0 of 0

File information

Last updated

Original upload

Created by

KuaiBan

Uploaded by

KuaiBan

Virus scan

Safe to use

Tags for this mod

About this mod

This is a simple tweak of Evoker subclass's bonus "Echo Spell", to make it always trigger. Users can change the trigger chance and delay time as they like.
It also reduce the penalty of recovery time of spells not from Evocation School.

Permissions and credits
Sorcerer of Doom - Evoker Subclass buff



Evoker subclass:

Original Bonus:


After Buff




I added 3 separate files:
  • evoker trigger change (This modifies the repeat attack change and delay time)
  • evoker penalty change (This modifies the recovery time of non-Evocation spells)
  • evoker power level bonus (This modifies the power level bonus to Evocation spell)

How to install:

  • download the zip file
  • create an override folder under Pillars of Eternity II\PillarsOfEternityII_Data
  • extract the zip files to Pillars of Eternity II\PillarsOfEternityII_Data\override
  • It should look like this:


How to edit the value as you like:

  • Open the file in any editor (VS Code, Atom, etc), I already formatted them so you can navigate easily :
  • You will see two things: DebugName & BaseValue
  • The pic above, is the modified Debuff of Recovery Time of non-Evocation spells, its original BaseValue is 1.2, which means 20% increase in recovery time.
  • Now it is 1.0 as you see, which is 0% increase in recovery time.
  • You can change this number safely as you wish.
  • I do not recommend touch other values you do not know, just mod the BaseValue
  • Same goes with Trigger Chance and Power Level Bonus:
  • BaseValue: 1.00 means 100% trigger chance, before it was 0.15
  • BaseValue: 3 means +3 power level for Evocation Spells, before it was 1
  • The only value sits in a different place, is the delay time of bonus spell, it is in the same file with evoker_passive_triggerchange.gamedatabundle, scroll down to see it.
  • This "ExtraValue" determines how long before the bonus spell will trigger, originally it is 0.1, means bonus spell will go off 0.1s after initial one. Now it is 3.0
  • Let's say you cast "FireBall", then 3 seconds later another fireball will fire from your location to the location where first fireball landed, no matter how far you are.
  • Note, I tested the delay timer, the bonus spell launches on its own, no cast animation required. This means you can use another spell or do other stuff normally, the bonus spell will take care of itself.
  • The reason I increase the delay time, is because, with the 100% trigger chance, 0.1s delay will make you melt down everything, the 3.0s delay will give enemy an reposition window.You can balance the numbers as you like.

Gameplay Notes:
  • Evoker's passive does not work on Evocation Spell granted by armor pieces.
  • Let's say an Helmet gives you fireball ability, it will not activate a repeat attack, nor will it have increased power level from Evoker's passive.
  • Only spells in your Magic Books (Grim-Something) and those you learned work with Evoker's passive.

Learn Modding

If you want to learn to mod POE2, go to this reddit post: POE2 Modding Tutorial

Thank you
and I hope you enjoy the mighty power of an evoker