Plants vs. Zombies: Garden Warfare 2
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UmbreonBoi

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UmbreonBoi

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About this mod

A shitpost mod where all character stats are basically multiplied by the value of -1. For the most part.
This mod is finished, for the most part! Future updates may arrive, whenever I get some sort of idea lol.

Requirements
Permissions and credits
Changelogs
All Positive and Negative Base Stats* are Multiplied by -1.
All Stats that can be altered via upgrades, if that character has these stats as part of their character (Minus Regeneration & Zoom Upgrades). All Base Variants are kept the same for proper stat comparison. If the base variant doesn’t have a *stat (like blast damage) that stat gets ignored.
*Character Specific Buffs/Nerfs ignore this rule; Like fire damage or a different primary function to the base variant.
  • Speed
  • Ammo
  • Reload
  • Damage
  • Health
  • Overheat Penalty
  • Overheat
  • Digestion
  • Super Meter
  • Fire
  • Ice
  • Toxic
  • Penetrate
  • Vampiric
  • Homing
The math formula I used is provided:
  • Base Variant Stat - Other Variant Stat = X
  • X + Base Variant Stat = New Other Variant Stat
EX: 25 - 15 = 10 → 10 + 25 = 35

Some stats can’t be input as a negative, such as Ammo or Heat/Bullet. For this, I used a different formula:
  • Base Variant Stat - Other Variant Stat = X
  • X + Base Variant Stat = Negative Ammo Stat
  • Other Variant Stat * (or ÷ or Whole Numbers) Negative Ammo Stat * -1 = New Ammo Stat
EX: 0.08 - 0.185 = -0.105 → -0.105 - 0.08 = -0.025 → 0.185 * 0.025 * -1 = 0.014625

- Please note that there’s more updates to come for this mod. I’m just a highschool student trying to get through on a day to day basis. So, please, give me a bit of time so I can make stuff happen. -w-”
Hope you do enjoy the mod! Be sure to credit me, if you're planning on making a video or something.

Peashooter: *Base Variant; Not Changed*
  • Speed: 6.45 m/s
  • Ammo: 10
  • Reload: 1.5 s
  • Damage: 25 - 15
  • Falloff Start: 20 m
  • Falloff End: 40 m
  • Splash Damage: 10
  • Blast Radius: 4 m
  • Inner Blast Radius: 3.5 m
  • Health: 125
Fire Pea:
  • DOT: 4 > -4
  • Reload: 2.5 > 0.5
  • Damage: 15 - 6 > 35 - 24
  • Blast Radius: 2.5 > 5.5
  • Inner Blast Radius: 1.5 > 5.5
Ice Pea: 
  • Freeze: 0.6 > 1.4
  • Reload: 2.5 > 0.5
  • Ammo: 12 > 8
  • Damage: 15 - 6 > 35 - 24
  • Blast Radius: 3 > 5
  • Inner Blast Radius: 2.5 > 4.5
Toxic Pea:
  • DOT: 3 > -3
  • Reload: 2.5 > 0.5
  • Damage: 15 - 8 > 35 - 22
  • Blast Radius: 4.5 > 3.5
  • Inner Blast Radius: 2 > 5
Commando Pea: 
  • Reload: 2 > 1
  • Ammo: 30 > 3
  • Damage: 12 - 6 > 38 - 24
  • Falloff Start: 10 > 30
Agent Pea:
  • Ammo: 12 > 8
  • Damage: 15 - 10 > 35 - 20
  • Falloff Start: 15 > 25
  • Health: 100 (80%) > 150 (120%)
Law Pea:
  • Ammo: 6 > 14
  • Reload: 2 > 1
  • Damage: 20 - 12 > 30 - 18
Plasma Pea: 
  • Ammo: 14 > 6
  • Reload: 2 > 1
  • Damage (1st): 10 - 10 > 40 - 20
  • Damage (2nd): 35 - 25 > 15 - 5
  • Damage (3rd): 40 - 30 > 10 > 0
  • Splash Damage (1st): 10 > 10
  • Blast Radius (1st): 1.75 > 6.25
  • Inner Blast Radius: 1.74 > 5.26
  • Splash Damage (2nd): 15 > 5
  • Blast Radius (2nd): 4.5 > 3.5
  • Inner Blast Radius (2nd): 3.5 > 3.5
  • Splash Damage (3rd): 30 > 3
  • Blast Radius (3rd): 6 > 2
  • Inner Blast Radius (3rd): 4 > 3
  • Dud Splash: 15 > 5
  • Dud Blast: 4.5 > 3.5
  • Dud Inner: 3.5 > 3.5
Rock Pea: 
  • Ammo: 8 > 12
  • Damage: 20 - 10 > 30 - 20
  • Splash Damage: 12 > 8
  • Speed: 5.81 (90%) - 7.09 (110%)
  • Health: 150 (125%) - 100 (80%)
Electro Pea:
  • Ammo: 8 > 12
  • Damage: 20 - 10 > 30 - 20
  • Manual Det: 27 > -7
  • Splash Damage: 16 > 4
  • Blast Radius: 2.5 > 5.5
  • Inner Blast Radius: 2 > 5
  • Speed: 7.42 (115%) > 5.48 (85%)
Chomper: *Base Variant; Not Changed*
  • Speed: 7 m/s
  • “Spray” Damage: 25
  • “Spray” Range: 4.5 m
  • Near Width: 1 m
  • Far Width: 1.5 m
  • Health: 175
Fire Chomper:
  • DOT: 4 > -4
  • Spray Damage: 8 > 42
  • Spray Range: 7 > 2
  • Near Width: 2 > 0
  • Far Width: 6 > -3
Hot Rod Chomper:
  • Health: 125 (~71.43%)> 225 (~1.29%)
  • Speed: 8.4 (120%) > 5.6 (80%)
  • Speed Buff: 130% > 70%
Power Chomper:
  • Spray Damage: 10 > 40
  • Spray Range: 7 > 2
  • Near Width: 2 > 0
  • Far Width: 6 > -3
Count Chompula:
  • Vampiric Buff: 50 > -50
  • Health: 150 (~85.71%) > 200 (114.28%)
Toxic Chomper:
  • DOT: 3 > -3
  • Spray Damage: 8 > 42
  • Spray Range: 7 > 2
  • Near Width: 2 > 0
  • Far Width: 6 > -3
Armor Chomper:
  • Damage: 45 > 5
  • Health: 215 (~122.86%) > 135 (77.13%)
  • Speed: 5.6 (80%) > 8.4 (120%)
Chomp Thing:
  • Spray damage: 7.5 > 42.5
  • Spray Range: 7 > 2
  • Near Width: 2 > 0
  • Far Width: 6 > -3
  • Health: 135 (~77.14%) > 215 (122.9%)
  • Regen Delay: 1 (16.5%) > 11 (185%)
  • Health Regen: 7 (175%) > 1 (25%)
Yeti Chomper:
  • Freeze: 0.6 > 1.4
Disco Chomper:
  • Damage: 30 > 20
  • Disco Fever: *See Below*
  • Disco Damage Buff: 134% > 66%
  • Disco Speed Buff: 150% > 50%
  • Disco Armor Buff: 75% > -75%
  • Disco Health Regen: 50 > -50
Unicorn Chomper:
  • *No Changes*
Twilight Chomper:
  • Damage: 35 > 15
  • Health: 150 (~85.71%) > 200 (114.28%)
  • Speed: 8.4 (120%) > 5.6 (80%)
Sunflower: *Base Variant*
  • Speed: 7.45 m/s
  • Ammo: 50
  • Reload: 2 s
  • Damage: 9 - 8
  • Falloff Start: 30 m
  • Falloff End: 50 m
  • Health: 110
Fire Flower: 
  • DOT: 4 > -4
  • Ammo: 30 > 70
  • Reload: 2.5 > 1.5
  • Damage: 8 - 6 > 10 - 10
  • Falloff Start: 15 > 45
  • Falloff End: 40 > 60
Power Flower: 
  • Ammo: 40 > 60
  • Reload: 2.5 > 1.5
  • Damage: 8 - 7 > 10 - 9
Shadow Flower: 
  • Reload: 2.75 > 1.25
  • Falloff Start: 15 > 45
  • Falloff End: 40 > 60
Mystic Flower: 
  • Ammo: 18 > 82
  • Reload: 2.25 > 1.75
  • Damage (1st): 15 - 12 > 3 - 4
  • Falloff End: 60 > 40
  • Damage (2nd): 40 - 30 > -22 - -14
  • Damage (3rd): 45 - 25 > -27 - -9
Metal Petal: 
  • Damage: 8 - 6 > 10 - 10
  • Falloff Start: 15 > 45
  • Falloff End: 40 > 60
  • Health: 160 (145.9%) - 60 (59.95%)
  • Speed: 5.96 (80%) - 8.94 (120%)
Sun Pharaoh: 
  • Ammo: 30 > 70
  • Damage: 12.5 - 10.5 > 5.5 - 5.5
  • Falloff Start: 15 > 45
  • Falloff End: 40 > 60
Alien Flower: 
  • Cloud: 4 > -4
  • Ammo: 15 > 85
  • Damage: 15 - 12 > 3 - 4
  • Falloff Start: 20 > 40
  • Falloff End: 40 > 60
Vampire Flower: 
  • Vampiric Heal: 33% > -33%
  • Ammo: 30 > 70
  • Damage: 9 - 6.5 > 9 - 9.5
  • Health: 85 (77%) > 135 (~122.7%)
  • Falloff Start: 20 > 40
  • Falloff End: 40 > 60
Stuffy Flower: 
  • Ammo: 40 > 60
  • Damage: 9 - 6 > 9 - 10
  • Falloff Start: 20 > 40
  • Falloff End: 40 > 60
Cactus: *Base Variant; Not Changed*
  • Speed: 6.45 m/s
  • Ammo: 12
  • Reload: 2 s
  • Damage: 25
  • Falloff Start: 1,000
  • Falloff End: 1,000
  • Health: 125
Fire Cactus: 
  • DOT: 4 > -4
  • Ammo: 10 > 14
  • Reload: 2.5 > 1.5
  • Damage: 20 - 15 > 30 - 35
  • Falloff Start: 25 > 1,975
  • Falloff End: 60 > 1,940
Ice Cactus:
  • Freeze: 0.6 > 1.4
  • Ammo: 15 > 9
  • Reload: 2.5 > 1.5
  • Damage: 20 - 15 > 30 - 35
  • Falloff Start: 20 > 1,980
  • Falloff End: 60 > 1,040
Power Cactus: 
  • Ammo: 10 > 14
  • Reload: 2.5 > 1.5
  • Damage: 23 - 18 > 27 - 32
  • Falloff Start: 30 > 1,970
  • Falloff End: 60 > 1,940
Future Cactus: 
  • Reload: 2.25 > 1.75
  • Damage (1st): 17 > 33
  • Falloff End (1st, 2nd, & 3rd): 2,000 > 0
  • Damage (2nd): 30 > 20
  • Damage (3rd): 55 > -5
Camo Cactus: 
  • Ammo: 5 > 19
  • Reload: 3.5 > 0.5
  • Damage: 30 > 20
  • Falloff Start: 50 > 1,950
  • Falloff End: 55 > 1,945
Bandit Cactus: 
  • Ammo: 20 > 4
  • Reload: 2.25 > 1.75
  • Damage: 9 - 7 > 41 - 43
Jade Cactus: 
  • Ammo: 10 > 14
  • Reload: 2.25 > 1.75
  • Damage: 8.5 - 5 > 41.5 - 45
  • Falloff Start: 30 > 1,970
  • Falloff End: 60 > 1,940
  • Health: 150 (120%) > 100 (80%)
  • Speed: 5.48 (85%)> 7.42 (115%)
Zen Cactus: 
  • Ammo: 5 > 19
  • Reload: 2.1 > 1.9
  • Damage (All 5 Shots): 10 > 40
  • Falloff Start (All 5 Shots): 30 > 1,970
  • Falloff End (All 5 Short): 60 > 1,940
Petrified Cactus: 
  • Ammo: 8 > 16
  • Damage: 25 - 15 > 25 - 35
  • Manual Det: 32 > 18
  • Falloff Start: 100 > 1,900
  • Falloff End: 200 > 1,800
  • Speed: 5.81 (90%) > 7.09 (110%)
  • Health: 150 (120%) > 100 (80%)
Citron: *Base Variant; Not Changed*
  • Speed: 6 m/s
  • Heat/Bullet: 0.11
  • Heatdrop/sec: 0.55
  • Penalty Duration: 1 s
  • Damage: 9 - 2
  • Falloff Start: 10 m
  • Falloff End: 30 m
  • Splash Damage: 2
  • Blast Radius: 0.5 m
  • Inner Blast Radius: 0.49 m
  • Health: 200
Frozen Citron:
  • Freeze: 0.6 > 1.4
  • Penalty Duration: 1.25 > 0.75
  • Damage: 8.5 - 3 > 9.5 - 1
  • Falloff Start: 20 > 0
Electro Citron:
  • Damage (1st): 10 - 3.5 > 8 - 0.5
  • Falloff End (1st): 20 - 40
  • Damage (2nd): 35 - 7 > -17 - -3
  • Splash Damage (2nd): 15 > -11
  • Falloff Start (2nd): 20 > 0
  • Damage (3rd): 50 - 12 > -32 - -8
  • Splash Damage (3rd): 25 > -21
  • Falloff Start (3rd): 30 > -10
  • Falloff End (3rd): 40 > 20
Iron Citron:
  • Speed: 5.5 (91.7%) > 6.5 ( 108.33%)
  • Damage: 25 > -7
  • Falloff Start: 20 > 0
  • Falloff End: 40 > 20
  • Splash Damage: 25 > -21
  • Blast Radius: 4 > -3
  • Inner Blast Radius: 2 > -1.02
  • Health: 250 (125%) > 150 (75%)
  • Iron Mode: *See Below*
  • Speed Buff: 50% > -50%
  • Armor Buff: 75% > -75%
  • Ammo Buff: 5 > ~0.67
  • Health Regen: 50% > -50%
Party Citron:
  • Party Time: *See Below*
  • Damage Buff: 125% > 75%
  • Speed Buff: 150% > 50%
  • Armor Buff: 75% > -75%
  • Health Regen: 50% > -50%
Toxic Citron:
  • DOT: 3 > -3
  • Cloud Damage: 2 > -2
  • Damage: 7 - 2 > 11 - 2
  • Falloff Start: 20 > 0
Rose: *Base Variant; Not Changed*
  • Speed: 7.45 m/s
  • Ammo: 20
  • Reload: 2 s
  • Splash Damage: 9.4
  • Blast Radius: 1.01 m
  • Inner Blast Radius: 1 m
  • Homing Range: 45 m
  • Activation Delay: 0.25 s
  • Health: 100
Druid Rose: 
  • DOT: 3 > -3
  • Ammo: 30 > 10
  • Splash Damage: 5 > 13.8
Fire Rose: 
  • DOT: 4 > -4
  • Ammo: 18 > 22
  • Splash Damage (1st): 5 > 13.8
  • Splash Damage (2nd): 15 > 3.8
  • Blast Radius (2nd): 2 > 0.02
  • Splash Damage (3rd): 50 > -31.2
  • Blast Radius (3rd): 5 > -2.98
  • Inner Blast Radius (3rd): 2.5 > -0.5
Frost Rose: 
  • Freeze: 0.6 > 1.4
  • Splash Damage (1st): 7.5 > 11.3
  • Blast Radius (1st): 2 > 0.02
  • Splash Damage (2nd): 33 > -14.2
  • Blast Radius (2nd): 4 > -1.98
  • Inner Blast Radius (2nd): 2 > 0
  • Splash Damage (3rd): 50 > -31.2
  • Blast Radius (3rd): 5 > -2.98
  • Inner Blast Radius (3rd): 2.5 > -0.5
Party Rose: 
  • Ammo: 18 > 22
  • Damage: 8.5 > 10.3
  • Party Time: *See Below*
  • Damage Buff: 125% > 75%
  • Speed Buff: 150% > 50%
  • Armor Buff: 75% > -75%
  • Health Regen: 50% > -50%
Nec’Rose: 
  • Ammo: 30 > 10
  • Splash Damage (1st): 6.5 > 12.3
  • Splash Damage (2nd): 15 > 3.8
  • Blast Radius (2nd): 2.01 > 0.01
  • Inner Blast Radius (2nd): 2 > 0
  • Nec’Armor Debuff: -75% > 75%
Kernel Corn: *Base Variant; Not Changed*
  • Speed: 6.45 m/s
  • Ammo: 45
  • Reload: 2.5 s
  • Damage: 7.5 - 6.5
  • Falloff Start: 10 m
  • Falloff End: 30 m
  • Health: 150
BBQ Corn: 
  • DOT: 4 > -4
  • Ammo: 30 > 60
  • Damage: 4.5 - 3.5 > 10.5 - 9.5
  • Falloff End: 35
Mob Cob: 
  • Damage: 8.5 - 7.5 > 6.5 - 5.5
  • Falloff Start: 30 > -10
  • Falloff End: 40 > 20
Pops Corn: 
  • Ammo: 36 > 54
  • Reload: 2 > 3
  • Damage: 9 - 6 > 6 - 7
  • Falloff Start: 60 > -40
  • Falloff End: 80 > -20
Party Corn: 
  • Ammo: 35 > 55
  • Falloff Start: 15 > 5
  • Falloff End: 25 > 35
  • Party Time: *See Below*
  • Damage Buff: 125% > 75%
  • Speed Buff: 150% > 50%
  • Armor Buff: 75% > -75%
  • Health Regen: 50% > -50%
Commando Corn: 
  • Ammo: 20 > 70
  • Damage: 12 - 10 > 3 - 3
  • Falloff Start: 15 > 5
  • Full Commando: *See Below*
  • Damage Buff: 125% > 75%
  • Speed Buff: 150% > 50%
  • Armor Buff: 75% > -75%
  • Health Regen: 50% > -50%
  • Ammo Buff: 250% (50 > 175) > -11.43% (8)
Foot Soldier: *Base Variant; Not Changed*
  • Speed: 6.45 m/s
  • Ammo: 30
  • Reload: 2.25 s
  • Damage: 8 - 6
  • Falloff Start: 10 m
  • Falloff End: 30 m
  • Health: 125
Super Commando: 
  • Ammo: 3 > 57
  • Reload: 0.75 > 3.75 
  • Damage: 17 - 12 > -1 - 0
Arctic Trooper: 
  • Freeze: 0.6 > 1.4
  • Damage: 6.5 - 4.5 > 9.5 - 7.5
Tank Commander:
  • Ammo: 1 > 59
  • Reload: 1.65 > 2.85
  • Damage: 40.5 > -24.5
  • Falloff Start: 20 > 0
  • Falloff End: 45 > 15
General Supremo:
  • Damage: 5.5 - 4.5 > 10.5 - 7.5
Camo Ranger: 
  • Ammo: 15 > 45
  • Reload: 3 > 1.5
  • Damage: 15 - 13 > 1 - -1
  • Falloff Start: 30 > -10
  • Falloff End: 60 > 0
Sky Trooper: 
  • Ammo: 25 > 35
  • Damage: 7 - 5 > 9 - 7
Centurion: 
  • DOT: 4 > -4
  • Ammo: 12 > 48
  • Damage: 13 - 10 > 3 - 2
  • Falloff Start: 20 > 0
  • Falloff End: 40 > 20
Park Ranger: 
  • Ammo: 18 > 42
  • Reload: 2 > 2.5
  • Damage: 8 - 5 > 8 - 7
  • Cloud Damage: 2.5 > -2.5
  • Falloff Start: 20 > 0
Scuba Soldier: 
  • Ammo: 2 > 58
  • Reload: 1.8 > 2.7
  • Damage: 25 > -9
  • Falloff Start: 15 > 5
  • Falloff End: 35 > 25
Engineer: *Base Variant; Not Changed*
  • Ammo: 12
  • Reload: 2.5 s
  • Damage: 20
  • Splash Damage: 20
  • Blast Radius: 3.5 m
  • Inner Blast Radius: 3.49 m
  • Falloff Start: 1,000
  • Falloff End: 2,000
  • Health: 125
Welder: 
  • DOT: 4 > -4
  • Damage: 15 > 25
  • Splash Damage: 10 > 30
Electrician:
  • Ammo: 10 > 14
  • Reload: 3 > 2
  • Damage: 25 > 15
  • Splash Damage: 10 > 30
  • Blast Radius: 6 > 1
  • Inner Blast Radius: 5.5 > 1.48
Mechanic: 
  • Ammo: 30 > 2
  • Damage: 8 - 6.25 > 32 - 33.75
  • Falloff Start: 10 > 1,990
  • Falloff End: 30 > 3,970
Painter: 
  • Reload: 2.75 > 2.25
  • Damage: 30 > 10
  • Splash Damage: 15 > 25
  • Blast Radius: 3 > 4
  • Inner Blast Radius: 2 > 4.49
Plumber: 
  • Ammo: 8 > 16
  • Reload: 2.75 > 2.25
  • Damage: 10 > 30
  • Splash Damage: 25 > 15
  • Blast Radius: 4 > 3
  • Inner Blast Radius: 3 > 3.98
Landscaper: 
  • Ammo: 10 > 14
  • Reload: 2.25 > 2.75
  • Splash Damage: 10 > 30
  • Blast Radius: 2.5 > 4.5
  • Inner Blast Radius: 2.49 > 4.49
Sanitation Expert: 
  • DOT: 2 > -2
  • Reload: 2.25 > 2.75
  • Splash Damage: 18 > 22
  • Blast Radius: 3.25 > 3.75
  • Inner Blast Radius: 2.99 > 3.99
Roadie Z: 
  • Damage: 9 > 31
  • Health: 150 (120%) > 100 (80%)
AC Perry: 
  • Freeze: 0.6 > 1.4
  • Ammo: 15 > 9
  • Damage: 9 - 11 > 31 - 29
  • Splash Damage: 7 > 33
  • Blast Radius: 3 > 4
  • Inner Blast Radius: 2.99 > 3.99
Scientist: *Base Variant; Not Changed*
  • Speed: 7.45 m/s
  • Ammo: 5
  • Reload: 2.25 s
  • Damage: 30 - 20
  • Falloff Start: 7 m
  • Falloff End: 20 m
  • Trapezoid Damage: 40
  • Spray Range: 5 m
  • Near Width: 1 m
  • Far Width: 2.5 m
  • Health: 100
Marine Biologist:
  • Ammo: 6 > 4
  • Reload: 2.5 > 2
  • Damage: 20 - 10 > 40 - 30
  • Falloff Start: 15 > -1
  • Falloff End: 30 > 10
  • Trap: 25 > 55
  • Spray Range: 6 > 4
  • Near Width: 2 > 0
  • Far Width: 3 > 2
Dr. toxic:
  • DOT: 2 - 3 > -2 - -3
  • Reload: 2 > 2.5
  • Damage: 20 - 15 > 40 - 25
  • Falloff Start: 15 > -1
  • Falloff End: 30 > 10
  • Trap: 25 > 55
  • Near Width: 1.5 > 0.5
  • Far Width: 3 > 2
Physician:
  • Ammo: 6 > 4
  • Reload: 2 > 2.5
  • Damage: 28 - 20 > 32 - 20
  • Trap: 30 > 50
Astronaut:
  • Ammo: 20 > 2
  • Damage: 20 - 15 > 40 - 25
  • Falloff Start: 20 > -6
  • Falloff End: 50 > - 10
Chemist:
  • Ammo: 6 > 4
  • Reload: 2.5 > 2
  • Trap: 35 > 45
  • Spray Range: 7 > 3
  • Near Width: 1.5 > 0.5
  • Far Width: 3.75 > 1.25
Archaeologist:
  • Ammo: 12 > 6
  • Reload: 2 > 2.5
  • Damage: 15 - 12 > 45 - 28
  • Falloff Start: 20 > -6
  • Falloff End: 50 > -10
  • Trap: 15 > 65
  • Spray Range: 7 > 3
Paleontologist:
  • DOT: 4 > -4
  • Ammo: 12 > 6
  • Damage: 5 > 55
  • Falloff Start: 15 > -1
  • Falloff End: 40 > 0
  • Trap: 25 > 55
  • Spray Range: 3.5 > 6.5
  • Far Width: 2.25 > 2.75
Zoologist:
  • Ammo: 6 > 4
  • Trap: 30 > 50
  • Spray Range: 6.5 > 3.5
  • Near Width: 1.25 > 0.75
  • Far Width: 2.25 > 2.75
Computer Scientist:
  • Ammo: 6 > 4
  • Reload: 1 > 3.5
  • Damage: 20 - 15 > 40 - 25
  • Falloff Start: 10 > 4
  • Falloff End: 25 > 15
  • Trap: 30 > 50
  • Spray Range: 6 > 4
  • Crunch Mode: *See Below*
  • Damage Buff: 125% > 75%
  • Speed Buff: 130% > 70%
  • Armor Buff: 80% > -80%
  • Health Regen: 50 > -50
All-Star: *Base Variant; Not Changed*
  • Speed: 7 m/s
  • Heat/Bullet: 0.08
  • Heatdrop/sec: 0.6
  • Penalty Duration: 2 s
  • Damage: 8 - 4
  • Falloff Start: 30 m
  • Falloff End: 60 m
  • Health: 200
Cricket Star: 
  • DOT: 4 > -4
  • Damage: 6 - 3 > 10 - 5
  • Falloff Start: 20 > 40
  • Falloff End: 40 > 80
Goalie Star: 
  • Freeze: 0.6 > 1.4
  • Heat/Bullet: 0.075 > 0.085
  • Damage: 5 - 3.5 > 11 - 4.5
  • Falloff Start: 20 > 40
  • Falloff End: 40 > 80
Baseball Star: 
  • Penalty Duration: 0.75 > 3.25
  • Damage: 6 - 3 > 10 - 5
  • Falloff Start: 20 > 40
  • Falloff End: 40 > 80
Hockey Star: 
  • Heat/Bullet: 0.063 > 0.097
  • Heatdrop/sec: 0.8 > 0.4
  • Penalty Duration: 1.5 > 2.5
  • Damage: 4 - 2 > 12 - 6
  • Falloff Start: 10 > 50
  • Falloff End: 75 > 45
Rugby Star: 
  • Heat/Bullet: 0.225 > 0.014625
  • Heatdrop/sec: 0.8 > 0.4
  • Damage: 7 - 3 > 9 - 5
  • Falloff Start: 20 > 40
Wrestling Star: 
  • Heat/Bullet: 0.185 > 0.004625
  • Damage: 15 - 6 > 1 - 6
  • Falloff Start: 20 > 40
  • Falloff End: 40 > 80
Golf Star: 
  • Heat/Bullet: 0.04 > 0.12
  • Heatdrop/sec: 0.3 > 0.9
  • Penalty Duration: 1.5 > 2.5
  • Damage: 5 - 3 > 11 - 5
  • Falloff Start: 20 > 40
  • Falloff End: 50 > 70
Moto-X Star: 
  • Heat/Bullet: 0.045 > 0.115
  • Heatdrop/sec: 0.3 > 0.9
  • Penalty Duration: 1.5 > 2.5
  • Damage: 3 - 2 > 13 - 6
  • Falloff End: 50 > 70
  • Speed: 8.05 (115%) > 5.95 (85%)
Tennis Star
  • Damage: 6.5 - 3.5 > 9.5 - 4.5
  • Falloff Start: 10 > 50
  • Falloff End: 40 > 80
Imp: *Base Variant; Not Changed*
  • Speed: 7.45 m/s
  • Ammo: 35
  • Reload: 1.5 s
  • Damage: 5 - 4
  • Falloff Start: 15 m
  • Falloff End: 20 m
  • Health: 75
Lil’ Drake: 
  • DOT: 4 > -4
  • Ammo: 30 > 40
  • Falloff End: 20 > 15
Pylon Imp: 
  • Ammo: 16 > 54
  • Reload: 2 > 1
  • Damage: 12 - 8 > -2 - 0
  • Falloff End: 30 > 10
S.H.R.Imp: 
  • Ammo: 30 > 40
  • Damage: 6 - 5 > 4 - 3
  • Falloff End: 25 > 15
Z7 Imp: 
  • Ammo: 18 > 52
  • Damage: 12 - 6 > -2 - 2
  • Falloff End: 25 > 15
Party Imp: 
  • Ammo: 40 > 30
  • Party Time: *See Below*
  • Damage Buff: 125% > 75%
  • Speed Buff: 150% > 50%
  • Armor Buff: 75% > -75%
  • Health Regen: 50% > -50%
Scallywag imp: 
  • Ammo: 12 > 58
  • Damage: 17 - 13 > -7 - -5
  • Falloff Start: 10 > 20
  • Falloff End: 15 > 25
  • YoHoHo Mode: *See Below*
  • Speed Buff: 150% - 50%
  • Armor Buff: 150% - 50%
  • Health Regen: 50% - -50%
Super Brainz: *Base Variant; Not Changed*
  • Speed: 7 m/s
  • Punches: 3
  • Trapezoid Damage: 15, 25, 45
  • Spray Range: 4 m
  • Near Width: 2 m
  • Far Width: 3 m
  • Heat/Bullet: 0.1
  • Heatdrop/sec: 0.5
  • Penalty Duration: 5
  • Damage: 6.5 - 1
  • Falloff Start: 15 m
  • Falloff End: 50 m
  • Health 200
Cosmic Brainz: 
  • Trap (1st): 20 > 10
  • Far Width (1st): 2.5 > 3.5
  • Trap (2nd): 45 > 5
  • Spray Range (2nd): 4.3 > 3.7
  • Trap (3rd): 70 > 20
  • Spray Range (3rd): 5.3 > 2.7
  • Far Width (3rd): 3.5 > 2.5
  • Unrevivable Kill (3rd): True > False
  • Unrevivable Plant Invisibility: True > False
  • Heat/Bullet: 0.14 > 0.06
  • Penalty Duration: 6 > 4
  • Damage: 9.5 - 1 > 3.5 - 1
Electro Brainz: 
  • Punches: 5 > 1
  • Trap: 5 > 25
  • Spray Range: 4.3 > 3.7
  • Far Width: 2.5 > 3.5
  • Heat/Bullet: 0.09 > 0.11
  • Penalty Duration: 6 > 4
  • Damage: 6 - 1 > 7 - 1
  • Falloff Start: 10 > 20
Toxic Brainz: 
  • DOT: 3 > -3
  • Trap: 10, 20, 30 > 20, 30, 60
  • Spray Range: 4.3, 4.3, 4.3 > 3.7, 3.7, 3.7
  • Far Width: 2.5, 3, 3.5 > 3.5, 3, 2.5
  • Heat/Bullet: 0.09 > 0.11
  • Damage: 3.5 - 1 > 9.5 - 1
  • Toxic Overload: *See Below*
  • Speed Buff: 150% > 50%
  • Armor Buff: 150% > 50%
  • Damage Buff: 300% > 33%
  • Health Regen: 50% > -50%
Party Brainz: 
  • Penalty Duration: 5.5 > 4.5
  • Damage: 5.5 - 1 > 7.5 - 1
  • Party Time: *See Below*
  • Damage Buff: 125% > 75%
  • Speed Buff: 150% > 50%
  • Armor Buff: 75% > -75%
  • Health Regen: 50% > -50%
Breakfast Brainz:
  • Speed: 8.05 (110%) > 5.95 (90%)
  • Heat/Punch: 0.03025 > 0.16975
  • Punch Heatdrop/sec: 0.2 > 0.8
  • Punch Penalty Duration: 0.1 > 9.9
  • Trap: 5.5 > 24.5
  • Far Width: 2.5, 3, 3.5, 3.5, 3.5, 3.5 > 3.5, 3, 2.5, 2.5, 2.5, 2.5
  • Penalty Duration: 5.5 > 4.5
  • Damage: 5 - 1 > 8 - 1
  • Punching Speed Buff: 60% > 140%
  • Caffeinated Mode: 130% > 70%
Captain Deadbeard: *Base Variant; Not Changed*
  • Speed: 6.45 m/s
  • Ammo: 12
  • Reload: 2 s
  • Damage 22.5
  • Falloff Start: 1,000 m
  • Falloff End: 1,000 m
  • Trapezoid Damage: 35
  • Spray Range: 7 m
  • Near Width: 1.5 m
  • Far Width: 3.75 m
  • Health: 125
Captain Cannon: 
  • Ammo: 8 > 16
  • Damage: 30 > 15
  • Falloff Start: 40 > 1,960
  • Falloff End: 50 > 1,950
  • Trap: 25 > 45
  • Spray Range: 5 > 9
  • Manual Det: 32 > 13
Captain Flameface: 
  • DOT: 4 > -4
  • Ammo: 8 > 16
  • Damage: 20 - 15 > 25 - 30
  • Falloff Start: 40 > 1,960
  • Falloff End: 60 > 1,940
  • Trap: 25 > 45
  • Spray range: 8 > 6
  • Far Width: 2 > 5.5
Captain Sharkbite: 
  • Ammo: 10 > 14
  • Damage: 15.5 - 10 > 29.7 - 35
  • Trap: 16 > 54
  • Spray Range: 5 > 9
Captain Partyman: 
  • Ammo: 8 > 16
  • Damage: 20 > 25
  • Trap: 30 > 40
  • Party Time: *See Below*
  • Damage Buff: 125% > 75%
  • Speed Buff: 150% > 50%
  • Armor Buff: 75% > -75%
  • Health Regen: 50% > -50%
Captain Squawk: 
  • DOT: 3 > -3
  • Ammo: 1 > 23
  • Reload: 1.65 > 2.35
  • Damage: 39 > 6
  • Trap: 7 > 63
  • Near Width: 2 > 1
  • Far Width: 6 > 1.5