Prey (2017)
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Nixos

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dremor8484

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About this mod

Some mods that can be combined to alter prey game rules

patch_Prey2017_Nixos_1.2.pak (many gameplay changes)
patch_Prey2017_Nixos_MoveMargraveToArboretum_1.0.pak(preorder bonuses diluted)
patch_Prey2017_Nixos_RepairBrokenDoors_1.0.pak (use leverage3 to force open broken closed doors, also a room in psychotronics is now accessib

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patch_Prey2017_Nixos_1.5.pak
turrets have +50% life and much more mass (they are not easily flipped and disabled by typhoon psi powers)
all standing movement speed is increased by about 25%, easier to dodge mimic kinetic blast without having to sprint
weapons fabrication recipe now match the quantity of spare parts gained thanks to dismantle ability: you can either recycle a weapon or dismantle and gain the same quantity worth of materials !
adjusted recipe for ammo and grenades: you should get more bang for your buck, get more ammo !
recycle now yield 75% value of craftable items, with ability becomes 90%, with chipset is 97,5%: recycle to save space losing only minimal amount of materials
which material you gain recycling now makes much more sense, it is proportional to crafting materials using at fabrication
golden pistol now deals the same damage as regular pistol (8 and 12, instead of 10 and 15)
q beam ray does 2x damage (green line growth speed and ammo consumption is improved)
gloo gun 2x effective (disabling time)
artax system lets you glide much more both in basic outfit and using chipset.
emp effect of grenade is now 20s or crit 30s, instead of 10s crit 15s (in line with 20s of nullwave grenade effect duration, and psyshock tier3)
item thrown with leverage 0,1,2 now do increased damage: 150,300,450 instead of 88,200,400 while leverage 3 is unchanged and stay at 600
hacking time has changed and is now 15,20,25,30s
oxygen consumption rate is changed to 1,2,4,8 instead of 0,1.5,3,6 (oxygen reserve is 1000)
water, alcohol, food now restore 1hp + 4hp overtime, it becomes 10hp total with the metabolism ability
wellfed can store much more regeneration potential, the effect can stay for many minutes now (max 10.000 seconds, each drink or food adds 4 seconds)
1 medkit heals 50hp instead of 30, but psihypo restore 50psi instead of 60
psi hypo is rotated 90 degree, with the handles on top.
psi power cooldown is reduced (sometimes half time, combat focus has 60s cooldown instead of 42s)
psi now innately regenerates, the regeneration speed is exactly that one of the chipset (equipping the chipset doubles the regeneration speed)
there is no innate hp regen, just drink water, alcohol, drink anything or eat anything to regen life (or use a medkit, or a medical operator)
weapon repair amount has been reduced: now is 20/25/30 instead of 25/35/45
armor repair kits now restore 15 armor, then the value raises to 20,25,30 with repair 1,2,3
max stack for many items is now 20, 300 for pistol ammo and gloo ammo, 600 for disruptor and q beam ammo, 60 for shotgun and hunter xbow ammo, 100 for spare parts.
new 2,3,5,8 cost pattern for acquiring abilities, also the skill tree changed a bit (some abilities are detached, some attached, some have new prerequisites)
patch_Prey2017_Nixos_AmmoCostMoreToMakeAndHypoHealLess_1.0.pak
ammo crafting for pistol, xbow, shotgun and gloo gun is now very similar to unmodded crafting cost (except rubber darts): 3 mineral for pistol, 2 mineral 2 synthetic for shotgun, 2 organic 2 mineral for gloo gun, 3 synthetic for xbow. also medkit heals 20hp, psihypo heals 30psi, drink,food,water restores 4hp
patch_Prey2017_Nixos_IncreaseAbilityCost_1369_1.0.pak
new 1,3,6,9 cost pattern for acquiring abilities, also the skill tree changed a bit (some abilities are detached, some attached, some have new prerequisites)
patch_Prey2017_Nixos_IncreaseAbilityCost_2468_1.0.pak
new 2,4,6,8 cost pattern for acquiring abilities, also the skill tree changed a bit (some abilities are detached, some attached, some have new prerequisites)
patch_Prey2017_Nixos_IncreasePsiCost_1.0.pak
psi powers usually cost same psi or a little more psi, the cost is offset by the regeneration always on to full reserve while exploring in the game, between combats.
patch_Prey2017_Nixos_ModifyHackingTime_Hard_(10-15-20-25)_1.0.pak
hacking time has changed and is now 10,15,20,25s
patch_Prey2017_Nixos_ModifyHackingTime_Medium_(12-18-24-30)_1.0.pak
hacking time has changed and is now 12,18,24,30s
patch_Prey2017_Nixos_MoveMargraveToArboretum_1.0.pak
the dlc bonus is reduced: you still gain 3 neuromods, 3 mineral and 3 synthetic, and the no_recycle_dmg chipset... you do not get 2 medkits, 4 shotgun ammo and shotgun ammo fabrication plan, margrave unique shotgun can be easily found and looted once you reach arboretum
patch_Prey2017_Nixos_RepairBrokenDoors_1.1.pak
leverage 3 makes you open broken closed doors, also a room in psychotronics is now accessible using leverage 3, kirk remmer in life support has been moved to prevent him from dieing by enviromental damage.
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###unused mods### (available in the unused folder, installed by moving them in the Precache folder)
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main mod: discarded
pistol upgrade clip mod now holds 30 ammo instead of 27 once fully maxed
patch_Prey2017_Nixos_LearnToCraftOxygenBottleInShuttleBay_1.0.pak
substitute the wrench fabrication plan in shuttlebay (can reach from lobby after calvino), with oxygen bottle fabrication plan. (the oxygen canister goes into inventory and does not explode while being hit)
patch_Prey2017_Nixos_NeuromodRecipe_2112_1.0.pak
neuromod cost 1 less exotic and 1 more organic compared to the main mod settings. (other crafting costs are the same as the main mod settings)
patch_Prey2017_Nixos_PsiHypo1x1_1.0.pak
psi hypo occupy 1 slot only, like in mooncrash. (other crafting costs are the same as the main mod settings)
patch_Prey2017_Nixos_AmmoCostMoreToMake_1.0.pak
ammo crafting for pistol, xbow, shotgun and gloo gun is now very similar to unmodded crafting cost (except rubber darts): 3 mineral for pistol, 2 mineral 2 synthetic for shotgun, 2 organic 2 mineral for gloo gun, 3 synthetic for xbow. (other crafting costs are the same as the main mod settings)
patch_Prey2017_Nixos_LowerCombatFocusSlowTime_1.0.pak
combat focus world time slow is 50% instead of 40% of normal time.
patch_Prey2017_Nixos_LowerLootDropChance_1.0.pak
loot drop chance of craftable items is divided by 5, except turret and operator ammo drop. spare parts and junk items drop chance has not been changed.