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Created by

Lukas Cone

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predator00

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About this mod

An enhaced HD textures pack.

Permissions and credits
This is fan made high resulotion texture pack for game Prey(2006).
All listed textures are four times the size compared to vanilla ones, they are also enhanced for extra detail.

For more technical info, please click HERE

How many textures?
    -circa 1300 textures were enhanced
Whinch textures?
    -Characters
    -Map/static/dynamic models
    -Some blood and writing decals
    -Monsters
    -Weapons
    -Organic textures
    -Dreamworld textures
Whinch textures were not enhanced?
    -Tech metal
    -Roadhouse
    -Particles
    -Some decals
    -GUI
    -Other
    -Specular maps

Installation:
Copy/Extract pak101.pk4 into %prey game folder%/base folder.

Configuration:
To see best detail I recommend you to use theese settings.
First open file "/base/preyconfig.cfg" and change theese settings.

seta image_useHighRes "1"
seta image_downSizeBump "0"
seta image_downSizeSpecular "0"
seta image_useCache "0"
seta image_usePrecompressedTextures "1"
seta image_useNormalCompression "2"
seta image_useAllFormats "1"
seta image_useCompression "1"
seta image_forceDownSize "0"
seta image_downSize "0"
seta image_lodbias "0"

Compatibility with other mods:
This mod should be compatible with all mods, since this brings only textures, everything else is unchanged.

FAQ:
Q1: Why didn't you finished this pack, will you finish it?
A1: This took quite a few days to make, but result was not enough for me to continue, details were not significant for my standards,
    and due to extreme time consumptions, I decided to finish what I could. For example metal tech used circa 600 textures in total,
    and estimated time was too big to process. Finishing this pack will be unlikely in future due to engine limitations and processing pipeline.
    
Q2: Why didn't you do some pack mentioned in "Whinch textures were not enhanced?" section?
A2: Tech metal/roadhouse/decals: answered in A1.
    Particles/gui/other: Those textures actually don't need that much attention, they are fine in state they currently are.
    Specular maps: Engine will blur them out anyway so they don't need to be enhanced.

Q3: Will you ever enhance models aswell?
A3: Models can be enhanced, but this requres a lot of time, one major downside is that engine doesn't support explicit normals as input,
    it will always compute normals at load, whinch was major problem for me since I wanted really smooth models without seams.
    For static models, there are compiled models and they are pure binary buffers, but after some testing, engine still discards normals and
    other data, and recomputes them anyway.