This mod allow abilities that require melee weapon to be use by both melee and range weapons
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There are many abilities in fighter,monk,and rogue classes that require equipping a melee weapon to make the abilities cast-able. This severely limit selecting class choices to either rogue or ranger for characters that will mainly use guns. For instance; A fighter dual-wielding pistols would be very inefficient as there is no passive ability in fighter skill-tree to help improve the damage for ranged weapons, and on top of that, half of the active abilities can't be use with ranged weapons either. This mod change that to allow making creative build.
Modified Skills:
Clean Sweep Clear The Path Efficient Anguish Force of Anguish Inspired Strike Knock Down Mule Kick Perplex Sap Power Strike Raise Torment Sap Torment Reach Whirling Strike
Installation:
Drag the "Any Range Ability" folder into "override" as usual
Note
1)In the "Any Range Ability" folder will contain gamedatabundle file of each skill. If for any reason you want to make any ability to default melee range, simply delete the gamedatabundle file with the corresponding name of the ability
2)Whirling Strike might not work. It was edit differently from the other skill and I haven't test it yet