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Changelogs
Version Story
THIS WILL NOT WORK WITH THE BASE FILES
Version Ex Diffv2 1.5
OMEGA had some balance changes to where you can actually beat the campaign.
Overview:
Im too young to die-
Weed hp:22.5
Weed damage:11.25
RANK-
Weed hp:26.4
Weed damage:12.45
Damage reduction reduced to 10% Hp activation
CRITICAL-
Weed hp:49.5
Weed damage:24.75
Damage reduction removed
HEROIC-
Weed hp:60
Weed damage:30
Damage reduction removed
OMEGA-
Weed hp:90
Weed damage:60
Damage reduction removed
Version 1.2
New Universal Difficulties:
Unused- an unused difficulty found in the games files
Private play specific:
Tower defense- Defending team is much stronger, players get a 25% health increase
Immortal- death isnt allowed, how will you win now?
Assault runner- Attackers are stronger, but the defenders are adapting fast!
Version 1
SANDBOX- No damage but no extra money
Im Too Young to die- Easy but easier
RANK- Normal but harder
CRITICAL- 30% Harder than CRAAAAAZZZZYYYYY
HEROIC- 30% harder than Critical
OMEGA- if you thought Heroic was still too easy, play this, I dare you.