I finally found the time to update the mod and resolve some outstanding issues:
v1.9.1: * Fixed a regression that caused the previously added auto reapply to break the near FOV entirely when zooming * Moved automatic reapply for 'Near/Weapon FOV' into dedicated option 'Near FOV Reapply'
v1.9: * Added option to disable notifications (sound) for gaining Sim Points in Mooncrash * Changed motion blur option to allow disabling camera and object effects individually * Note that previously object motion blur was always disabled, which altered the appearance of certain Typhon (see below) * Also note that this results in resetting the motion blur option in existing configs * Extended 'Near/Weapon FOV' option to prevent FOV from being reset after certain QTE/first-person events * Added experimental option for scaling 'near' effects with 'Near/Weapon FOV' option * Examples for this are fullscreen effects such as when targeting PSI abilities * Fixed support for GOG version of the game * Note that since one of the last updates, the GOG version differs technically from the Steam version and now has to be supported separately * Fixed a bug that caused the max FPS limit to set to 1 when generating config presets * Fixed a regression that broke the 'Timed' behavior of 'Show Dynamic UI' in v1.8 * Fixed object motion blur always being disabled regardless of setting * Fixed a bug that cause 'Interaction Direct Use' option not working reliably (no more unintentionally shooting/wrenching screens!) * Fixed a regression that caused the 'Objective Markers' options to be mapped incorrectly or work not at all * Note that there is still a known issue with combined markers (see Known Issues above for details) * Setting the 'Skip Second Loading Screen' option now shows a warning regarding effects in Mooncrash DLC
It seems that using the custom 'use mousewheel to scroll hotbar items' keybinds executes it at the same time as zoom in zoom out when the scope is on. Is there a way to make these two modes exclude one another?
Great thanks for your hard work, this game is verry good (not mooncrash btw) and i like the idea Prey is not Prey 2, like if the second episode direct sequel of 2006 version, but instead something else :)
Thank you. I am aware and also have already contacted the Nexusmods moderators to investigate this. Unfortunately nothing happened yet. I am not sure what the issue is. I created everything as usual, but the latest file is for some reason flagged by a small set of scanners (as can be seen in the report).
Works great. However, I play with high FOV on both near and perspective, which causes my legs/body to look silly, and more importantly, makes the space helmet (Talos external ventures) all narrow and in my face, which sort of ruins the experience. Is there any way to disable the helmet in first person and have it never show up? A dummy mesh or something?
One other issue is the near FOV is changed after zooming, which is unavoidable if discovering traits from scanning new alien thingies. Quick save then quick load sets it back correctly, but I guess this could be a bug.
That would be great regarding the helmet. I cannot appreciate Talos outside at it is.
Yes, I'm using the lastest build. I did try your earlier one before but it wouldn't work on GOG. The issue persists with a near FOV of 120. The near FOV seems to change with the zoom. It appears to then fix the near FOV in relation to how far it zoomed, and stays that way until a quick load (thankfully only takes a second on my system).
Other mods I used in the playthrough: Real Light plus Ultra Graphics One Button Hacking Better Scopes Realistic Earth UnDarken.
The near/weapon FOV zooming issue is now fixed in release v1.9.1. Note that additionally the FOV reapply is now part of a dedicated option that has to be enabled explicitly. This is to ensure that the feature can be disabled if additional issues should occur.
Malware Detection from Bitdefender. 03/2024 - "%downlads%\prey Interface Customizer-18-v1-9-1708866904.zip tried o load a malicious resource detected as Trojan.GenericKD.71779776 and was blocked"
As stated in the readme, all mods that are based on "hacking techniques", such as injection and hooking, could potentially be classified as malicious by antivirus software.
If you don't trust the file, you can use meta online virus scanners, such as VirusTotal, to get an idea of whether or not this might be a false positive. Here is the corresponding scan of the latest PRIC release.
Well... This is still coming up as malware, Using DLL hookups isn't really bad but it says there is a key logger being utilized. I think you have meaningfully uploaded malware. Obfuscated Files or InformationT1027 Encode data using XOR Encrypt data using RC4 PRGA Indicator Removal from ToolsT1027.005 Contain obfuscated stackstrings Rundll32T1218.011 Runs a DLL by calling functions Credential AccessTA0006 Input CaptureT1056 Sample has functionality to log and monitor keystrokes, analyze it with the keystroke simulation cookbook Creates a DirectInput object (often for capturing keystrokes) Installs a raw input device (often for capturing keystrokes) KeyloggingT1056.001 Log keystrokes
Yes, the mod and the UI has the functionality to log and monitor keystrokes. And so does the game itself. That is what is necessary to implement any kind of keybindings.
However, I don't even want to convince you to trust the file if you are not comfortable with it. I can understand wanting to be careful with random things on the internet. All I can do is point out that the the vast majority of virus scanners, including Nexusmods' own one, agree that the file is clean.
omg you are soo right, I am so sorry! I really didn't think of that part of its functionality. Hope you can forgive my rashness about the matter and thanks for being cool about it. Fully me being a c*%!, so sorry!!
I have noticed that I am not able to get the item glow to work again (tried all settings for this options). Do you have any idea what might be the cause for this?
EDIT: I could narrow down the problem to this line in my autoexec.cfg file:
406 comments
v1.9.1:
* Fixed a regression that caused the previously added auto reapply to break the near FOV entirely when zooming
* Moved automatic reapply for 'Near/Weapon FOV' into dedicated option 'Near FOV Reapply'
v1.9:
* Added option to disable notifications (sound) for gaining Sim Points in Mooncrash
* Changed motion blur option to allow disabling camera and object effects individually
* Note that previously object motion blur was always disabled, which altered the appearance of certain Typhon (see below)
* Also note that this results in resetting the motion blur option in existing configs
* Extended 'Near/Weapon FOV' option to prevent FOV from being reset after certain QTE/first-person events
* Added experimental option for scaling 'near' effects with 'Near/Weapon FOV' option
* Examples for this are fullscreen effects such as when targeting PSI abilities
* Fixed support for GOG version of the game
* Note that since one of the last updates, the GOG version differs technically from the Steam version and now has to be supported separately
* Fixed a bug that caused the max FPS limit to set to 1 when generating config presets
* Fixed a regression that broke the 'Timed' behavior of 'Show Dynamic UI' in v1.8
* Fixed object motion blur always being disabled regardless of setting
* Fixed a bug that cause 'Interaction Direct Use' option not working reliably (no more unintentionally shooting/wrenching screens!)
* Fixed a regression that caused the 'Objective Markers' options to be mapped incorrectly or work not at all
* Note that there is still a known issue with combined markers (see Known Issues above for details)
* Setting the 'Skip Second Loading Screen' option now shows a warning regarding effects in Mooncrash DLC
Is there a way to make these two modes exclude one another?
Great thanks for your hard work, this game is verry good (not mooncrash btw) and i like the idea Prey is not Prey 2, like if the second episode direct sequel of 2006 version, but instead something else :)
Thanks for all ;)
... you could do that since it's available on PCGW.
One other issue is the near FOV is changed after zooming, which is unavoidable if discovering traits from scanning new alien thingies. Quick save then quick load sets it back correctly, but I guess this could be a bug.
Regarding the FOV issue: Are you already playing with v1.9 of PRIC? Because that should reset the near FOV whenever it is outside of the set value.
Yes, I'm using the lastest build. I did try your earlier one before but it wouldn't work on GOG. The issue persists with a near FOV of 120. The near FOV seems to change with the zoom. It appears to then fix the near FOV in relation to how far it zoomed, and stays that way until a quick load (thankfully only takes a second on my system).
Other mods I used in the playthrough:
Real Light plus Ultra Graphics
One Button Hacking
Better Scopes
Realistic Earth
UnDarken.
Plus a reshade.
After beating a Mimic in melee combat.
Yes, not the best idea in most video games it's implemented, but also are : Grain(film!?), DOF, MBlur & CA (chromatic aberratino, lol).
Clarify please?
If you don't trust the file, you can use meta online virus scanners, such as VirusTotal, to get an idea of whether or not this might be a false positive. Here is the corresponding scan of the latest PRIC release.
Using DLL hookups isn't really bad but it says there is a key logger being utilized.
I think you have meaningfully uploaded malware.
Obfuscated Files or InformationT1027
Encode data using XOR
Encrypt data using RC4 PRGA
Indicator Removal from ToolsT1027.005
Contain obfuscated stackstrings
Rundll32T1218.011
Runs a DLL by calling functions
Credential AccessTA0006
Input CaptureT1056
Sample has functionality to log and monitor keystrokes, analyze it with the keystroke simulation cookbook
Creates a DirectInput object (often for capturing keystrokes)
Installs a raw input device (often for capturing keystrokes)
KeyloggingT1056.001
Log keystrokes
However, I don't even want to convince you to trust the file if you are not comfortable with it. I can understand wanting to be careful with random things on the internet. All I can do is point out that the the vast majority of virus scanners, including Nexusmods' own one, agree that the file is clean.
I really didn't think of that part of its functionality.
Hope you can forgive my rashness about the matter and thanks for being cool about it.
Fully me being a c*%!, so sorry!!
Can the pickup-sound for blueprints be deactivated?
could it be the year we see a GOG's version compatible out ?
Well, applies on GOG perfectly, except FPS cap.
Much appreciated :p
EDIT:
but this mouse wheel that triggers weapons wheel, idk why i can't configure that (those dev !).
Do you have any idea what might be the cause for this?
EDIT: I could narrow down the problem to this line in my autoexec.cfg file:
es_ArkHighlightMode = 0
In case someone else has the same issue just open the file with an editor and remove this line.
The file is shipped with Real Lights plus Ultra Graphics Mod at Prey (2017) Nexus - Mods and community (nexusmods.com).
This is amazing! Thank you for your hard work and sharing it with us!