PORTAL
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Portal: Black portalgun
A skin which gives the portalgun a sleek and sexy black skin which looks really nice in game.



QUOTE


This is a set of replacement skins for the Aperture Science Handheld Portal Device. Both the world model and the first-person model will be affected. It simply changes the white parts of the Portalgun to a sleek black.

Portal: Maybe Black Mesa Map
Escape the Black Mesa reverse engineering department using the stolen aperture portal gun. It is not a learner's map or for beginners. Advanced techniques are definitely required to solve your way out of the facility. Good luck!
Portal: Chronoport Episode 1 - The Hypothesis (v1.0 Final)
This Mod is about time travel (or chronoportation). While traveling in time, one can create different kinds of anachronysms, paradoxes, etc. It was implemented in CHRONOPORT a mathematical model which describes some of anachronism phenomenas caused by travel in time. The game is implemented as a Mod for Portal and Half-Life 2. The action happens in Portal-like settings in some very isolated place, so that the time-line variations would not influence much the rest of the world. In this Mod I would like to demonstrate the potential of the idea of time-travel for the first-person shooter/adventure/puzzle games. Travel in time should create the feeling of more dimensions and of existence of multiple variations for the same Universe.



EPISODE 1 - THE HYPOTHESIS (final release).

In this short episode the player will face a puzzle involving a weighted cube and buttons. This puzzle can be solved only by changing the time-line. As a fathefull researcher, the player's task will be to prove experimentally the existence of time-line variation and to establish the basic time-line variation rules.



COMING SOON: EPISODE 2.

Features:

- More days accessible for chronoportation

- More puzzles involving time-line variation

- Much bigger map

- Much more action



Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.
Portal: 11 Floors of Creative Minds Map (1.0)
This is qazuar's latest and best Portal map so far. It builds on 11 Floors which go down.



Sometimes you may get stuck on a floor so 2 DEM-files (demos) are included for the first floor and the third floor, the most tricky ones, and DEM installation is included just in case.



Hope you like it !
Portal: CHRONOPORT Episode 1 (Beta - Installer)
This Mod is about time travel (or chronoportation). While traveling in time, one can create different kind of anachronysms, paradoxes, etc. For instance, what would happen if you would bring an object from the future into the past and destroy the earlier version of this object in the past, preventing yourself in this way bringing this object from the future. Similar kind of anachronism paradoxes arise in CHRONOPORT.



This MOD is a prototype.

The basic time-line variation technique is implemented on the base of Source Engine.



In this Mod I would like just to demonstrate potential of the idea of time-travel for the first-person shooter/adventure/puzzle games. Travel in time should create the feeling of more dimensions and of existence of multiple variations for the same Universe. I think that the concept of direct simulation of travel in time (withought any prescripted plot for all possible time-lines) should create a great experience during the play.
Portal: CHRONOPORT Episode 1 (Beta - ZIP)
This Mod is about time travel (or chronoportation). While traveling in time, one can create different kind of anachronysms, paradoxes, etc. For instance, what would happen if you would bring an object from the future into the past and destroy the earlier version of this object in the past, preventing yourself in this way bringing this object from the future. Similar kind of anachronism paradoxes arise in CHRONOPORT.



This is a prototype MOD.

The basic time-line variation mechanism is implemented here.



In this Mod I would like just to demonstrate potential of the idea of time-travel for the first-person shooter/adventure/puzzle games. Travel in time should create the feeling of more dimensions and of existence of multiple variations for the same Universe. I think that the concept of direct simulation of travel in time (withought any prescripted plot for all possible time-lines) should create a great experience during the play.
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  • added 2 months ago

    We're Hiring: UI Designer/Front End Developer Position

    posted by Dark0ne Site News
    Update: Thank you to all the applicants and submissions, please note that this position is now filled.

    We're looking for a UI Designer/front end developer to join our team at our office in Exeter, UK. The ideal candidate will be multi skilled with experience working with HTML/CSS/JS for both websites and desktop applications.

    Your primary short term role will be to help design and shape our new desktop application "Vortex" which is replacing the Nexus Mod Manager. This application uses Electron, so the front end is rendered in HTML/CSS/JS.

    In the long term, you'll be the major creative driving f ...(continue reading the full article)
  • added 4 months ago

    Staff Picks - 24th May 2017

    posted by BlindJudge Feature
    This week in our Staff Picks - Terrorfox1234 shows he has a heart and looks to rehome an elderly gentleman, SirSalami goes all Hitman and sneaks around Skyrim dressed in the clothes of his enemies, Svariato decides that they are going to begin sinking oils back like they are shots to grant various powers to their characters and weapons, and I go all John Woo and decide that I'm going to run through the Fallout 4 wasteland taking pot shots at the limbs of all those who offend or attack me!

    If you have any comments then please leave them below and if you have any of your own picks then get them ...(continue reading the full article)
  • added 4 months ago

    The Great Thumbnail Rebuild

    posted by MrMason Site News
    We have been gearing up for some time to get ready to rebuild the thumbnails for over 2.5 million images that you’ve all uploaded over the years so that they are a much higher quality for the new website design that we've been working on.

    We kicked off this rebuilding process at the start of last week, and it is now complete. The higher quality thumbnails may take some time to filter down through our various CDN providers as they are heavily cached.

    Some of you may have noticed over the last few weeks a few subtle changes that we've made to the way thumbnail images are displayed on the websit ...(continue reading the full article)
  • added 4 months ago

    Staff Picks - 17th May 2017

    posted by BlindJudge Feature
    This week we have some cracking picks for you all to take a look at. SirSalami has found an incredible dodge mod for Skyrim that not only adds an ability for you to dodge attacks, but also your enemies. I have a Star Wars based mod from nubyplay that I have had great fun checking out (frazzling enemies with lightning or sending them skyward never seems to get old), Terrorfox1234 has multicolored torches with a variety of uses, and Robbie922004 has come through again yet with a great pick and write up for 'Revenge of the Sleeves' for XCOM: Enemy Unknown.

    We love to hear the communities picks so ...(continue reading the full article)
  • added 5 months ago

    We have a name! And a Q&A session with Tannin regarding the new mod mana...

    posted by Dark0ne Site News
    It's been awhile since we mentioned our work on the new mod manager. For a quick recap of "recent" events, back in August 2016 we brought on Tannin (of Mod Organizer fame) to head up work on a completely new mod manager for Nexus Mods. He's been working on it along with the two original NMM programmers ever since.

    Tannin's remit is simple on the surface, we want a mod manager for Nexus Mods that can handle modding for as many games as possible and that can be both simple for newcomers to use while containing (or supporting) all the advanced functionality users have come to expect from mod manag ...(continue reading the full article)
  • added 5 months ago

    Staff Picks - 03 May 2017

    posted by BlindJudge Feature
    This week they are all picks from within our Bethesda games. Terrorfox couldn't decide on just one mod, so has actually chosen 4 from the same author, all of which add additional beasties or variants of into your Skyrim game. I have chosen a mod that I think really adds a bit of variety to an otherwise annoying (but necessary) part of gaming - fast travel. SirSalami has also addressed one of his gaming pet-peeves of only being able to save a game from retiring to a bed by looking at a mod that allows far more diversity in save locations. Finally, our community member iMACobra has selected a mo ...(continue reading the full article)
  • added 5 months ago

    Staff Picks - 19 April 2017

    posted by BlindJudge Feature
    We’re back and have some brilliant mods for you to take a look at. SirSalami goes back to try out a mod for Morrowind, I check out Elianoras latest Fallout 4 abode, and Terrorfox… well, he just wants some kind of freedom within his Fallout 4 world, our community pick this week adds a lot more content into Skyrim and looks like a great expansion.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members hav ...(continue reading the full article)
  • added 6 months ago

    Staff Picks - 12 Apr 2017

    posted by BlindJudge Feature
    We have some cracking mods again for you this week. Terrorfox1234 has gone back to his chill out game of choice and found a mod that will really appeal to those of you who have played modded Minecraft, SirSalami has a mod that now enables the use of shields to block those heavy attacks and I have found my perfect Red Rocket Settlement mod. Our community still continues to provide us with great choices, this week we have a pick for a fixed UI within FONV and a quest mod with an awesome name. Check them all out.

    Remember, we love to hear the communities picks so keep them coming by using this han ...(continue reading the full article)
  • added 6 months ago

    Staff Picks - 5 Apr 2017

    posted by BlindJudge Feature
    Welcome to this week's staff picks, today we bring you a number of different companions, another way of organising your settlements, a mod that allows you to finally buy items that you can see within a shop and some awesome community picks that will extend your game time. Check them out and let us know what you think.

    Remember, we love to hear the communities picks so keep them coming by using this handy form.

    Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how our community members have below).  

    Just remember that ...(continue reading the full article)
  • added 6 months ago

    We're Hiring: Web Developer Positions

    posted by Dark0ne Feature
    We're happy to report that both positions listed in this article have now been filled. As such, please don't send us your CV unless you are interested in us keeping it on record for when we are next looking to hire.

    We’re looking for two mid-level to senior web developers to join our team at our new office in Exeter, UK. The ideal candidate will be multi-skilled with experience working on high traffic websites.


    The Role

    You’d be joining our established web team which currently consists of 3 programmers whose primary responsibility is the Nexus Mods website and everything around it. Our stack ...(continue reading the full article)

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