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PinkyAndTheBrainTumor

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PinkyAndTheBrainTumor

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83 comments

  1. Locked
    Sticky
    Q: Help I'm missing icons and I'm getting "missing string ####" instead of titles!
    A: This probably happens because the main file can't find the description/icon files.

    How did you copy the files? For example, you need to copy the whole "DozensLuck" folder to
    the "override" folder. So the file path should look like this:
    "Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override\DozensLuck".
    The correct folder structure matters quite a lot here.

    Q: How do I get the talents?
    A: You install the mods that you want and you get the talents next time you load a game. That's it.

    UPDATE

    Uploaded 2.0 versions with added localisations in German, English, Spanish, French, Italian, Polish and Russian. (DE, EN, ES, FR, IT, PL, RU)
  2. helpmejubah
    helpmejubah
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    Thank you so much for this, game felt so incomplete to me with a character missing so much history.

    Would you be able to make this for missing companions traits? Like Zahua's  talent the Anitlei? For those recreating their v1 companions.
  3. Alma295
    Alma295
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    A quick question: Does Scale Breaker work on Dragons and Drakes in Turn-Based Mode?

    There's a chance it could be another mod conflicting with Scalebreaker (which I downloaded the -script version, for context), but in an early-game fight I was in, I couldn't target the Wurms with Scalebreaker despite them counting as Dragons.
    1. Interesting.

      I have done very minimal testing on Turn-Based Mode, but unless they have changed the identifiers for them then theoretically they should still work. I will probably take a look in the future, but no eta.
  4. YungSippyCup
    YungSippyCup
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    I downloaded the 'normal' scripts and followed the instructions, but for whatever reason nothing happened. The '-script' files do work for me though.
    Thanks!
  5. Vigilant98
    Vigilant98
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    Does this mod work with Vortex? It does give me the option to download using my mod manager, but it doesn't seem to work right? Sorry for the stupid question. I'm still figuring out modding.
    1. It is meant to be installed manually, but in theory it should still work fine. Maybe?
      I wrote it to check if you have the abilities or not, so it shouldn't give you multiple versions of the same thing.

      But I would still recomend you do it manually, just to be safe.
    2. Vigilant98
      Vigilant98
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      So, I installed it and got a few different icons with unknown strings of indecipherable text...so I guess I got to put my thinking cap on.
    3. That is probably because the installation directory is wrong and the main file can't read the other files.
      Can you give me the filepath where you installed it?

      Edit: Never mind then, just read the sticky.
  6. Reeron
    Reeron
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    Unpacking (extracting) leaves me with a bunch of errors and 0kb files. What am I doing wrong? Using WinRar.

    WinRar worked with the NoForcedRest mod from another author.

    Never mind. Had a very old version installed. Works with an updated version.
  7. VyciaVillosa
    VyciaVillosa
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    Thanks so much, this is great! Its modularity makes it better still!
  8. Aredenrare
    Aredenrare
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    So, followed all instructions but got the missing string #### instead of titles thing. Checked the folders and everything seems to be there, Any suggestions, cause love the mod, but the missing lines destroys my mind.........
    1. Can you copy and paste the folder structure of a mod. "C:\Program Files\Steam . . . " etc
    2. Aredenrare
      Aredenrare
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      Thing is that it`s only general award and scale breaker that gives #### as now. Effigys is alright......

      K:\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\Override\General Reward Talents\BloodedHunter-script
      In this folder i got Design, Localized, manifest and thumb.........
    3. Aredenrare
      Aredenrare
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      Forget it, now I see my mistake.......so stupid!
      Thanks alot for response though, and great mod!!
    4. Glad you got it working.
  9. Mitth90
    Mitth90
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    Love the mod! No issues, everything works as described. Was wondering though, would you be willing to add a few cut talents as an optional set of downloads? Particularly Wael's Boon, Woedica's Boon (Soul-Power), and Gift of Hope?


    * Wael's Boon was originally supposed to be added in if player agreed to devote souls per Wael's wishes during first game.

    * Soul-Power was data mined from Deadfire, intended for players who gave souls to Woedica from original game.

    * Gift of Hope was pulled from Deadfire as well, intended for players who forgo-ed both the Skael Pool, and didn't take the Gift from the Machine bonus during the Heritage Hill questline.


    No worries either way, figured I'd ask in any case.

    More info here btw:
    https://forums.obsidian.net/topic/102230-unavailable-content-research-lets-discuss/
    1. It seems easy enough to add them back, but I don't think it would really fit here.
      If you are interested then I could probably add them as a new mod.
    2. Mitth90
      Mitth90
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      I'd definitely be interested, personally speaking. Tried to reverse engineer what you had, but alas, didn't have much luck in my endeavor.
    3. So I finally got around to it and uploaded "Gift of Hope" and "Wael's Boon". There is already a mod for "Soul-Power", so unless there is anything wrong with the mod I'm not going to make another version of it.

      https://www.nexusmods.com/pillarsofeternity2/mods/520
    4. Mitth90
      Mitth90
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      You didn't have to, but you did. Much appreciated!!
  10. Dukemon
    Dukemon
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    Do you know if the translated lines are still part of the offical language packages of the game? Are not they the same like in PoE1?
    1. Do you mean the game in general or regarding this mod?
    2. Dukemon
      Dukemon
      • member
      • 2 kudos
      I thought this Mod works with the language files from the game.
    3. As it stands right now, the mod is English only.

      Meaning if you play in another language then the talent descriptions should still show in English. The translation process is not handled automaticly by the game, but I guess it would be possible to try and copy the different stringtables and add them to each mod manually.

      What language are you interested in? I might try it, but no promises.
    4. Dukemon
      Dukemon
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      It would be German. Great offer, thank you.
      Are the TalkTable IDs in Deadfire the same as in PoE1?
    5. Uploaded 2.0 versions with added localisations in German, English, Spanish, French, Italian, Polish and Russian.
      Both games handle it mostly the same way (same folder structure and same type of stringtables).
  11. ArunnyE
    ArunnyE
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    How are these gained? Will they be there from when you create a new character, are they acquired when you do A Distant Light, or do you have to add them manually via console?
    1. Hey!

      So I'm a bit late and I assume that by now you have already figured out what you need. This is more for anybody else who has the same question.
      You install the mods that you want and you get the talents next time you load a game. That's it.