The mod adds two new talents for the wizard: 1. "Knapsack", works like the rogue talent "Deep Pockets": adds 2 quick slots. 2. "Bookworm", it's the "Quick Switch" for the grimories.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.2
Minor update for the patch 2.0.
Version 1.1
Updated the description for the "Knapsack" talent.
Changed the documentation to show compatibility info in the mod manager, integrated in game.
The mod adds two new talents for the wizard. The intent is to strengthen the usage of the grimoire, giving the opportunity to bring more books in combat while switching them with a faster recovery.
The two talents are:
1. "Knapsack", available since level 1, works like the rogue talent "Deep Pockets": adds 2 quick slots. The maximum number of slots is 6, so these two talents won't stack.
2. "Bookworm", available at power level 4, is the "Quick Switch" for the grimoires.
The mod can have compatibility issue if used with one that changed/added abilities/talents for the wizard.
------------------------------------------------------ Installation: ------------------------------------------------------ The mod has new descriptions for the two talents, it's mandatory to maintain the right path for the "localized" directory.
Explore the directories and find where the game is installed "...\Games\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data", create a new directory "override", if there isn't, and extract the files. The directory "override" is where the mods need to be placed.
Be sure the final path is something like this: "...\Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\override\myMod\localized".
The "myMod" directory should have: "localized\en\text\game\file.stringtable" file1.gamedatabundle file2.gamedatabundle