0 of 0

File information

Last updated

Original upload

Created by

jpeak

Uploaded by

sublightnova

Virus scan

Safe to use

Tags for this mod

7 comments

  1. jpinard
    jpinard
    • supporter
    • 0 kudos
    So this mod will let me set it so stuff sticks around longer after a meteor shower hits?  Can I have it "just" do that?

    Thanks!
    1. sublightnova
      sublightnova
      • member
      • 0 kudos
      Or sticks around shorter...  And allows to que/activate an event by pressing F3 (or another key)

      If you only want to resouce multiplier:
      Keep everything at default in the mod options and only change the resource drop multiplier.

      Note those numbers are  floats so also 0.1, 0.5, etc...
  2. HadToRegister
    HadToRegister
    • premium
    • 197 kudos
    Nice to see some older, abandoned mods being redone.
    Any plans to redo any of the others?
    1. sublightnova
      sublightnova
      • member
      • 0 kudos
      Once I'm satisfied with this mod I will definitely look at some others that may warrant reviving... 
    2. HadToRegister
      HadToRegister
      • premium
      • 197 kudos
      Sounds good!
  3. chloraphorae
    chloraphorae
    • member
    • 0 kudos
    There's an error when you start a new game with this installed, but seems fine on existing. Perhaps it doesn't like YOU being an asteroid.

    Also, is it possible to increase meteor speed and number of concurrent meteors? For example, the pulsar meteor is ridiculously slow and for the iridium/uranium showers they drop every 5 seconds or so. Increasing pulsar meteor to standard speed and having the iridium/uranium have all 8 spawn at the same time (or reduce the time between spawns).
    1. sublightnova
      sublightnova
      • member
      • 0 kudos
      Works fine here... when starting a new game.. Possibly a mod conflict with another mod you are using.  Are u using any other mod that affects meteor/asteroid events/impacts? If not, can you list me the mods you are using?

      What does sometimes happen is that the mod does throw an error when starting a new game.... Saving the game and restarting the game will fix that but I'm looking into that.

      Personally I'm not too fond of messing too much with how events work at the moment. More importantly having multiple spawn at the same time will have serious performance impact on a lot of systems.
      But I will definitely be looking into possibly adding some more options to the mod. stay tuned.

      >>

      Posted a fix for the problem. Let me know if you are still having issues.