Pillars of Eternity 2: Deadfire
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About this mod

Hides a lot of buffs from the combat tooltip, ones you expect to be there anyway. Makes it easier to see things like procs and debuffs.

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You know the feeling when your buff list gets so long it grows out of your screen, through your desk and chops off your toes? Perhaps you're not as heavy on the buff stacking as I am, but nonetheless there are probably buffs on your list that you feel you don't need to see, and that hiding them would make combat easier to understand.

This does not disable any buffs. It merely hides them from the combat tooltip (the one you see when you mouse over your character), and they will still be listed in your character details, and of course be helping you.

The mod is divided into four pieces, depending on how far you want to take things. I would like to point out that I run all four, and in doing so I not only tidy up the combat tooltip a lot, I can even just look at the party frames for buffs/debuffs in most fights.

Out With The Good will hide a lot of permanent or at least until-rest bonuses, such as food and inns. It also hides a number of buffs (especially from items) that I don't feel need to be communicated on the tooltip. Lastly, it filters a few effects that I can only imagine Obsidian themselves meant to hide but forgot to. Full list as follows.

- Wardstones
- Food/alcohol (but not hangover, drugs or drug crash)
- Inns
- Shrines
- The Luminous Bathhouse (Adratic Glow)
- Luminous Adra Potions
- Magran's Blessing (Ashen Maw)

Watcher specific:
- Dawnstar Blessing
- Nature's Resolve
- Alchemic Brawn/Guile/Wits
- Courtesan buffs

Class-specific "buffs" that Obsidian probably meant to filter themselves:
- Unbroken
- Troubadour
- Helwalker
- The Razor's Edge (monk passive)

Various other buffs that I don't feel we need to see:
- Anything from The Red Hand arquebus
- Shifting Chroma (Pearlescent Rhomboid Helstone)
- Prelude/Shocking Prelude (Sasha's Singing Scimitar)
- Precision Impact/Ongitok Angunisag (Aamina's Legacy)
- All the benefits of Rekvu's items; the UI tells you if you're injured, that's more than exactly enough
- Solar/Lunar Excellence (Sun and Moon), but not the Celestial Attunement buffs, because it sometimes sucks to figure out if it's day or night on Eora :P
- No Fool, I (Gipon Prudensco)
- Stoic Steel and Inspired Defenses (paladin)
- Vigilant Quarry (Pallegina)

Out With The Modals will hide buffs that are already communicated by the action bar:
- Weapon/Shield modals, but not debuffs they cause (blunderbuss, wand, battle axe, club, flail, mace, morning star, pike) or the accuracy proc from small shield
- Fighter stances
- Troubadour's Brisk Recitation
- Duality of Mortal Presence (monk) and its upgrades

Out With The Auras will hide... beneficial auras. Auras are kind of a grey zone, in that you probably know they are active, but might not know if you are in range. Auras included are:
- Paladin Zealous/Exalted auras
- Mantle of Authority (Thaos' Headdress)
- Communal Carnage (Cog of Cohh)
- Cruelty and Curios (Baubles of the Fin)
- Sweet Aroma (Keeper of the Flame)
- Defensive Beacon (Shining Bulwark)
- Companion's Prelude (Sasha's Singing Scimitar)
- Pale/Nourishing/Sheltering Light (Lethandria's Devotion)
- Life in Death (Blackened Plate Armor)
- Timeless/Timeless Flame/Timeless Perseverance (Outworn Buckler)
- Saint's Grace (Saint Omaku's Mercy)
- The Gallows Breaker (The Mung Bean's Mouth Organ)
- Bodyguard/Vigorous Protector (Furrante's Breastplate)
- Pelt of Many Kinds (The Changeling's Mantle)
- Threshing Aura/Light of the Dawnstar (Xoti's Lantern)

Out With The Chants, added in 1.05, continues the spirit of Out With The Auras. Depending on how you build and play your chanters, you might be expecting your chants to be up pretty much all the time, just like auras. It might also be the case that if for some reason they aren't (range, duration, suppressed, etc), you're not going to play differently anyway, so you might as well hide them. We have no use for information that we don't react to.

I want to make very clear that it hides only defensive chants - those that leave a buff on the chanter and/or their allies - not the debuffs from offensive ones and not invocations of any form. It also only filters those available to players. The full list as follows:

- Come, Come Soft Winds of Death - the buff on the singing chanter only
- Blessed Was Wengridh, Quickest of his Tribe
- At the Sight of their Comrades, their Hearts Grew Bold
- One Dozen Stood Against the Power of the Saint
- Ancient Memory
- Sure-Handed Ila Nocked her Arrows with Speed
- Aefyllath Ues Mith Fyr
- The Silver Knights' Shields Broke both Arrow and Blade
- Her Courage Thick as Steel
- Seven Men, onto the Deck They Went
- Old Siec Would Not Rest 'til His Hunger Was Sated
- They Shielded Their Eyes 'Gainst the Fampyr's Gaze
- Mercy and Kindness Followed Where'er She Walked
- With all your Strength, Slay the Beast!
- The Arrow Sings Between the Dragon's Scales

The mods will filter enemy buffs too =(
This is not by my choice and I don't know of a way to change it. All I can do is inform you of what buffs enemies actually use, that might be hidden by this:
- Weapon modals
- Fighter stances
- Monk Duality of Mortal Presence
- Paladin auras and Stoic Steel
- Some of the chants (soft winds of death, hearts grew bold, ancient memory, sure-handed ila and courage thick as steel are what I can recall them using)

Lastly, note:
The unmodded game has a number of "forced rests", where your party is made to rest and lose its until-rest bonuses without your intention, consent or knowledge. To avoid such unpleasant surprises, and to avoid suspecting my mod of actually removing your buffs (it cannot), do check out No Forced Rests.

And if you feel the mod is hiding something it shouldn't or isn't hiding something it should, let me know!