Prey

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Valorin

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Valorin

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About this mod

Impact decals stay for a long time after initial glow effects fade.
Added persistent stains for acid (including dissolved enemies), crab grenade ichor and soulstains from removed enemies.
Corpses stay as long as the spirit-meter-thingie is full and the dropped soul is collected.

Permissions and credits
Mirrors
I recently replayed this highly underrated game and modded it along the way until it did things the way I wanted it. 
In general it makes most bodies stay, scorch marks stay as well while glow effects fade correctly. Same goes for acid and slime from hidergun and crab grenade. I created permanent stains for these after the glow fades.
This mod is built on top of SikkMod lite 1.2 for Prey, which I included in the download. It should be working without it as well though. 

The list:
- Impacts scorches from all weapons (and most enemies) stay, while any glow effects fade as they should.
- Added a scorch for the rifle after the initial glow effect (it bugged me that the sniper had one, but the normal mode didn't.)
- blood impacts are darker and look less like from a comic. 
- Plasma projectiles now emit light on explosion (was in the code, I just removed a few slashes.)
- Explosions from rocketlauncher and autocannon secondary fire is louder and can be heard from farther away, as well as some other firing sounds. 
- Crab-grenade leave a nasty, non-glowie stain after the initial glow effect passed. 
- Acid leaves a nasty stain after the initial glow effect passes, and it's not the same those crabs leave.
- Corpses stay when collecting a soul while your spirit-meter-thingie is full. You can still collect it, but if you don't gain from it, the corpse will stay. 
- Vanishing corpses leave a soul-stain. This one is dimmer though than the initial glowing one, which fades correctly. 
- Corpses dissolved by acid leave a gross stain.
- Blood splats don't fade, including those from gibs, eggs and other stuff that leave them. 

Options:
- more soul: if you use this, souls will stay for 30 seconds and give you more spirit energy. I did this mainly to have more corpses lying around. If souls vanish before pickup, corpses will disappear. If your spirit-meter is not full on pickup, corpses will disappear as well. So: they stay longer and fill up more spirit. More corpses. 
- plasma sound: replaces the sound for leech gun's plasma fire with one I use for the plasma gun in Doom3. I actually don't know anymore where the sound is from, since it's from data I have lying around for 14 years now. If you happen to know, please tell me!