Pillars of Eternity 2: Deadfire

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Checoden

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Checoden

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About this mod

This pack includes 50+ different rebalances and changes across the board, adding new abilities, subclasses or changing existing ones. It provides new companion classes combinations and/or subclasses. Major changes to the Ranger class. Each tweak can be downloaded separately and anyone is also welcome to make suggestions and requests.

Permissions and credits
Changelogs
Donations
PoE2 Deadfire Tweaks

NOTE: I've released this mod on Steam Workshop (along with the optional Companions mods), making a lot of changes with new additions, renaming and merging existing tweaks into a better mod file structure. In the next days I will try to update this page to match all the changes made after patch 4.0. For now, I will only release the Packs that contains all the tweaks in a single zip.

UPDATE: I changed the mod description to match the changes made after 4.0. I advice reading again to see what each new tweak/rebalance does.

Changes multiple subclasses, abilities, items, modals, and godlike race.
New subclasses: Soul Magus (Cipher), Bard (Chanter), Church Inquisitor (Paladin). Warden (Ranger), Sniper (Rogue)

Each section is an independent and separate file.
Modified and new abilities have english text only.

Files tagged with (Optional) represent modifications that might give unfair advantage and/or were requests made by the community.

A note to requests:
I'm so sorry that the requests might be taking too long at the moment but my vacation is over and I might take a little longer than normal create the requested changes.
 
:: BUNDLES / PACKS ::

  • Always delete the old files
  • Some Tweaks in the bundles/packs are zipped because they are either optional or I don't personally use them

(Bundle) PoE2 Deadfire Tweaks 4.0_Beta
  • Current Pack contains all the tweaks (Main + Optional) up to version 4.0
  • Many changes and merged tweaks
  • New subclasses
  • New ranger abilities, including new modifications to the Arcane Archer


:: REQUIREMENTS ::

  • Pillars of Eternity II: Deadfire v2.0

:: RECENT CHANGES::

  • Nerfed Priest Healing Aura (6/sec to 12/sec)
  • Nerfed Eder Radiant Light (Removed Damage aura and nerfed Healing Aura to 12/sec)
  • Nerfed Shieldbearers LoH shielding effect (25 shield to 20 shield and reduced scaling)
  • (Pistols) Nerfed modified Rushed Reload (-5 acc to -7 acc)
  • (Arquebus) Aimed Shot (+10% to +15% Damage)
  • (Ranger) Improved Swift Aim (-7 Acc to -3 Acc)
  • (Ranger) Removed Fox Senses and remade "Begin the Hunt" to come before Thrill of the Hunt
  • (Ranger) Thrill of the Hunt is now an upgrade from "Begin the Hunt" and gives Nimble and +25% damage
  • (Ranger) Fixed Whirling Strikes modal behaviour
  • (Paladin) Upgraded Eternal Devotion 10% to 20% damage
  • (Cipher) Improved Lingering Echoes to + 20%
  • (CIpher) Nerfed Soul Magus by removing the +1 Power Level Shred
  • (Cipher) Improved Greater Focus and Keen Mind to give + 20 Max Focus
  • (Cipher) Improved The Complete Self to give + 10 Focus (instead of 5) on Critical Hit (any)

:: RECENT ADDITIONS ::


(New v4.0) Companion Mirke:

  • Added Nalpazca/Trickster subclass to Mirke's Shadowdancer

(New v4.0) Companion Eder Hunter:

  • Added Unbroken and Stalker subclass

(new v4.0) Companion Eder Crusader:
  • Unbroken Shieldbearers

(New v4.0) Companion Aloth Tactician:
  • Adds the Tactician subclass to the battlemage

(New v4.0) Companion Eder Unbroken:
  • Adds only the Unbroken subclass to the existing classes

(New v4.0) Companion Xoti Templar Gaun:
  • Added Priest (Gaun) + Paladin (Shieldbearer)

(New v4.0) New Priest Tweaks:
  • Changed Berarth Subclass: 
1st: Touch of Rot 
2nd: Necrotic Lance
3rd: Spreading Plague 
4th: Noxious Burst
5th: Plague of Insects
6th: Disintegration
7th: Garden of Life
8th: Symbol of Berath
9th: Hand of Berath


:: MAIN FEATURES ::

Casita Samelia Fix (PoE2 Deadfire Tweaks)
- Fix the deflection bug and improves scaling to 0.35

Companion Armor (PoE2 Deadfire Tweaks)
Modified Companion armors:
- Aloth: Added Arcane Extension
- Eder: Added Burnished Joints and Radiant Light (+ %Damage and Healing scaling with Religion)
- Serafen: Made Unique and lighter (+5 Armor / +20% Recovery), added Soul Barrier, Lithe Motion, Safety at Distance
- Xoti: Made Unique and added Fine, Protective Runes, Padded Underlayer, Path of Mercy, and Lesser Lay on Hands 
- Tekehu: Made Unique and added Parabolic Wave, Visual Refraction, and Oilskin
- Night Market Amulet(Eder): Changed to trinket and added Holy Radiance ability
- Pallegina: (Honor Guard Breastplate) Added bonus Zeal, Bonus Damage as Health decreases, Heavy Mobility

Difficulty Settings (PoE2 Deadfire Tweaks)
- Prepared food now takes 3 days to spoil instead of one
- Increased enemy level scaling ranges
- Changed Path Of The Damned modification values for those that only want more monsters with minimum stat changes:
- "HealthMultiplier": 1.25, (Beta 1.1 patch)
- "AccuracyBonus": 5, (down from 15)
- "DefenseBonus": 5, (down from 15)
- "ArmorBonus": 1, (Beta 1.1patch = 2)
- "PenetrationBonus": 1,(Beta 1.1 patch = 2)

Godlike Rebalance (PoE2 Deadfire Tweaks)
- Improves Godlike attribute stats
- Changed attributes to +1 Dex,+1 Int , +1 Constitution and +1 Perception to compensate the lack of Helmet
- Ashen Skin: 6 Burn Armor instead of only 2 Burn Armor
- Battle Forged: 1 Armor +1 Armor/8 Levels after 1st. Damage increase to 4-8 Fire Damage, 10% Damage Scaling from Power Level instead of 5%
- Death Godlike: Powers now activates on Bloodied instead of Near Death. Pallid Fate now gives only +2 to compensate
- Moon Godlike: Made Silver Tide to scale with level (+3/Level)

Items Rebalance (PoE2 Deadfire Tweaks)
- Watcher Blade: Soul Charge
- Effort (Fixed Raw damage bug and added new abilitites): Quickened_Blade + Double Strike
- Berath Bell (1/Encounter)
- Arcane Blaster (Improved %Chance multiple shots)
- Nerians Ward: Changed the healing ability and gave Dragon Scale
- Berath Cloak: Of_Health + Spell_Defense + Protective Runes
- Obsidian Cloak: Rapidity + Well-Travelled
- Ring of Focused Flames: Renamed to Focused Elements. Now works with Fire/Frost/Elements attacks
- Defiant Apparel: Added Captain's Eye + Pirate
- Nomad's Brigandine: Added Deft Motion
- Lethandria's Devotion: Improved Pale Light (no more day/night cicles), added Bastion and Hard Counter
- Killer's Gloves: Made Unique, added Devious and Conspirator
- Spellkeeper: Changed to be 1/per encounter instead of 2/per rest
- Golden Ring: Negotiator + Minor Deflection

New Chanter Tweaks (PoE2 Deadfire Tweaks)
Bard (Chanter Subclass)
- Changes most of the Invocations from the Chanter Tree by giving varying types of Martial, Support, and Arcane abilities, while also adding new Passives
- Bards are able to cast some elemental spells (Fire, Earth, Water, Frost)
- Bardic Abilitites (check screenshots for further details):
- Inspire Hope (Healing)
- Inspire Prowess (Buff)
- Inspire Luckiness (Buff)
- Inspire Bravery (Buff)
- Inspire Heroim (Buff)
- Healing Melody (Healing)
- Crusader's Aria (Healing)
- Reaper's Tune (Primary Attack)
- Frostbrand (Primary Attack)
- Freezing Melody (Chant)
- Inspire Triumph (Chant)
- Shielding Melody (Primary Attack)
- Furious Thrust (Primary Attack)
- Armor Mastery (Passive)
- Fast Recitation (1 & 2) (Passive)
- Lingering Song (1 & 2) (Passive)


New Cipher Tweaks (PoE2 Deadfire Tweaks)
- Added a new spell: Pain Suppression: Lv1 spell that suppress afflictions and gives a small Heal over Time effect (scales with Metaphysics)
Added new Passives for Ciphers:
- Gunner
- Marksman
- Veracious Visions (+4 Accuracy to attacks)
New Subclass (Soul Magus)
Bonus:
- Max Focus is increased.
- +15% Cipher spells area of effect.
- Shred spells have a small chance to "echo", reapplying their damage and effects to their targets again, instantly (15% - chance to repeat attacks after 0.1 sec with Shred spells).
Penalty:
- Deception and Echo Cipher spells cost more focus (+5).
- +10% Recovery Time for Deception, Echo, and Shred Cipher spells.


New Paladin Tweaks (PoE2 Deadfire Tweaks)
Church Inquisitor (Paladin subclass)
- Sworn Enemy gains the upgrade "Cleansed Enmity" which suspend for 20 secs all beneficial effects from the target
- Favored Dispositions: Rational, Honest
- Negative Dispositions: Cruel, Shady

New Priest Tweaks (PoE2 Deadfire Tweaks)
- Added three new passives: Extra Casting I, II, and III
- Added new Healing spells at Power Levels 2,4, 5, 7:
- Restore Vigor:Restores 8 Health / 3.0 sec for 18 sec
- Restore Moderate Wounds:Restores 60 Health
- Restore Greater Vigor: Restores 16 Health / 3.0 sec for 24 sec
- Restore Critical Woulds:Restores 90 Health
- Buffed Minor Intercession and Light of Eothas Healing (70 and 120)

- Changed Berarth Subclass: 
1st: Touch of Rot 
2nd: Necrotic Lance
3rd: Spreading Plague 
4th: Noxious Burst
5th: Plague of Insects
6th: Disintegration
7th: Garden of Life
8th: Symbol of Berath
9th: Hand of Berath

- Changed Eothas subclass 2nd, 3rd, 4th and 6th spells to: 
2nd: Bulwark of Elements
3rd: Enduring Beacon
4th: Pain Block
6th: Sunlance

- Changed Magran subclass:
1st: Burst of Summer Flame
2nd: Spiritual Weapon
3rd: Combusting Wounds
4th: Soul Ignition
5th: Firebug
6th: Flaming Weapons
7th: Storm of Holy Fire
8th: Symbol of Magran
9th: Magran Might


New Ranger Tweaks (PoE2 Deadfire Tweaks)
- Double Shot: Lesser version of Twinned Shot at Power Level 5 with -25% Damage
- Added new Hunter passives (+25% damage against enemy type): Beast, Primordial, Spirit, Vessel, Wilder
- Added Armor Profiency and Expertise (-25% Armor recovery and +1 Crush/Slash/Pierce armor respectively)
- Added Predator Strikes (Inflict Weaken on Crit)
- Added Ranger's Recovery (Restore +1 Bond on Kill)
- Added Ranger Stances:
- Swift Aim: -20% Weapon Recovery, -5 Weapon Accuracy, 10% chance to recover instantly on Hit
- Vicious Aim: +10 Weapon Accuracy, +20% Weapon Damage, +1 Weapon Penetration, +20 Weapon Recovery
- Brutal Tempest (PL 8): Full Attack in a Cone causing +25% Damage, +2 Penetration and Prone
- Bonded Ferocity (PL 5): A weaker form of Bonded Fury at an earlier level
- (Removed) Fox Senses (PL1): Gives Insightful Inspiration to the Ranger
- (Removed) Begin the Hunt (PL3 upgrades Fox Senses): Adds Quick Inspiration
- (New) Begin the Hunt (PL1): Full attack (+10 Acc) that gives the Ranger and the Pet damage to life buff (+20% health from damage done)
- Thrill of the Hunt (PL3): Upgrades Begin the Hunt with +25% damage and gives Nimble to the ranger.
- Archery: +20% attack speed with bows
- Arcane Archer Arrows: (8th) Modal to add elemental damage
- Arcane Archer Imbues: Added new imbue arrows: (2nd) Mind Blades, (4th) Combusting Wounds, (6th) Expose Vulnerabilities

Warden (Ranger Subclass)
- Gain +1 Bond, scaling with Survival.
-10% Weapon damage.
- Gain the following Spells: 
1. Insect Swarm
2. Nature's Healing
3. Burst of Summer Flame
4. Moon Light
5. Writhing Tentacles
6. Calling the World's Maw
7. Returning Storm
8. Invigorate the Pack (AoE Heal over Time centered on the Ranger)
9. Great Maelstorm


New Rogue Tweaks (PoE2 Deadfire Tweaks)
- Reduced Guile cost and added Gunner
- Added new talents: 
- Mob Tactics (Passive): Bonus Accuracy for Nearest Ally on same Enemy
- Reckless Assault (Modal): -4 Deflection, +10% Damage, + 4 Accuracy
- Vicious Fighting (Passive): Recover Guile on Kill

Sniper (Rogue Subclass) 
- Marksman and Driving Flight talents available 
- + 20% Range 
- + 3 Accuracy 
- + 20% Recovery Penalty
- + 20% All damage received

Subclass Unlocked (PoE2 Deadfire Tweaks)
Unlocked all hidden subclasses

Trinkets (PoE2 Deadfire Tweaks)
- Gauntlets_of_Discipline
- Mortification_Bindings
- Swordsmans_Bracers (added Ruffian and Martial Mastery)
- Gwyns_Bridal_Garter
- Drunkards_Regret
- Elementalists_Bracers
- Engwithan_Bracers
- Dyrwoodan_Mayoral_Medallion
- Bone_Setters_Amulet
- Tears_of_Saint_Makawo
- Sisyfos_Stone
- Protective_Eothasian_Charm
- Gauns_Pledge
- Dragon_Pendant
- Elewyss_Locket
- Cauldron_Shard
- Ciphers_Shackle
- Claim_and_Refusal
- Wahaki_Tua
- Eyepatch

Vanilla Barbarian Rebalance (PoE2 Deadfire Tweaks)
- Changed Berserker Frenzy to no longer HideHealth
- Mage Slayer can now use potions
- Mage Slayer spell resistence affects onlyhostile spells
- Mage Slayer now suffers 10% less spelldamage
- Barbarian Carnage Rebalance:
- Changed the Accurate Carnage talent toprovide the following bonus:
- +8 Accuracy (was +5 on the originalgame)+
- +10% Carnage Damage
- +15% AoE

Vanilla Cipher Rebalance (PoE2 Deadfire Tweaks)
- Changed Recovery and Damage values foralmost all Cipher spells
- Damage values similar to the first game
- Recovery changed to 2.0 seconds
- Casting Speed changed to 1.5 seconds
- Improved Bitting Whip from 10% to 20%
- Cipher Soul Blade Ranged:
- Soul Blade changed to Weapon range insteadof Melee
- On kill effects changed to trigger whenscoring a kill within 12 meters instead of melee

Vanilla Druid Rebalance (PoE2 Deadfire Tweaks)
- Improves Druid casting and recovery Speeds

Vanilla Fighter Rebalance (PoE2 Deadfire Tweaks)
- Improves Fighter abilities
- Changed Weapon Specialization to 15%
- Changed Weapon Mastery to 5% damage and +10% Attack Speed
- Changed Armored Grace to 50% due to how Armor Recovery is calculated and added a +1 Crush/Pierce/Slash Armor, resulting as follow:
- (Armor Penalty without perk -> with the perk)
- (Light armor)           20% -> 2% 
- (Medium Armor)     35% -> 12%
- (Heavy Armor)        55% -> 26%
- Changed Charge to also do a PrimaryAttack to the Target and everyone in the Path (Game Version 1.0 was Full Attack and Beta 1.1 is only a Stun)
- Tactical Barrage now also gives Quick Inspiration

Vanilla Monk Rebalance (PoE2 Deadfire Tweaks)
- Changes Rooting Pain proc rate from 33% to 66%
- Shattered Pillar wound threshold lowered and SP's lesser wound improved to increase max wounds to 8, lower wound threshold and allow to slowly gain wound from damage as well (1/5 rate)
- Changed Turning Wheel and Enervating Blows to work with Ranged Weapons as well

Vanilla Paladin Rebalance (PoE2 Deadfire Tweaks)
- Reduced Zeal cost from Exhortations andsome of the other highter level abilities
- Increased Lay of Hands range to 6m insteadof 3m and reduced Recovery time
- Made Zealous Auras to stack with everything
- Added +1 Weapon Penetration for ExaltedFocus
- Kind Wayfarer Healing Flames now has a +2Health/level scaling
- Added +1 engagement for Faith and Conviction with a scaling based on disposition (maximum of +3 engagements slots from the ability when having max dispositions)
- Paladin Goldpact Knight Rebalance:
- Changed Gilded Enmity Armor bonus to stackwith other sources
- Paladin Shieldbearers Rebalance:
- Gave a +1 Armor bonus when using a shield
- Changed Lay on Hands ability:
- Improved duration to 9.0 secs (from 5.0)
- Changed Heal value to 15 (from 20)
- Removed Immortality bonus from Lay on Hands(replaced with the ability below)
- Added a 25 damage absorption shield for 9.0on Lay on Hands that scales with level (+5 shield / 2 levels)
- Hands of Light now gives double the amountof Shield and Shield scaling (50 + 10 / 2 levels)

Vanilla Priest Rebalance (PoE2 Deadfire Tweaks)
- Improves Priest Spells recovery and casting times
- Increased interdiction duration from 7 sec to 14 sec
- Increased Spiritual Weapon duration to 60 sec
- Spiritual Weapon lash now scales with Religion

Vanilla Ranger Rebalanced (PoE2 Deadfire Tweaks)
- Reduced Bond cost by 1 across the board
- Improved Thorns Damage (normal andupgraded) and now they are AoE as per Beta Patch 1.1
- Improved Wounding Shot Raw damage from 20% to 40% per 3.0 sec
- Reduced Casting and Recovery times for Pet Heals and Thorns
- Improved Evasive Roll and Fire duration to20 seconds
- Improved Concussive Shot and its upgrade by adding Penetration (Both) and Damage bonus (Upgrade only)
- Resilient Companion scales +1/8 Levels and+2 Health/Level
- Vicious Companions scales damage +5%/5 Levels and +1 Penetration at level 13
- Changed Marked for the Hunt to givea +10% Damage to Health for the Pet and the Ranger on each Strike
- Changed Pet Attack Recovery to Fast (3.0seconds) and "Attack Speed" to Fast (0.5 seconds).
- Changed Pet damages to:
- Bird: 8-12 damage with 7 Penetration (Slash Damage unaltered)
- Bear: 18-24 with 6 Penetration (Slash/Piece) and Attack Recovery 4.5 seconds
- Wolf: 13-19 with 6 Penetration (Slash/Piece)
- Other pets: 10-14 with 6 Penetration (Slash/Piece)

- Ranger Sharpshooter:
- Bonus Hit to Crit conversion when attacking targets greater than 4m away
- Bonus Penetration with Ranged Weapons
- Reduced the deflection penalty to -5
- Added a +3 Ranged Weapon Accuracy bonus
- Added a -3 Melee Accuracy bonus
- Added a +10% Ranged Weapon Damage bonus
- Improved the range of all ranged weapons(+20% range)
Ranger Stalker:
- Changed distance to be 12m for both abilities
- Stalker and Companion new bonuses: 10% Hit to Graze, -10% Hostile duration within 12m
- Companion new bonuses: +5 Acc + 10% Damage to Flanked enemies
- Stalker new bonus: +2 Steath
Ranger Arcane Archer:
- Changed Arcane Archer bonuses to include +Bond/Arcane and added Arcane scaling to offbalance the -5 Accuracy
- Reduced bond cost
- Added Arcane scaling to attacks without Imbue keyword to offbalance the -5 Acc
- Added bonus Bond passive based on Arcane skill

Vanilla Weapon Rebalance (PoE2 Deadfire Tweaks)
- Rapid Cast changed from 10% to 25% bonus
- Improved all Two-Handed weapons (minusQuarterstaff) damage by 20% and added +1 Penetration (Patch v1.2 also did that). Includes Firebrand, Berath's Great Sword and other magical weapons.
- Improved Arquebus Base Damage to 22-28
- Changed Savage Attack Modal Accuracy Penalty from -10 to -7 and added a +1 Penetration Bonus
- Gave Arquebus Aimed Shot a +10% DamageBonus
- Improved Two-Handed Style to also give a+10% Recovery bonus to all Two-handed weapons (melee and ranged)
- Gave spears increased Reach (1.3m)
- Improved Weapon and Shield Style talent to alsogive a +1 Armor bonus when using a shield
- Rapid Reload (Pistol): -5Accuracy +25% Reload Speed
- Block (Medium Shield): Changed Recovery Penalty to be Beneficial instead (+15%) in order to make Sword+Board style more viable and competitive with Dual Wield.
- Half-Sword (Longsword): Changed to -8 Deflection
- Rapid Shot (Hunting Bow): Changed to -10 Accuracy
- Aimed Shot (Arquebus):+10% Damage
- Savage Attack (Greatsword): Changed Accuracy to -7 (from -10) and added +1 Penetration
- All modals now stack with everything (bonuses don't get suppressed)

Vanilla Wizard Rebalance (PoE2 Deadfire Tweaks)
- Adds 1 bonus spell cast per rank for specialists.

:: COMPANION CLASSES ::

Companion Aloth Evoker Sorcerer ArcaneKnight:
  • Added Evoker subclass to the Wizard choice
  • Changed Battlemage to Arcane Knight (Wizard + Shieldbearers)
  • Changed Spellblade to Sorcerer (Evoker + Fury)

Companion Aloth Tactician:
  • Changed Wizard/Fighter choice to have the Tactician subclass

Companion Aloth Trickster:
  • Changed Wizard/Rogue choice to be only Rogue with Trickster subclass

Companion Eder Crusader:
  • Gave Eder the following subclasses: Unbroken and Shieldbearers (Paladin)

Companion Eder Unbroken:
  • Gave Eder the following subclasses: Unbroken

Companion Eder Unbroken/Streetfighter:
  • Gave Eder the following subclasses: Unbroken and Streetfighter

Companion Eder Templar:
  • Changed Eder classes to Paladin and Priest
  • Paladin has the Kind Wayfarer Subclass
  • Priest has the Eothas Subclass

Companion Fessina Conjurer Fury:
  • Added Fury subclass

Companion Maia Gunhawk Assassin:
  • Added Assassin subclass

Companion Pallegina Troubadour Fanatic:
  • Added the troubadour subclass to Pallegina
  • Added the Fanatic option (paladin/beserker)

Companion Rekke Fighter Helwalker:
  • Added Helwalker subclass
Companion Rekke Ghost Heart:
  • Changed Rekke's Fighter choice to be Ranger with Ghost Heart Subclass
  • Changed Rekke's Fighter/Monk choice to Ghost Heart/Helwalker
  • Added Subclasses to Fighter/Barbarian choice: Devoted/Beserker

Companion Rekke Warcaller:
  • Changed Rekke's choices to be: Fighter, Skald, Warcaller (with Skald subclass)

Companion Serafen Mindstalker Psyblade:
  • Changed Serafen Barbarian choice for Psyblade (Soul Blade + Fighter)
  • Changed Serafen Cipher/Barbarian choice for Mindstalker (Beguiler + Trickster)
  • Cipher choice remains unchanged (Wild Mind)

Companion Vatnir Beckoner Trickster:
  • Adds the Beckoner and Trickster subclasses

Companion Xoti Templar:
  • Changed Priest subclass to Eothas
  • Changed Monk to Paladin with Shieldbearers subclass
  • Changed Xoti's Lantern to give Zeal instead

Companion Ydwin Beguiler Trickster:
  • Gave the Trickster and Beguiler Subclasses to Ydwin's Rogue and Cipher/Rogue options
  • Pure Cipher remains unchanged

:: OPTIONAL/REQUESTED FEATURES ::

Culture and Backgrounds Unlocked (Optional):
  • Unlocked most of the Cultures and Backgrounds
  • Left EirGlanfath and Nassitaq out due to lack of Icon
  • Left Midwife out due to lack of Description
  • Could only add 17 backgrounds to each culture due to GUI restriction

Ranger Ghost Heart (Optional):
  • Added the Sharpshooter kit per request

Rogue Trickster Assassin (Optional): 
  • Added the Assassinate passive to the Trickster as requested. 
  • From Stealth, attacks receive +4 Penetration, +25 Accuracy and +50% Critical Hit Damage.

Shield Rebalance (Optional):
  • Changed shield enchantments bonus to +3/+6/+9/+12 (original values from Beta 1.1 are: +2/+4/+6/+8)


:: SUGGESTED MODS FROM OTHER AUTHORS ::

Pets give no Bonus


:: PENDING REQUESTS ::



:: INSTALLATION ::

  • Delete old version of the desired tweak.
  • Select the desired file and Unzip in the Override folder: \steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\override
  • If there is no Override folder at "\Pillars of Eternity II\PillarsOfEternityII_Data\", then create one
  • (Optional) Delete all tweaks (folders) that you do not want from the Pack file


::  NOTES ::



::  KNOWN ISSUES ::

  • Conflicts with mods that change the same abilities/items
  • Conflict with mods that changes the same progression Tree (Rogue, Chanter, and/or Ranger)
  • Conflict that changes Race (when using Godlike modification)
  • "Vanilla" Rebalance changes only the base game and makes no new additions. They are compatible with any subclass mod.
  • "New <CLASSNAME> Tweaks" adds new features and/or subclasses. They will conflict with other mods that changes the same progression tables.

::  CREDITS ::

  • Some of the tweaks in this pack are inside a zip file (those are the ones I don't personaly use)
  • Delete/unzip the desired tweaks

  • Some of the tweaks in this pack are inside a zip file (those are the ones I don't personaly use)
  • Delete/unzip the desired tweaks