Pillars of Eternity 2: Deadfire
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Fireballs

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likemanyfireballs

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About this mod

Hides a lot of buffs from the combat tooltip, ones you expect to be there anyway. Makes it easier to see things like procs and debuffs.

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You know the feeling when your buff list gets so long it grows out of your screen, through your desk and chops off your toes? Well, perhaps you're not as heavy on the buff stacking as I am, but nonetheless there are probably buffs on your list that you feel you don't need to see, and that hiding them would make combat easier to understand.

This does not disable any buffs. It merely hides them from the combat tooltip (the one you see when you mouse over your character), and they will still be listed in your character details, and of course be helping you.

The general idea is to hide buffs that don't have a duration and won't expire until you rest, or perhaps not even then. The mod is divided into three pieces, depending on how far you want to take things.

Out With The Good will hide buffs from:
- Wardstones
- Food/alcohol (but not hangover, drugs or drug crash)
- Inns
- Shrines
- The Luminous Bathhouse (Adratic Glow)
- Luminous Adra Potions

It will also hide the following Watcher-specific buffs:
- Dawnstar Blessing
- Nature's Resolve
- Alchemic Brawn/Guile/Wits
- Courtesan buffs

Additionally, it will hide a few class-specific "buffs" that you don't need to see and in most cases feel like bugfixes:
- Unbroken
- Troubadour
- Helwalker
- Stoic Steel (paladin passive): If you're not moving, you have it. Sure, its magnitude grows the longer you stand still, but the combat tooltip won't tell you its strength.
- The Razor's Edge (monk passive)

Lastly, it will hide various item/enchant buffs, ones you will have simply for having the item equipped and/or enchanted in a certain way. This is a work in progress and I appreciate anyone suggesting additions. So far it hides:
- Anything from The Red Hand arquebus
- Shifting Chroma (Pearlescent Rhomboid Helstone)
- Prelude/Shocking Prelude (Sasha's Singing Scimitar)
- Precision Impact/Ongitok Angunisag (Aamina's Legacy)
- All the benefits of Rekvu's items; the UI tells you if you're injured, that's more than exactly enough
- Solar/Lunar Excellence (Sun and Moon), but not the Celestial Attunement buffs because I want to keep them because reasons

Out With The Modals will hide buffs that are already communicated by the action bar:
- Weapon/Shield modals, but not debuffs they cause (blunderbuss, wand, battle axe, club, flail, mace, morning star, pike) or the accuracy proc from small shield
- Fighter stances
- Troubadour's Brisk Recitation
- Duality of Mortal Presence (monk) and its upgrades

Out With The Auras
will hide... beneficial auras. Auras are kind of a grey zone, in that you probably know they are active, but might not know if you are in range. Auras included are:
- Paladin Zealous/Exalted auras
- Mantle of Authority (Thaos' Headdress)
- Communal Carnage (Cog of Cohh)
- Cruelty and Curios (Baubles of the Fin)
- Sweet Aroma (Keeper of the Flame)
- Defensive Beacon (Shining Bulwark)
- Companion's Prelude (Sasha's Singing Scimitar)
- Pale/Nourishing/Sheltering Light (Lethandria's Devotion)
- Life in Death (Blackened Plate Armor)
- Timeless/Timeless Flame/Timeless Perseverance (Outworn Buckler)
- Saint's Grace (Saint Omaku's Mercy)
- The Gallows Breaker (The Mung Bean's Mouth Organ)
- Bodyguard/Vigorous Protector (Furrante's Breastplate)
- Pelt of Many Kinds (The Changeling's Mantle)
- Threshing Aura/Light of the Dawnstar (Xoti's Lantern)

And before you download, note:
1) The mod hides buffs for your party and your enemies alike. What will actually overlap (because enemies don't eat food, visit inns, etc), to my knowledge, is: Paladin Stoic Steel (but it won't lie about their armor) and paladin auras, fighter stances, monk Duality of Mortal Presence and weapon modals.
2) The unmodded game has a number of "forced rests", where your party is made to rest and lose its until-rest bonuses without your intention, consent or knowledge. To avoid such unpleasant surprises, and to avoid suspecting my mod of actually removing your buffs (it cannot), do check out No Forced Rests.
3) I have by no means tested all of this. Some of it is merely there on the basis that "I don't see why it shouldn't work". I have for example not eaten every food item in the game. Please let me know if the mod isn't hiding something it should, or is hiding something it shouldn't!