About this mod
Adds support for Skinetic by providing haptic feedback to game interactions.
- Requirements
- Permissions and credits
- Changelogs
It provides distinct effects for these in-game interactions:
- Weapon fire
- Pistol
- Shotgun
- Weapon reload
- Headshot performed
- Empty mags
- Pistol Whip
- Armor effects
- Gained
- Lost
- Player death
Requirements
- Skinetic Vest (firmware v1.1.3 or later)
- Pistol Whip for PC VR
- MelonLoader version 0.6.1
- Microsoft .Net Runtime 6.0
Install
- Install MelonLoader into your game folder (see MelonLoader quickstart)
- Install Microsoft .Net Runtime 6.0
- Extract the mod archive to the root folder of your game
- If you use Steam with default game location, it should be in C:\Program Files (x86)\Steam\steamapps\common\Pistol Whip\
- It should put SkineticSDK.dll
in the MelonLoader folder, and SkineticMod_PistolWhip.dll in Mods
Launch
- Turn on the Skinetic vest
- Connect it with usb or turn on Bluetooth (pair it to your computer if needed)
- Close any other software or game using the vest
- Start the game as usual
Settings
On first start, the mod should create a SkineticSettings.cfg setting file inside the UserData directory.
The SkineticSettings.cfg file can be edited with any text editor. It contains 3 editable values:
- DefaultVolume: Controls the global volume of the patterns (in %). The value can be set from 0 to 250. At 100, the patterns base volume is preserved and rendered as intended. Between 0 and 99, it's attenuated. Between 101 and 250, the volume is increased, which can lead to distortion of the effects and product audible noise.
- SerialNumber: Default value is 0. This is the serial number of the Skinetic vest the mod will try to connect to. 0 means the first available Skinetic vest. This setting should only be changed if multiple vests are paired to the PC being used.
- BoostPercent: int. From 0 to 100. Default value is 0%. This setting allows the end user to globally boost the effects played on the vest. At 0%, no boost is applied. From 1 to 100%, each pattern is altered to create a more punchy feel on Skinetic. For this mod, keeping this value below 20% will preserve most of the intended feel of each effect.
Edit Haptic Patterns
At first start, the mod should also create a new folder SkineticPatterns with the different haptic patterns inside the UserData directory.
Patterns located in UserData/SkineticPatterns/ can be modified using Unitouch Studio. Each [patternName].spn file can be directly loaded and modified in the studio or completely replaced by a new file. To be triggered correctly, the new file must have the same name as the one it replaces.
To reset the patterns, simply delete or rename the folder containing them. This will force the mod to regenerate them the next times it starts.
Help
To get help, discuss good practices or report any issue, join the Skinetic discord server.