a circular beam
- Objects you carry around are no longer transparent
Can you help me please with mixing this and another mod "UnDarken"?
https://www.nexusmods.com/prey2017/mods/30
I am using compatible version right now with "Real lights plus Ultra graphics". For some reason psychoscope still has blue light not like on screenshots. Everything else works fine.
I guess I need to edit
ArkLights.xml
inpatch_ZZZ_jmx777_RLUG_Undarken_patch.pak
but I don't know which numbers should I change...line 5932, color_DiffuseColor="0.230000,0.230000,0.230000"
doesn't make much sense. I could use better instructions than that.
(CONFIGURE-RESHADE.INI-BEFORE-USE!.txt in the 'Open and drop the files on Prey-Binaries-Danielle-x64-Release' folder)
these are what I see related to paths:
EffectSearchPaths=.\reshade-shaders\Shaders
NoFontScaling=0TextureSearchPaths=.\reshade-shaders\Textures
CurrentPresetPath=.\DefaultPreset.ini
PresetSearchPaths=.\
PresetFiles=.\DefaultPreset.ini
what exactly am I supposed to change?
I guess if you say in the description 1070 can handle avg. 60 fps 3060ti should have no less. But still I have this issue. I use no other mods, manual installation. GPU just chilling on 5-7% of load.
Has anyone had the same problem?
UPD: Somehow just another clean install of everything after reboot solved the problem. Guess that was just a rare hardware or software malfunction
1. Go to C:\Users\yourname\Saved Games\Arkane Studios\Prey
2. In properties of 'game.cfg', uncheck Read-Only mode and apply
3. Open game.cfg and change the line, 'i_useSteamController = 0' to 'i_useSteamController = 1'
4. Save game.cfg and open the properties and reapply the check for Read-Only mode
I didn't realize the file was read-only, so none of my in-game changes were taking effect. Hope this helps other idiots like myself.
You might have received many little requests about changing a minor thing out of the whole, and I apologize for that, but is there any way I can edit the weapons wheel icons out of the mod? They seem low-def for one, and the left bumper button used for the suit repair on the controller does not register (It shows the icon and two brackets like this: [ ]
If you want to disable the helmet being deployed whenever you take damage, download this XML file then open the mod's PAK file with 7-Zip (the one that's supposed to go into the Precache folder) and replace PlayerSignalReceiverConfig.xml with the file of the same name you just downloaded in Ark\Player.
This will completely disable the auto helmet deployment but I don't know if it affects anything else the mod does.