Mods with no tags
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Wider angle for chanter invocations. Can also be targeted AoEs completely detached from the chanter.
- 33KB
- 0
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Wider angle for chanter invocations. Can also be targeted AoEs completely detached from the chanter.
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Disables all combat music except boss fights, keeps playing environmental tracks.
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Reduces the speed at which ranks of reputation are gain for dispositions/companions/factions
- 1KB
- 0
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Reduces the speed at which ranks of reputation are gain for dispositions/companions/factions
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Changes firearms so they do the better of crushing or piercing damage. Includes unique firearms.
- 1KB
- 0
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Changes firearms so they do the better of crushing or piercing damage. Includes unique firearms.
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Changes a few multiclass names I thought were awkward/problematic
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This mod raises the cap on starting attributes from 18 to 20 and gives the player an additional 10 (optionally 5) points to spend on attributes during character creation.
- 1KB
- 3
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This mod raises the cap on starting attributes from 18 to 20 and gives the player an additional 10 (optionally 5) points to spend on attributes during character creation.
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QuickLoad Most Recent Save Game
QuickLoad loads the most recently saved game and not just the last quicksave (unless it was the last saved game, of course).
- 3KB
- 0
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QuickLoad Most Recent Save Game
QuickLoad loads the most recently saved game and not just the last quicksave (unless it was the last saved game, of course).
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Patchwork version of Equal Inactive Party Experience bug fix
This is a Patchwork Launcher version of krispykremeguy42's Equal Inactive Party Experience bug fix mod. By being a Patchwork mod instead of an Assembly-CSharp.dll edit, it can be more easily used with other mods. The fix is otherwise the same as in krispykremeguy42's mod.
- 3KB
- 1
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Patchwork version of Equal Inactive Party Experience bug fix
This is a Patchwork Launcher version of krispykremeguy42's Equal Inactive Party Experience bug fix mod. By being a Patchwork mod instead of an Assembly-CSharp.dll edit, it can be more easily used with other mods. The fix is otherwise the same as in krispykremeguy42's mod.
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The inventory is sorted by item type at all times. Weapons are grouped by type, with swords, spears, blunt, magical implements, bows, crossbows, firearms and shields each sorted into their own group. Armor is sorted into light, medium, heavy groups. Clothing is similarly grouped by slot.
- 5KB
- 1
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The inventory is sorted by item type at all times. Weapons are grouped by type, with swords, spears, blunt, magical implements, bows, crossbows, firearms and shields each sorted into their own group. Armor is sorted into light, medium, heavy groups. Clothing is similarly grouped by slot.
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Console Does Not Disable Achievements
The game will no longer disable achievements if the console is enabled using the IRoll20s command.
- 3KB
- 4
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Console Does Not Disable Achievements
The game will no longer disable achievements if the console is enabled using the IRoll20s command.
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Quicksave will rotate among 10 save files, using the next one each time you do a quicksave. This gives you a backlog of save files to go back to if needed, lessening the need for manual saves.
- 4KB
- 0
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Quicksave will rotate among 10 save files, using the next one each time you do a quicksave. This gives you a backlog of save files to go back to if needed, lessening the need for manual saves.
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Renames the item "Frostfur Mantle" to "Rymrgand's Pimp Coat."Requires "Beast of Winter" DLC
- 2KB
- 1
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Renames the item "Frostfur Mantle" to "Rymrgand's Pimp Coat."Requires "Beast of Winter" DLC
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A few small tweaks that I made for my game and thought I should share, just in case anybody else found them useful.
- 7KB
- 3
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A few small tweaks that I made for my game and thought I should share, just in case anybody else found them useful.
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A small collection of conversation, quest and game fixes for a variety of existing issues.
- 52KB
- 13
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A small collection of conversation, quest and game fixes for a variety of existing issues.
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Persistent distraction stacking fluctuation fix
As persistant distraction is a passive ability it's deflection malus from distracted stacks with other penalties to deflection from active sources, like stunned, however in a scenario that an enemy is affected by persistant deistraction then stunned, and then e.g. blinded it's deflection is gonna jump up and down.
- 1KB
- 3
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Persistent distraction stacking fluctuation fix
As persistant distraction is a passive ability it's deflection malus from distracted stacks with other penalties to deflection from active sources, like stunned, however in a scenario that an enemy is affected by persistant deistraction then stunned, and then e.g. blinded it's deflection is gonna jump up and down.
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Confounding blind deflection malus fix
Fix for Confounding blind deflection malus not stacking with flanked perception malus properly.
- 1KB
- 2
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Confounding blind deflection malus fix
Fix for Confounding blind deflection malus not stacking with flanked perception malus properly.
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A mod that changes the Lion companion to a white tiger.
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Deadfire - No Logo - No News - Blank Background
This Mod removes unwanted visual noise at the start of the game by doing the following: It renders invisible the "Versus Evil" intro logo and the turns black the title screen background art and animation. It also hides the news tab that pops up every time you start the game.
- 173KB
- 5
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Deadfire - No Logo - No News - Blank Background
This Mod removes unwanted visual noise at the start of the game by doing the following: It renders invisible the "Versus Evil" intro logo and the turns black the title screen background art and animation. It also hides the news tab that pops up every time you start the game.
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Adds Adaryc as a possible sidekick.
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2777 dwarf (-ish) portraits. Bearded men and bodily women.
My attempt at dwarf portraits and AI generation.Some actually can pass as halflings. Some - as gnomes or maybe even hobbits. A lot can pass as humans.
- 2.3GB
- 3
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2777 dwarf (-ish) portraits. Bearded men and bodily women.
My attempt at dwarf portraits and AI generation.Some actually can pass as halflings. Some - as gnomes or maybe even hobbits. A lot can pass as humans.