One of the producers on our project 3D modeled a sword in his free time. He wanted to include it in to the game, but unfortunately we never attached it to a sword. The visual data is still in the shipped game, so this mod simply creates a new item with them attached. I also created some item mods to help the user feel the power of a producer =)
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Alec Fry - Modeling the sword (that's already included in the game) John Cotto - Writing the lore behind the sword Andy Artz - Everything else
Donation Points system
This mod is not opted-in to receive Donation Points
Alec Frey, producer on Pillars of Eternity II: Deadfire, created a great looking 2 handed sword in Zbrush while working on the project. He wanted to include it in the game, but we ended up shipping with the visual data in the game not hooked up to any items. I wanted to make his dream come true by adding it to an item. I also took the liberty of adding some producer-themed item mods to it that make it fun to use (but also laughably over powered and ridiculous).
Gamedata name (for use with the giveitem command): Great_Sword_U_Alec_Frey
Item mods:
Cut Content - Removes content from the game when hit by the sword
Crunch Time - Removes recovery time from target ally for 10 seconds, then kills them
The mod _should_ work with all versions of the game, however I've only checked 2.0+, so if you're having problems getting it to work try jumping over to the beta branch (or waiting until the release of 2.0) =)