About this mod
A shitpost mod where all character stats are basically multiplied by the value of -1. For the most part.
This mod is finished, for the most part! Future updates may arrive, whenever I get some sort of idea lol.
- Requirements
- Permissions and credits
- Changelogs
All Stats that can be altered via upgrades, if that character has these stats as part of their character (Minus Regeneration & Zoom Upgrades). All Base Variants are kept the same for proper stat comparison. If the base variant doesn’t have a *stat (like blast damage) that stat gets ignored.
*Character Specific Buffs/Nerfs ignore this rule; Like fire damage or a different primary function to the base variant.
- Speed
- Ammo
- Reload
- Damage
- Health
- Overheat Penalty
- Overheat
- Digestion
- Super Meter
- Fire
- Ice
- Toxic
- Penetrate
- Vampiric
- Homing
- Base Variant Stat - Other Variant Stat = X
- X + Base Variant Stat = New Other Variant Stat
Some stats can’t be input as a negative, such as Ammo or Heat/Bullet. For this, I used a different formula:
- Base Variant Stat - Other Variant Stat = X
- X + Base Variant Stat = Negative Ammo Stat
- Other Variant Stat * (or ÷ or Whole Numbers) Negative Ammo Stat * -1 = New Ammo Stat
- Please note that there’s more updates to come for this mod. I’m just a highschool student trying to get through on a day to day basis. So, please, give me a bit of time so I can make stuff happen. -w-”
Hope you do enjoy the mod! Be sure to credit me, if you're planning on making a video or something.
Peashooter: *Base Variant; Not Changed*
- Speed: 6.45 m/s
- Ammo: 10
- Reload: 1.5 s
- Damage: 25 - 15
- Falloff Start: 20 m
- Falloff End: 40 m
- Splash Damage: 10
- Blast Radius: 4 m
- Inner Blast Radius: 3.5 m
- Health: 125
- DOT: 4 > -4
- Reload: 2.5 > 0.5
- Damage: 15 - 6 > 35 - 24
- Blast Radius: 2.5 > 5.5
- Inner Blast Radius: 1.5 > 5.5
- Freeze: 0.6 > 1.4
- Reload: 2.5 > 0.5
- Ammo: 12 > 8
- Damage: 15 - 6 > 35 - 24
- Blast Radius: 3 > 5
- Inner Blast Radius: 2.5 > 4.5
- DOT: 3 > -3
- Reload: 2.5 > 0.5
- Damage: 15 - 8 > 35 - 22
- Blast Radius: 4.5 > 3.5
- Inner Blast Radius: 2 > 5
- Reload: 2 > 1
- Ammo: 30 > 3
- Damage: 12 - 6 > 38 - 24
- Falloff Start: 10 > 30
- Ammo: 12 > 8
- Damage: 15 - 10 > 35 - 20
- Falloff Start: 15 > 25
- Health: 100 (80%) > 150 (120%)
- Ammo: 6 > 14
- Reload: 2 > 1
- Damage: 20 - 12 > 30 - 18
- Ammo: 14 > 6
- Reload: 2 > 1
- Damage (1st): 10 - 10 > 40 - 20
- Damage (2nd): 35 - 25 > 15 - 5
- Damage (3rd): 40 - 30 > 10 > 0
- Splash Damage (1st): 10 > 10
- Blast Radius (1st): 1.75 > 6.25
- Inner Blast Radius: 1.74 > 5.26
- Splash Damage (2nd): 15 > 5
- Blast Radius (2nd): 4.5 > 3.5
- Inner Blast Radius (2nd): 3.5 > 3.5
- Splash Damage (3rd): 30 > 3
- Blast Radius (3rd): 6 > 2
- Inner Blast Radius (3rd): 4 > 3
- Dud Splash: 15 > 5
- Dud Blast: 4.5 > 3.5
- Dud Inner: 3.5 > 3.5
- Ammo: 8 > 12
- Damage: 20 - 10 > 30 - 20
- Splash Damage: 12 > 8
- Speed: 5.81 (90%) - 7.09 (110%)
- Health: 150 (125%) - 100 (80%)
- Ammo: 8 > 12
- Damage: 20 - 10 > 30 - 20
- Manual Det: 27 > -7
- Splash Damage: 16 > 4
- Blast Radius: 2.5 > 5.5
- Inner Blast Radius: 2 > 5
- Speed: 7.42 (115%) > 5.48 (85%)
- Speed: 7 m/s
- “Spray” Damage: 25
- “Spray” Range: 4.5 m
- Near Width: 1 m
- Far Width: 1.5 m
- Health: 175
- DOT: 4 > -4
- Spray Damage: 8 > 42
- Spray Range: 7 > 2
- Near Width: 2 > 0
- Far Width: 6 > -3
- Health: 125 (~71.43%)> 225 (~1.29%)
- Speed: 8.4 (120%) > 5.6 (80%)
- Speed Buff: 130% > 70%
- Spray Damage: 10 > 40
- Spray Range: 7 > 2
- Near Width: 2 > 0
- Far Width: 6 > -3
- Vampiric Buff: 50 > -50
- Health: 150 (~85.71%) > 200 (114.28%)
- DOT: 3 > -3
- Spray Damage: 8 > 42
- Spray Range: 7 > 2
- Near Width: 2 > 0
- Far Width: 6 > -3
- Damage: 45 > 5
- Health: 215 (~122.86%) > 135 (77.13%)
- Speed: 5.6 (80%) > 8.4 (120%)
- Spray damage: 7.5 > 42.5
- Spray Range: 7 > 2
- Near Width: 2 > 0
- Far Width: 6 > -3
- Health: 135 (~77.14%) > 215 (122.9%)
- Regen Delay: 1 (16.5%) > 11 (185%)
- Health Regen: 7 (175%) > 1 (25%)
- Freeze: 0.6 > 1.4
- Damage: 30 > 20
- Disco Fever: *See Below*
- Disco Damage Buff: 134% > 66%
- Disco Speed Buff: 150% > 50%
- Disco Armor Buff: 75% > -75%
- Disco Health Regen: 50 > -50
- *No Changes*
- Damage: 35 > 15
- Health: 150 (~85.71%) > 200 (114.28%)
- Speed: 8.4 (120%) > 5.6 (80%)
- Speed: 7.45 m/s
- Ammo: 50
- Reload: 2 s
- Damage: 9 - 8
- Falloff Start: 30 m
- Falloff End: 50 m
- Health: 110
- DOT: 4 > -4
- Ammo: 30 > 70
- Reload: 2.5 > 1.5
- Damage: 8 - 6 > 10 - 10
- Falloff Start: 15 > 45
- Falloff End: 40 > 60
- Ammo: 40 > 60
- Reload: 2.5 > 1.5
- Damage: 8 - 7 > 10 - 9
- Reload: 2.75 > 1.25
- Falloff Start: 15 > 45
- Falloff End: 40 > 60
- Ammo: 18 > 82
- Reload: 2.25 > 1.75
- Damage (1st): 15 - 12 > 3 - 4
- Falloff End: 60 > 40
- Damage (2nd): 40 - 30 > -22 - -14
- Damage (3rd): 45 - 25 > -27 - -9
- Damage: 8 - 6 > 10 - 10
- Falloff Start: 15 > 45
- Falloff End: 40 > 60
- Health: 160 (145.9%) - 60 (59.95%)
- Speed: 5.96 (80%) - 8.94 (120%)
- Ammo: 30 > 70
- Damage: 12.5 - 10.5 > 5.5 - 5.5
- Falloff Start: 15 > 45
- Falloff End: 40 > 60
- Cloud: 4 > -4
- Ammo: 15 > 85
- Damage: 15 - 12 > 3 - 4
- Falloff Start: 20 > 40
- Falloff End: 40 > 60
- Vampiric Heal: 33% > -33%
- Ammo: 30 > 70
- Damage: 9 - 6.5 > 9 - 9.5
- Health: 85 (77%) > 135 (~122.7%)
- Falloff Start: 20 > 40
- Falloff End: 40 > 60
- Ammo: 40 > 60
- Damage: 9 - 6 > 9 - 10
- Falloff Start: 20 > 40
- Falloff End: 40 > 60
- Speed: 6.45 m/s
- Ammo: 12
- Reload: 2 s
- Damage: 25
- Falloff Start: 1,000
- Falloff End: 1,000
- Health: 125
- DOT: 4 > -4
- Ammo: 10 > 14
- Reload: 2.5 > 1.5
- Damage: 20 - 15 > 30 - 35
- Falloff Start: 25 > 1,975
- Falloff End: 60 > 1,940
- Freeze: 0.6 > 1.4
- Ammo: 15 > 9
- Reload: 2.5 > 1.5
- Damage: 20 - 15 > 30 - 35
- Falloff Start: 20 > 1,980
- Falloff End: 60 > 1,040
- Ammo: 10 > 14
- Reload: 2.5 > 1.5
- Damage: 23 - 18 > 27 - 32
- Falloff Start: 30 > 1,970
- Falloff End: 60 > 1,940
- Reload: 2.25 > 1.75
- Damage (1st): 17 > 33
- Falloff End (1st, 2nd, & 3rd): 2,000 > 0
- Damage (2nd): 30 > 20
- Damage (3rd): 55 > -5
- Ammo: 5 > 19
- Reload: 3.5 > 0.5
- Damage: 30 > 20
- Falloff Start: 50 > 1,950
- Falloff End: 55 > 1,945
- Ammo: 20 > 4
- Reload: 2.25 > 1.75
- Damage: 9 - 7 > 41 - 43
- Ammo: 10 > 14
- Reload: 2.25 > 1.75
- Damage: 8.5 - 5 > 41.5 - 45
- Falloff Start: 30 > 1,970
- Falloff End: 60 > 1,940
- Health: 150 (120%) > 100 (80%)
- Speed: 5.48 (85%)> 7.42 (115%)
- Ammo: 5 > 19
- Reload: 2.1 > 1.9
- Damage (All 5 Shots): 10 > 40
- Falloff Start (All 5 Shots): 30 > 1,970
- Falloff End (All 5 Short): 60 > 1,940
- Ammo: 8 > 16
- Damage: 25 - 15 > 25 - 35
- Manual Det: 32 > 18
- Falloff Start: 100 > 1,900
- Falloff End: 200 > 1,800
- Speed: 5.81 (90%) > 7.09 (110%)
- Health: 150 (120%) > 100 (80%)
- Speed: 6 m/s
- Heat/Bullet: 0.11
- Heatdrop/sec: 0.55
- Penalty Duration: 1 s
- Damage: 9 - 2
- Falloff Start: 10 m
- Falloff End: 30 m
- Splash Damage: 2
- Blast Radius: 0.5 m
- Inner Blast Radius: 0.49 m
- Health: 200
- Freeze: 0.6 > 1.4
- Penalty Duration: 1.25 > 0.75
- Damage: 8.5 - 3 > 9.5 - 1
- Falloff Start: 20 > 0
- Damage (1st): 10 - 3.5 > 8 - 0.5
- Falloff End (1st): 20 - 40
- Damage (2nd): 35 - 7 > -17 - -3
- Splash Damage (2nd): 15 > -11
- Falloff Start (2nd): 20 > 0
- Damage (3rd): 50 - 12 > -32 - -8
- Splash Damage (3rd): 25 > -21
- Falloff Start (3rd): 30 > -10
- Falloff End (3rd): 40 > 20
- Speed: 5.5 (91.7%) > 6.5 ( 108.33%)
- Damage: 25 > -7
- Falloff Start: 20 > 0
- Falloff End: 40 > 20
- Splash Damage: 25 > -21
- Blast Radius: 4 > -3
- Inner Blast Radius: 2 > -1.02
- Health: 250 (125%) > 150 (75%)
- Iron Mode: *See Below*
- Speed Buff: 50% > -50%
- Armor Buff: 75% > -75%
- Ammo Buff: 5 > ~0.67
- Health Regen: 50% > -50%
- Party Time: *See Below*
- Damage Buff: 125% > 75%
- Speed Buff: 150% > 50%
- Armor Buff: 75% > -75%
- Health Regen: 50% > -50%
- DOT: 3 > -3
- Cloud Damage: 2 > -2
- Damage: 7 - 2 > 11 - 2
- Falloff Start: 20 > 0
- Speed: 7.45 m/s
- Ammo: 20
- Reload: 2 s
- Splash Damage: 9.4
- Blast Radius: 1.01 m
- Inner Blast Radius: 1 m
- Homing Range: 45 m
- Activation Delay: 0.25 s
- Health: 100
- DOT: 3 > -3
- Ammo: 30 > 10
- Splash Damage: 5 > 13.8
- DOT: 4 > -4
- Ammo: 18 > 22
- Splash Damage (1st): 5 > 13.8
- Splash Damage (2nd): 15 > 3.8
- Blast Radius (2nd): 2 > 0.02
- Splash Damage (3rd): 50 > -31.2
- Blast Radius (3rd): 5 > -2.98
- Inner Blast Radius (3rd): 2.5 > -0.5
- Freeze: 0.6 > 1.4
- Splash Damage (1st): 7.5 > 11.3
- Blast Radius (1st): 2 > 0.02
- Splash Damage (2nd): 33 > -14.2
- Blast Radius (2nd): 4 > -1.98
- Inner Blast Radius (2nd): 2 > 0
- Splash Damage (3rd): 50 > -31.2
- Blast Radius (3rd): 5 > -2.98
- Inner Blast Radius (3rd): 2.5 > -0.5
- Ammo: 18 > 22
- Damage: 8.5 > 10.3
- Party Time: *See Below*
- Damage Buff: 125% > 75%
- Speed Buff: 150% > 50%
- Armor Buff: 75% > -75%
- Health Regen: 50% > -50%
- Ammo: 30 > 10
- Splash Damage (1st): 6.5 > 12.3
- Splash Damage (2nd): 15 > 3.8
- Blast Radius (2nd): 2.01 > 0.01
- Inner Blast Radius (2nd): 2 > 0
- Nec’Armor Debuff: -75% > 75%
- Speed: 6.45 m/s
- Ammo: 45
- Reload: 2.5 s
- Damage: 7.5 - 6.5
- Falloff Start: 10 m
- Falloff End: 30 m
- Health: 150
- DOT: 4 > -4
- Ammo: 30 > 60
- Damage: 4.5 - 3.5 > 10.5 - 9.5
- Falloff End: 35
- Damage: 8.5 - 7.5 > 6.5 - 5.5
- Falloff Start: 30 > -10
- Falloff End: 40 > 20
- Ammo: 36 > 54
- Reload: 2 > 3
- Damage: 9 - 6 > 6 - 7
- Falloff Start: 60 > -40
- Falloff End: 80 > -20
- Ammo: 35 > 55
- Falloff Start: 15 > 5
- Falloff End: 25 > 35
- Party Time: *See Below*
- Damage Buff: 125% > 75%
- Speed Buff: 150% > 50%
- Armor Buff: 75% > -75%
- Health Regen: 50% > -50%
- Ammo: 20 > 70
- Damage: 12 - 10 > 3 - 3
- Falloff Start: 15 > 5
- Full Commando: *See Below*
- Damage Buff: 125% > 75%
- Speed Buff: 150% > 50%
- Armor Buff: 75% > -75%
- Health Regen: 50% > -50%
- Ammo Buff: 250% (50 > 175) > -11.43% (8)
- Speed: 6.45 m/s
- Ammo: 30
- Reload: 2.25 s
- Damage: 8 - 6
- Falloff Start: 10 m
- Falloff End: 30 m
- Health: 125
- Ammo: 3 > 57
- Reload: 0.75 > 3.75
- Damage: 17 - 12 > -1 - 0
- Freeze: 0.6 > 1.4
- Damage: 6.5 - 4.5 > 9.5 - 7.5
- Ammo: 1 > 59
- Reload: 1.65 > 2.85
- Damage: 40.5 > -24.5
- Falloff Start: 20 > 0
- Falloff End: 45 > 15
- Damage: 5.5 - 4.5 > 10.5 - 7.5
- Ammo: 15 > 45
- Reload: 3 > 1.5
- Damage: 15 - 13 > 1 - -1
- Falloff Start: 30 > -10
- Falloff End: 60 > 0
- Ammo: 25 > 35
- Damage: 7 - 5 > 9 - 7
- DOT: 4 > -4
- Ammo: 12 > 48
- Damage: 13 - 10 > 3 - 2
- Falloff Start: 20 > 0
- Falloff End: 40 > 20
- Ammo: 18 > 42
- Reload: 2 > 2.5
- Damage: 8 - 5 > 8 - 7
- Cloud Damage: 2.5 > -2.5
- Falloff Start: 20 > 0
- Ammo: 2 > 58
- Reload: 1.8 > 2.7
- Damage: 25 > -9
- Falloff Start: 15 > 5
- Falloff End: 35 > 25
- Ammo: 12
- Reload: 2.5 s
- Damage: 20
- Splash Damage: 20
- Blast Radius: 3.5 m
- Inner Blast Radius: 3.49 m
- Falloff Start: 1,000
- Falloff End: 2,000
- Health: 125
- DOT: 4 > -4
- Damage: 15 > 25
- Splash Damage: 10 > 30
- Ammo: 10 > 14
- Reload: 3 > 2
- Damage: 25 > 15
- Splash Damage: 10 > 30
- Blast Radius: 6 > 1
- Inner Blast Radius: 5.5 > 1.48
- Ammo: 30 > 2
- Damage: 8 - 6.25 > 32 - 33.75
- Falloff Start: 10 > 1,990
- Falloff End: 30 > 3,970
- Reload: 2.75 > 2.25
- Damage: 30 > 10
- Splash Damage: 15 > 25
- Blast Radius: 3 > 4
- Inner Blast Radius: 2 > 4.49
- Ammo: 8 > 16
- Reload: 2.75 > 2.25
- Damage: 10 > 30
- Splash Damage: 25 > 15
- Blast Radius: 4 > 3
- Inner Blast Radius: 3 > 3.98
- Ammo: 10 > 14
- Reload: 2.25 > 2.75
- Splash Damage: 10 > 30
- Blast Radius: 2.5 > 4.5
- Inner Blast Radius: 2.49 > 4.49
- DOT: 2 > -2
- Reload: 2.25 > 2.75
- Splash Damage: 18 > 22
- Blast Radius: 3.25 > 3.75
- Inner Blast Radius: 2.99 > 3.99
- Damage: 9 > 31
- Health: 150 (120%) > 100 (80%)
- Freeze: 0.6 > 1.4
- Ammo: 15 > 9
- Damage: 9 - 11 > 31 - 29
- Splash Damage: 7 > 33
- Blast Radius: 3 > 4
- Inner Blast Radius: 2.99 > 3.99
- Speed: 7.45 m/s
- Ammo: 5
- Reload: 2.25 s
- Damage: 30 - 20
- Falloff Start: 7 m
- Falloff End: 20 m
- Trapezoid Damage: 40
- Spray Range: 5 m
- Near Width: 1 m
- Far Width: 2.5 m
- Health: 100
- Ammo: 6 > 4
- Reload: 2.5 > 2
- Damage: 20 - 10 > 40 - 30
- Falloff Start: 15 > -1
- Falloff End: 30 > 10
- Trap: 25 > 55
- Spray Range: 6 > 4
- Near Width: 2 > 0
- Far Width: 3 > 2
- DOT: 2 - 3 > -2 - -3
- Reload: 2 > 2.5
- Damage: 20 - 15 > 40 - 25
- Falloff Start: 15 > -1
- Falloff End: 30 > 10
- Trap: 25 > 55
- Near Width: 1.5 > 0.5
- Far Width: 3 > 2
- Ammo: 6 > 4
- Reload: 2 > 2.5
- Damage: 28 - 20 > 32 - 20
- Trap: 30 > 50
- Ammo: 20 > 2
- Damage: 20 - 15 > 40 - 25
- Falloff Start: 20 > -6
- Falloff End: 50 > - 10
- Ammo: 6 > 4
- Reload: 2.5 > 2
- Trap: 35 > 45
- Spray Range: 7 > 3
- Near Width: 1.5 > 0.5
- Far Width: 3.75 > 1.25
- Ammo: 12 > 6
- Reload: 2 > 2.5
- Damage: 15 - 12 > 45 - 28
- Falloff Start: 20 > -6
- Falloff End: 50 > -10
- Trap: 15 > 65
- Spray Range: 7 > 3
- DOT: 4 > -4
- Ammo: 12 > 6
- Damage: 5 > 55
- Falloff Start: 15 > -1
- Falloff End: 40 > 0
- Trap: 25 > 55
- Spray Range: 3.5 > 6.5
- Far Width: 2.25 > 2.75
- Ammo: 6 > 4
- Trap: 30 > 50
- Spray Range: 6.5 > 3.5
- Near Width: 1.25 > 0.75
- Far Width: 2.25 > 2.75
- Ammo: 6 > 4
- Reload: 1 > 3.5
- Damage: 20 - 15 > 40 - 25
- Falloff Start: 10 > 4
- Falloff End: 25 > 15
- Trap: 30 > 50
- Spray Range: 6 > 4
- Crunch Mode: *See Below*
- Damage Buff: 125% > 75%
- Speed Buff: 130% > 70%
- Armor Buff: 80% > -80%
- Health Regen: 50 > -50
- Speed: 7 m/s
- Heat/Bullet: 0.08
- Heatdrop/sec: 0.6
- Penalty Duration: 2 s
- Damage: 8 - 4
- Falloff Start: 30 m
- Falloff End: 60 m
- Health: 200
- DOT: 4 > -4
- Damage: 6 - 3 > 10 - 5
- Falloff Start: 20 > 40
- Falloff End: 40 > 80
- Freeze: 0.6 > 1.4
- Heat/Bullet: 0.075 > 0.085
- Damage: 5 - 3.5 > 11 - 4.5
- Falloff Start: 20 > 40
- Falloff End: 40 > 80
- Penalty Duration: 0.75 > 3.25
- Damage: 6 - 3 > 10 - 5
- Falloff Start: 20 > 40
- Falloff End: 40 > 80
- Heat/Bullet: 0.063 > 0.097
- Heatdrop/sec: 0.8 > 0.4
- Penalty Duration: 1.5 > 2.5
- Damage: 4 - 2 > 12 - 6
- Falloff Start: 10 > 50
- Falloff End: 75 > 45
- Heat/Bullet: 0.225 > 0.014625
- Heatdrop/sec: 0.8 > 0.4
- Damage: 7 - 3 > 9 - 5
- Falloff Start: 20 > 40
- Heat/Bullet: 0.185 > 0.004625
- Damage: 15 - 6 > 1 - 6
- Falloff Start: 20 > 40
- Falloff End: 40 > 80
- Heat/Bullet: 0.04 > 0.12
- Heatdrop/sec: 0.3 > 0.9
- Penalty Duration: 1.5 > 2.5
- Damage: 5 - 3 > 11 - 5
- Falloff Start: 20 > 40
- Falloff End: 50 > 70
- Heat/Bullet: 0.045 > 0.115
- Heatdrop/sec: 0.3 > 0.9
- Penalty Duration: 1.5 > 2.5
- Damage: 3 - 2 > 13 - 6
- Falloff End: 50 > 70
- Speed: 8.05 (115%) > 5.95 (85%)
- Damage: 6.5 - 3.5 > 9.5 - 4.5
- Falloff Start: 10 > 50
- Falloff End: 40 > 80
- Speed: 7.45 m/s
- Ammo: 35
- Reload: 1.5 s
- Damage: 5 - 4
- Falloff Start: 15 m
- Falloff End: 20 m
- Health: 75
- DOT: 4 > -4
- Ammo: 30 > 40
- Falloff End: 20 > 15
- Ammo: 16 > 54
- Reload: 2 > 1
- Damage: 12 - 8 > -2 - 0
- Falloff End: 30 > 10
- Ammo: 30 > 40
- Damage: 6 - 5 > 4 - 3
- Falloff End: 25 > 15
- Ammo: 18 > 52
- Damage: 12 - 6 > -2 - 2
- Falloff End: 25 > 15
- Ammo: 40 > 30
- Party Time: *See Below*
- Damage Buff: 125% > 75%
- Speed Buff: 150% > 50%
- Armor Buff: 75% > -75%
- Health Regen: 50% > -50%
- Ammo: 12 > 58
- Damage: 17 - 13 > -7 - -5
- Falloff Start: 10 > 20
- Falloff End: 15 > 25
- YoHoHo Mode: *See Below*
- Speed Buff: 150% - 50%
- Armor Buff: 150% - 50%
- Health Regen: 50% - -50%
- Speed: 7 m/s
- Punches: 3
- Trapezoid Damage: 15, 25, 45
- Spray Range: 4 m
- Near Width: 2 m
- Far Width: 3 m
- Heat/Bullet: 0.1
- Heatdrop/sec: 0.5
- Penalty Duration: 5
- Damage: 6.5 - 1
- Falloff Start: 15 m
- Falloff End: 50 m
- Health 200
- Trap (1st): 20 > 10
- Far Width (1st): 2.5 > 3.5
- Trap (2nd): 45 > 5
- Spray Range (2nd): 4.3 > 3.7
- Trap (3rd): 70 > 20
- Spray Range (3rd): 5.3 > 2.7
- Far Width (3rd): 3.5 > 2.5
- Unrevivable Kill (3rd): True > False
- Unrevivable Plant Invisibility: True > False
- Heat/Bullet: 0.14 > 0.06
- Penalty Duration: 6 > 4
- Damage: 9.5 - 1 > 3.5 - 1
- Punches: 5 > 1
- Trap: 5 > 25
- Spray Range: 4.3 > 3.7
- Far Width: 2.5 > 3.5
- Heat/Bullet: 0.09 > 0.11
- Penalty Duration: 6 > 4
- Damage: 6 - 1 > 7 - 1
- Falloff Start: 10 > 20
- DOT: 3 > -3
- Trap: 10, 20, 30 > 20, 30, 60
- Spray Range: 4.3, 4.3, 4.3 > 3.7, 3.7, 3.7
- Far Width: 2.5, 3, 3.5 > 3.5, 3, 2.5
- Heat/Bullet: 0.09 > 0.11
- Damage: 3.5 - 1 > 9.5 - 1
- Toxic Overload: *See Below*
- Speed Buff: 150% > 50%
- Armor Buff: 150% > 50%
- Damage Buff: 300% > 33%
- Health Regen: 50% > -50%
- Penalty Duration: 5.5 > 4.5
- Damage: 5.5 - 1 > 7.5 - 1
- Party Time: *See Below*
- Damage Buff: 125% > 75%
- Speed Buff: 150% > 50%
- Armor Buff: 75% > -75%
- Health Regen: 50% > -50%
- Speed: 8.05 (110%) > 5.95 (90%)
- Heat/Punch: 0.03025 > 0.16975
- Punch Heatdrop/sec: 0.2 > 0.8
- Punch Penalty Duration: 0.1 > 9.9
- Trap: 5.5 > 24.5
- Far Width: 2.5, 3, 3.5, 3.5, 3.5, 3.5 > 3.5, 3, 2.5, 2.5, 2.5, 2.5
- Penalty Duration: 5.5 > 4.5
- Damage: 5 - 1 > 8 - 1
- Punching Speed Buff: 60% > 140%
- Caffeinated Mode: 130% > 70%
- Speed: 6.45 m/s
- Ammo: 12
- Reload: 2 s
- Damage 22.5
- Falloff Start: 1,000 m
- Falloff End: 1,000 m
- Trapezoid Damage: 35
- Spray Range: 7 m
- Near Width: 1.5 m
- Far Width: 3.75 m
- Health: 125
- Ammo: 8 > 16
- Damage: 30 > 15
- Falloff Start: 40 > 1,960
- Falloff End: 50 > 1,950
- Trap: 25 > 45
- Spray Range: 5 > 9
- Manual Det: 32 > 13
- DOT: 4 > -4
- Ammo: 8 > 16
- Damage: 20 - 15 > 25 - 30
- Falloff Start: 40 > 1,960
- Falloff End: 60 > 1,940
- Trap: 25 > 45
- Spray range: 8 > 6
- Far Width: 2 > 5.5
- Ammo: 10 > 14
- Damage: 15.5 - 10 > 29.7 - 35
- Trap: 16 > 54
- Spray Range: 5 > 9
- Ammo: 8 > 16
- Damage: 20 > 25
- Trap: 30 > 40
- Party Time: *See Below*
- Damage Buff: 125% > 75%
- Speed Buff: 150% > 50%
- Armor Buff: 75% > -75%
- Health Regen: 50% > -50%
- DOT: 3 > -3
- Ammo: 1 > 23
- Reload: 1.65 > 2.35
- Damage: 39 > 6
- Trap: 7 > 63
- Near Width: 2 > 1
- Far Width: 6 > 1.5