PREY (2017)
Real Lights plus Ultra Graphics Mod by jmx777
Prey (2017) » Miscellaneous
Added: 11/09/2017 - 08:28AM
Updated: 22/09/2017 - 07:07PM

6 Endorsements

0.7 Latest version

324 Unique D/Ls

482 Total D/Ls

8,711 Total Views

Uploaded by jmx777

Description

Last updated at 19:07, 22 Sep 2017 Uploaded at 8:28, 11 Sep 2017

                                                              IMPORTANT: THIS IS A WIP BUT IT'S AT 70% COMPLETE, EXPECT MINOR BUGS!

HI!

This mod aims to improve the graphics and realism on Prey:

  • All the lights cast shadows (incl flash light)
  • Corrected shadows for the original light sources 
  • Ultra view distance for everything (incl space station!)
  • Improved particles 
  • Improved AO+IL (Via Engine and Reshade)
  • Darker Atmosphere avoiding crushed blacks (Via Engine and Reshade)  
  • No more pop-in! (texture, shadows, objects, particles) 
  • Improved reflections 
  • All decals (blood, gloo, bullet holes, broken papers, broken glasses, etc) stay almost forever (only disappears when you leave the level)

-----------------------------------------------------------------------------------------------------------------------------------------

0.7
:
  • Increased view distance for environment decals
  • Ad collision for various types of particles
  • Increase collision for particles that already have
  • Increased particles view distance
  • Fix paper pieces decals disappearing before time
  • Deactivated fake lights in some areas
  • Burns decals for explosions and voltaic strikes on floor stay almost forever
  • Added shadows (cast and receive) for gloo shattered parts and augmented screen lifetime
  • Added physics (movement and carrying ability) to apartment nightstand, locker drawer, and fertilizer dispenser
  • Optional file without Reshade that maintains  vanilla environment "feel", and fps gain (No added AO+IL)

0.6b: Fixes some decals disappearing before time, added an optional file for vanilla flashlight.

And much more to come! Working on Physics for all the objects, pushable lights, breakable lights

Installation:

MAIN VERSION
  1. Extract the zip file, inside there are 5 folders each one has a name that explains where to put the files for the correct functionality of the mod.
  2. Open dxgi.ini (\Prey\Binaries\Danielle\x64\Release\) with notepad and change: TextureSearchPaths, EffectSearchPaths, PresetFiles and ScreenshotPath as noted inside the file (so Reshade can find the files on your pc)
  3. Open game.cfg  (%yourusername%\Saved Games\Arkane Studios\Prey) with notepad and set your preferred resolution, make sure to set as read only after.
  4. Start the game and set the brightness to -5 (Don't worry, otherwise you'll get overexposed whites)
  5. Enjoy!

NO RESHADE VERSION
   1.  Extract the zip file, inside there are 4 folders each one has a name that explains where to put the files for the correct functionality of the mod.
   2.  Open game.cfg  (%yourusername%\Saved Games\Arkane Studios\Prey) with notepad and set your preferred resolution, make sure to set as read only             after.
   3.  Enjoy!


Notes:

Warning! can be very taxing on some setups! On a gtx 1060 6gb, i5 3570k, 16gb ram and ssd , 1080p VSYNC ON I get 60fps with dips to 54 on space and Arboretum w/many Thypons around, you can gain fps disabling Resahde's AO+IL hitting "numpad +"

If you find a bug (In most cases are related to shadows due restrictions on the engine) please tell me the type of light and object implicated being the most explicit possible cause the game has 273 type of lights and some times it's hard to find the right one to tweak.

IF YOU ARE HAVING PROBLEMS WITH RESHADE (DXGI.DLL) USE THE ONE THAT COMES DISTRIBUTED WITH VERSION 3.0.6 https://www.mediafire.com/folder/8ar1jhh1809cl/ReShade_Repository#bow1ko4203njp
Take Reshadex64.dll rename it to dxgi.dll and place it on \Release folder
Thanks Teccch for the tip!

Know bugs:

In the first mission, the sun looks oversaturated