Should 100% work with turn-based. No idea why it's not I'm afraid, other than possible a conflict with another mod, but one thing that might be worth checking is to make sure the file structure looks like-> Pillars of Eternity II\PillarsOfEternityII_Data\override\levelcap33
The purest version let multiclass go beyond lvl 11 power lvl? Confused on which of the two versions to get if I am looking to make a multiclass and have them go the furthest they can with power lvl's.
The purist version lets you reach higher power levels and keeps the rate of progression the same as the base game(ie every 3 levels for multiclass, so you'd hit power level 8 at level 22) the other version rebalances the progression slightly and alters a couple of other things, eg you get weapon proficiencies more frequently. For a multiclass character, power levels progress the same in both versions. I recommend the purist version unless you really want a ton of weapon proficiencies
Friends hello! Is this the another essential mod for the game? Of course someone would say vanila is good enough, but... you know. :)
So I mean, I want to know if my party would become lv.20 too early? with the five full party members? so that I need this mod because I really don't want my party growth stopped too early(I don't know what the word would be nice for this instead of "growth" but you guys would know what I wanna say, right?)
& Does it work well with in-game level scaling for enemies? or just our party becomes more powerful and more even with the option activated?
Thank you guys. --- Yeah after all the bounties and now I'm dealing with the Neketaka quests, I'm already level.20. I think I need it. Hope in-game enemies' level scaling works. --- Fyi, enemies wouldn't be scaled up after lv. 20 --- Great mod, though. I might not be able to watch the ending without this mod.
It's not clear to me which one of the two versions lets you become more powerful. Let's say that I want to play a single class wizard. Which version of the mods lets me become more powerful (more spells, more ...)? Let's say that I'm going to play a multiclassing wizard. Which one is better in this case? I'm installing mods before playing the game, so the given explanations are very confusing! Also, are you sure that the directory structure of the mod is correct? No other mod for this game has a directory structure beginning from override. Obviously, the one downloading the mod can still install it correctly if he does it by hand, but is it going to be handled correctly by the mod manager?
Hello, OP, and thank you very much for this mod! I recently started playing POE2 and found out on the web about this mod. I didn't used any mods before, basically, i'm vanilla playing :))) Just wanted to make sure i did it right... Here is the screenshot of extracted content to the main folder. I am lvl 11 right now, so i hope it works :))
Yeap! Just wanted to give my impressions after i finally reached level 20 - It works like a precious charm ^_^ Thank you so much and keep up the good work, good man!
92 comments
10/10
I cant seem to get the mod to work on turn based, can anyone tell me if the mod works at all with turn based?
Id rather know if its possible before I start troubleshooting the impossible.
But also, does this also allow/unlock the tier 8/9 for multiclasses, or do we need another mod for that ?
Is this the another essential mod for the game? Of course someone would say vanila is good enough, but... you know. :)
So I mean, I want to know if my party would become lv.20 too early? with the five full party members? so that I need this mod because I really don't want my party growth stopped too early(I don't know what the word would be nice for this instead of "growth" but you guys would know what I wanna say, right?)
& Does it work well with in-game level scaling for enemies? or just our party becomes more powerful and more even with the option activated?
Thank you guys.
---
Yeah after all the bounties and now I'm dealing with the Neketaka quests, I'm already level.20. I think I need it. Hope in-game enemies' level scaling works.
---
Fyi, enemies wouldn't be scaled up after lv. 20
---
Great mod, though. I might not be able to watch the ending without this mod.
Also, are you sure that the directory structure of the mod is correct? No other mod for this game has a directory structure beginning from override. Obviously, the one downloading the mod can still install it correctly if he does it by hand, but is it going to be handled correctly by the mod manager?
"MultiClassPowerLevelByCharacterLevel": ["1", "1", "1", "2", "2", "2", "3", "3", "3", "4", "4", "4", "5", "5", "5", "6", "6", "6", "7", "7", "7", "8", "8", "8", "9", "9", "9", "10", "10", "10", "11", "11", "11", "12", "12", "12", "13", "13", "13", "14", "14", "14", "15", "15", "15"]
and nothing else right?