Pillars of Eternity 2: Deadfire
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About this mod

A modding framework for Deadfire.

The framework allows the user to patch the Deadfire binaries through the use of mods, allows us to directly alter otherwise hardcoded functionality.

Permissions and credits
This is a utility that you can use to load mods that alters the basic functionality of Deadfire. The framework does not contain any mods itself, so you will need to either make your own, or download some from the internet.

You will need:
Windows:  Windows .NET Framework 4.5+
Linux and Mac: Mono

Unzip the folder to any directory.

Run instructions:
  1. Launch PatchworkLauncher.exe (on Linux you may need to use Mono explicitly to run it)
  2. Specify your base game folder
  3. Specify your base mod folder
  4. Push the "Active Mods" button and add the mod file(s) to the list of mods, checking those you want enabled
  5. To check if all your mods work, push the "Test Run" button.
  6. Use the "Launch with Mods" button to start the game with the chosen mods

Advanced features:

If you want to install mods permanently, you can do so using the following instructions:
  1. Do step 1-5 from the previous section
  2. Use the "Bake mods into game" to bake the mods into the game.

If you want to revert to the original game, use the Restore "original unmodded game"

Patching a game that has been modified using this application may lead to unexpected results - it is therefore advised to validate your game after patching, and then reapply the mods.

A sample list of mods that uses the framework:
6 characters in party - Allows you to have 6 characters in your party

Making your own mods:
If you feel up to the task of making your own mods, there is information on my GitHub Repository, on how to do so.

Source code:
Can find all the source code in its GitHub Repository, and it is released under the MIT License.

This is a slightly altered version of the framework found here written by SonicZentropy, which is based on a more generic framework written by Greg Ros.