Pillars of Eternity 2: Deadfire

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Nocturnal Trance

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NocturnalTrance

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About this mod

This mod aims to add three new paladin subclasses to the game, the Umbral Mystic Knights, the Sol Mystic knights and the Luna Mystic knights

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Part I:


The Umbral Mystic Knights
Overview: The Umbral Mystic Knight is a lonely inquisitor with the power to manipulate shadows. Umbral Mystic Knights lose access to many paladin abilities but gain a list of abilities when they reach specific power levels

Description: The Umbral Mystics are a branch of the Mystic Knights paladin order that rose to prominence in tandem with Animancy in the Aedyr empire. The Umbral Mystics wear black clothing and armor. They are involved in covert operations against rogue animancers and dark creatures that result from their art. Shadows rise in servitude to their willpower and zeal, they coalesce to form their shrouded weaponry and armors

Dispositions: +Deceptive and Rational -Honest and Aggressive

Ability list per power level:
  • Shadow Strike: Adds more damage and accuracy to next attack
  • -
  • Shrouded Blade of the Mystic Knights: Summoned weapon
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  • Shadow Walk: Invisibility
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  • Summon Shadow: Summons a shade
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  • Form of the Umbral Knight: Ultimate Transformation (Two Umbral Swords and Umbral Plate Armor)

  • Abilities granted by spiritual weapon: Umbral Pitfall, damage and terrify. Also minor sneak attack and DOT effect.

Drawback: Loses access to Fire, Heal and Light Paladin abilities

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Part II:



The Luna Mystic Knights
Overview: The Luna Mystic Knight is a versatile warrior and anti-mage, capable of using a abilities that call upon spirits hidden in moonlight. The Luna Mystic can transform into a banshee that is capable of destroying even the most powerful opponents.

Description: The Luna Mystic Knights are a branch of the Mystic Knights paladin order of the Aedyr Empire. Luna mystics are tasked with protecting high ranking members of the Aedyr hierarchy. They work as quiet and collected guardians and protectors. The order of Luna Mystics was the first order within the Mystic Knights, created in response to the death of a young noble at the hands of an animancer. Originally the Order allowed only nobles who gave up their claims to land and power to join. As members of a knightly order and often times former nobles they are more refined than their brothers and sisters of their order, often involving themselves in court intrigue and scandal.

Dispositions: +Stoic and Diplomatic -Passionate and Aggressive

Ability list per power level:
  • Shards of Moonlight
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  • Silver Mace of the Mystic Knights
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  • Silver Veil
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  • Silver Gale
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  • Lady of Silver Waters
  • Abilities granted by spiritual weapon: Dispell buffs and silence enemies, also minor elemental dmg buff.

Drawback: Loses access to Abjugations

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Part III:

The Sol Mystic Knights

Overview: The Sol Mystic is a powerful vessel hunter and fighter. In order to access their fullest potential, the player must use their summoned weapons which grant two powerful abilities otherwise hidden. This encourages resource management since the Sol Knight, even if very powerful will fall short if their resources are incorrectly used.

Description: The Sol Mystic Knights are the newest branch of the Mystic Knights paladin order. The Sol Mystics are also known as the Banes of St. Waidwen Martyr. The Sol Mystics became fugitives from Raedceras after they turned their back on St. Waidwen after he decided to invade Dyrwood. In order to escape percecution or zealous attacks they accepted conscription into the Mystic Knights in a controversial series of events brought fourth by the Luna Mystics. The Sol Mystics as Raedcerans are perhaps the most hated of the order, they work dilligently to find their place in the Aedyr Empire. What cannot be denied by the common and noble folk of the Aedyr Empire however, is that they are the best vessel hunters.

Dispositions: +Benevolent and Honest -Deceptive and Cruel

Ability list per power level:
  • Sunbeam
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  • Splinters of the Godhammer
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  • Shinning Beacon
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  • Sunlance
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  • Light of Eothas

  • Abilities granted by spiritual weapon: Sprites of Sunlight (missiles that cause great fire damage) and Sol rush (Charge that attacks everyone in the way of the Sol knight and their chosen enemy)

Drawback: Loses access to paladin fire Abilities and faltering faith debuff makes them lose most of the bonus from Faith and Conviction

Bugs:
[None so far]

Special Thanks:
All the POE slack members who have helped me throughout this mod process, from artistic feedback to technical support and advice.